4 research outputs found

    Sim-to-real transfer for optical tactile sensing

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    Deep learning and reinforcement learning meth-ods have been shown to enable learning of flexible and complexrobot controllers. However, the reliance on large amounts oftraining data often requires data collection to be carried outin simulation, with a number of sim-to-real transfer methodsbeing developed in recent years. In this paper, we study thesetechniques for tactile sensing using the TacTip optical tactilesensor, which consists of a deformable tip with a cameraobserving the positions of pins inside this tip. We designeda model for soft body simulation which was implemented usingthe Unity physics engine, and trained a neural network topredict the locations and angles of edges when in contact withthe sensor. Using domain randomisation techniques for sim-to-real transfer, we show how this framework can be used toaccurately predict edges with less than 1 mm prediction errorin real-world testing, without any real-world data at all

    Experimental Evaluation of Tactile Sensors for Compliant Robotic Hands

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    The sense of touch is a key aspect in the human capability to robustly grasp and manipulate a wide variety of objects. Despite many years of development, there is still no preferred solution for tactile sensing in robotic hands: multiple technologies are available, each one with different benefits depending on the application. This study compares the performance of different tactile sensors mounted on the variable stiffness gripper CLASH 2F, including three commercial sensors: a single taxel sensor from the companies Tacterion and Kinfinity, the Robotic Finger Sensor v2 from Sparkfun, plus a self-built resistive 3 × 3 sensor array, and two self-built magnetic 3-DoF touch sensors, one with four taxels and one with one taxel. We verify the minimal force detectable by the sensors, test if slip detection is possible with the available taxels on each sensor, and use the sensors for edge detection to obtain the orientation of the grasped object. To evaluate the benefits obtained with each technology and to assess which sensor fits better the control loop in a variable stiffness hand, we use the CLASH gripper to grasp fruits and vegetables following a published benchmark for pick and place operations. To facilitate the repetition of tests, the CLASH hand is endowed with tactile buttons that ease human–robot interactions, including execution of a predefined program, resetting errors, or commanding the full robot to move in gravity compensation mode
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