896,329 research outputs found
Agent-based simulation of the learning dissemination on a Project-Based Learning context considering the human aspects
This work presents an agent-based simulation (ABS) of the active learning
process in an Electrical Engineering course. In order to generate input data to
the simulation, an active learning methodology developed especially for
part-time degree courses, called Project-Based Learning Agile (PBLA), has been
proposed and implemented at the Regional University of Blumenau (FURB), Brazil.
Through the analysis of survey responses obtained over five consecutive
semesters, using partial least squares path modeling (PLS-PM), it was possible
to generate data parameters to use as an input in a hybrid kind of agent-based
simulation known as PLS agent. The simulation of the scenario suggests that the
learning occur faster when the student has higher levels of humanist's aspects
as self-esteem, self-realization and cooperation.Comment: 8 pages, 6 figures, minor correction
An empirical learning-based validation procedure for simulation workflow
Simulation workflow is a top-level model for the design and control of
simulation process. It connects multiple simulation components with time and
interaction restrictions to form a complete simulation system. Before the
construction and evaluation of the component models, the validation of
upper-layer simulation workflow is of the most importance in a simulation
system. However, the methods especially for validating simulation workflow is
very limit. Many of the existing validation techniques are domain-dependent
with cumbersome questionnaire design and expert scoring. Therefore, this paper
present an empirical learning-based validation procedure to implement a
semi-automated evaluation for simulation workflow. First, representative
features of general simulation workflow and their relations with validation
indices are proposed. The calculation process of workflow credibility based on
Analytic Hierarchy Process (AHP) is then introduced. In order to make full use
of the historical data and implement more efficient validation, four learning
algorithms, including back propagation neural network (BPNN), extreme learning
machine (ELM), evolving new-neuron (eNFN) and fast incremental gaussian mixture
model (FIGMN), are introduced for constructing the empirical relation between
the workflow credibility and its features. A case study on a landing-process
simulation workflow is established to test the feasibility of the proposed
procedure. The experimental results also provide some useful overview of the
state-of-the-art learning algorithms on the credibility evaluation of
simulation models
Oersted Medal Lecture 2007: Interactive simulations for teaching physics: What works, what doesn't, and why
We give an overview of the Physics Educational Technology (PhET) project to research and develop web-based interactive simulations for teaching and learning physics. The design philosophy, simulation development and testing process, and range of available simulations are described. The highlights of PhET research on simulation design and effectiveness in a variety of educational settings are provided. This work has shown that a well-designed interactive simulation can be an engaging and effective tool for learning physics
Using the markstrat business simulation to develop strategic management behaviours
It is well understood that experiential learning provides an incentive and impetus for accelerated learning, especially in humanities and business-focussed studies. ICT-based synthetic and virtual environments can provide a rich and varied context within which to achieve this. Specifically, this paper attempts to provide empirical, survey-based analysis of the application of a business simulation game, MarkStrat, on undergraduate and postgraduate programmes in this vein. The paper subsequently posits the pedagogic benefit of using such business simulation games for the development of strategic management behaviours across student sample populations and derives subsequent results to highlight associated learning behaviours
A cross‐faculty simulation model for authentic learning
This paper proposes a cross‐faculty simulation model for authentic learning that bridges the gap between short group‐based simulations within the classroom and longer individual placements in professional working contexts. Dissemination of the model is expected to widen the use of authentic learning approaches in higher education (HE). The model is based on a cross‐faculty project in which UK HE students acted as professional developers to produce prototype educational games for academic clients from other subject areas. Perceptions about the project were obtained from interviews with project participants. The stakeholders believed the cross‐faculty simulation to be a motivating learning experience, whilst identifying possible improvements. To evaluate whether the authenticity of the student–client relationship could be improved, the interview data were compared to four themes for authentic learning described by Rule in 2006. The data supported Rule’s themes, whilst highlighting the added value gained from meta‐awareness of the simulation as a learning opportunity
Cause Identification of Electromagnetic Transient Events using Spatiotemporal Feature Learning
This paper presents a spatiotemporal unsupervised feature learning method for
cause identification of electromagnetic transient events (EMTE) in power grids.
The proposed method is formulated based on the availability of
time-synchronized high-frequency measurement, and using the convolutional
neural network (CNN) as the spatiotemporal feature representation along with
softmax function. Despite the existing threshold-based, or energy-based events
analysis methods, such as support vector machine (SVM), autoencoder, and
tapered multi-layer perception (t-MLP) neural network, the proposed feature
learning is carried out with respect to both time and space. The effectiveness
of the proposed feature learning and the subsequent cause identification is
validated through the EMTP simulation of different events such as line
energization, capacitor bank energization, lightning, fault, and high-impedance
fault in the IEEE 30-bus, and the real-time digital simulation (RTDS) of the
WSCC 9-bus system.Comment: 9 pages, 7 figure
A pilot study of operating department practitioners undertaking high-risk learning: a comparison of experiential, part-task and hi-fidelity simulation teaching methods
Health care learners commonly rely on opportunistic experiential learning in clinical placements in order to develop cognitive and psychomotor clinical skills. In recent years there has been an increasing effort to develop effective alternative, non-opportunistic methods of learning, in an attempt to bypass the questionable tradition of relying on patients to practice on.
As part of such efforts, there is an increased utilisation of simulation-based education. However, the effectiveness of simulation in health care education arguably varies between professions (Liaw, Chan, Scherpbier, Rethans, & Pua, 2012; Oberleitner, Broussard, & Bourque, 2011; Ross, 2012). This pilot study compares the effectiveness of three educational (or ‘teaching’) methods in the development of clinical knowledge and skills during Rapid Sequence Induction (RSI) of anaesthesia, a potentially life-threatening clinical situation. Students of Operating Department Practice (ODP) undertook either a) traditional classroom based and experiential learning, b) part-task training, or c) fully submersive scenario-based simulated learning
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