33,965 research outputs found
Fine-grained traffic state estimation and visualisation
Tools for visualising the current traffic state are used by local authorities for strategic monitoring of the traffic network and by everyday users for planning their journey. Popular visualisations include those provided by Google Maps and by Inrix. Both employ a traffic lights colour-coding system, where roads on a map are coloured green if traffic is flowing normally and red or black if there is congestion. New sensor technology, especially from wireless sources, is allowing resolution down to lane level. A case study is reported in which a traffic micro-simulation test bed is used to generate high-resolution estimates. An interactive visualisation of the fine-grained traffic state is presented. The visualisation is demonstrated using Google Earth and affords the user a detailed three-dimensional view of the traffic state down to lane level in real time
Cloud Enabled Emergency Navigation Using Faster-than-real-time Simulation
State-of-the-art emergency navigation approaches are designed to evacuate
civilians during a disaster based on real-time decisions using a pre-defined
algorithm and live sensory data. Hence, casualties caused by the poor decisions
and guidance are only apparent at the end of the evacuation process and cannot
then be remedied. Previous research shows that the performance of routing
algorithms for evacuation purposes are sensitive to the initial distribution of
evacuees, the occupancy levels, the type of disaster and its as well its
locations. Thus an algorithm that performs well in one scenario may achieve bad
results in another scenario. This problem is especially serious in
heuristic-based routing algorithms for evacuees where results are affected by
the choice of certain parameters. Therefore, this paper proposes a
simulation-based evacuee routing algorithm that optimises evacuation by making
use of the high computational power of cloud servers. Rather than guiding
evacuees with a predetermined routing algorithm, a robust Cognitive Packet
Network based algorithm is first evaluated via a cloud-based simulator in a
faster-than-real-time manner, and any "simulated casualties" are then re-routed
using a variant of Dijkstra's algorithm to obtain new safe paths for them to
exits. This approach can be iterated as long as corrective action is still
possible.Comment: Submitted to PerNEM'15 for revie
Pendekatan konstruktif dalam inovasi pengajaran dan pembelajaran Bahasa Melayu di Kolej Vokasional
Pendekatan konstruktif adalah pendekatan pengajaran dan pembelajaran yang
berpusatkan pelajar manakala inovasi pengajaran pula dikaitkan dengan kaedah
pengajaran yang terbaru demi mengukuhkan pemahaman pelajar. Pembelajaran
berasaskan pendekatan konstruktif merupakan elemen yang penting dan perlu
difahami oleh guru-guru bagi memantapkan proses pengajaran dan pembelajaran
sesuai dengan peredaran masa dan menjayakan proses tranformasi pendidikan
negara. Objektif kajian ini dijalankan untuk mengenal pasti pemahaman guru-guru
bahasa Melayu berkaitan inovasi, mengenal pasti perbezaan yang wujud antara guru
lelaki dan guru perempuan dalam mengamalkan inovasi, pengkaji juga melihat
adakah wujud perbezaan antara guru baru dan guru yang sudah berpengalaman
dalam aspek mengaplikasikan inovasi serta mengenal pasti kekangan-kekangan yang
dialami oleh para guru untuk mengaplikasikan inovasi di sekolah. Seramai 63 orang
guru bahasa Melayu dari lapan buah kolej vokasional telah dipilih sebagai responden
dalam kajian ini. Data dianalisis menggunakan perisian Winsteps 3.69.1.11 dengan
pendekatan Model Pengukuran Rasch. Hasil analisis menunjukkan bahawa guru�guru bahasa Melayu memahami kepentingan inovasi dalam pengajaran dan
pembelajaran. Hasil kajian juga menunjukkan guru-guru perempuan lebih banyak
menerapkan unsur inovasi dalam pengajaran berbanding guru lelaki. Walaupun
begitu, aspek pengalaman tidak menunjukkan perbezaan dari segi pengamalan
inovasi sama ada guru baru ataupun guru yang sudah berpengalaman. Pengkaji juga
mengenal pasti beberapa kekangan yang dialami oleh guru-guru untuk mengamalkan
inovasi ini. Sebagai langkah untuk menangani masalah berkenaan, beberapa
cadangan telah dikemukakan oleh pengkaji bagi memastikan guru-guru dapat
merealisasikan proses pengajaran berkesan dengan penerapan inovasi mengikut
model pendekatan konstruktif. Pengkaji berharap, kajian ini dapat dijadikan sebagai
satu panduan kepada pelaksana kurikulum bagi memastikan budaya inovasi sentiasa
menjadi amalan dalam kalangan guru demi mengangkat profesionalisme guru di
Malaysia
Urban management revolution: intelligent management systems for ubiquitous cities
A successful urban management support system requires an integrated approach. This integration includes bringing together economic, socio-cultural and urban development with a well orchestrated transparent and open decision making mechanism. The paper emphasises the importance of integrated urban management to better tackle the climate change, and to achieve sustainable urban development and sound urban growth management. This paper introduces recent approaches on urban management systems, such as intelligent urban management systems, that are suitable for ubiquitous cities. The paper discusses the essential role of online collaborative decision making in urban and infrastructure planning, development and management, and advocates transparent, fully democratic and participatory mechanisms for an effective urban management system that is particularly suitable for ubiquitous cities. This paper also sheds light on some of the unclear processes of urban management of ubiquitous cities and online collaborative decision making, and reveals the key benefits of integrated and participatory mechanisms in successfully constructing sustainable ubiquitous cities
From Sensor to Observation Web with Environmental Enablers in the Future Internet
This paper outlines the grand challenges in global sustainability research and the objectives of the FP7 Future Internet PPP program within the Digital Agenda for Europe. Large user communities are generating significant amounts of valuable environmental observations at local and regional scales using the devices and services of the Future Internet. These communities’ environmental observations represent a wealth of information which is currently hardly used or used only in isolation and therefore in need of integration with other information sources. Indeed, this very integration will lead to a paradigm shift from a mere Sensor Web to an Observation Web with semantically enriched content emanating from sensors, environmental simulations and citizens. The paper also describes the research challenges to realize the Observation Web and the associated environmental enablers for the Future Internet. Such an environmental enabler could for instance be an electronic sensing device, a web-service application, or even a social networking group affording or facilitating the capability of the Future Internet applications to consume, produce, and use environmental observations in cross-domain applications. The term ?envirofied? Future Internet is coined to describe this overall target that forms a cornerstone of work in the Environmental Usage Area within the Future Internet PPP program. Relevant trends described in the paper are the usage of ubiquitous sensors (anywhere), the provision and generation of information by citizens, and the convergence of real and virtual realities to convey understanding of environmental observations. The paper addresses the technical challenges in the Environmental Usage Area and the need for designing multi-style service oriented architecture. Key topics are the mapping of requirements to capabilities, providing scalability and robustness with implementing context aware information retrieval. Another essential research topic is handling data fusion and model based computation, and the related propagation of information uncertainty. Approaches to security, standardization and harmonization, all essential for sustainable solutions, are summarized from the perspective of the Environmental Usage Area. The paper concludes with an overview of emerging, high impact applications in the environmental areas concerning land ecosystems (biodiversity), air quality (atmospheric conditions) and water ecosystems (marine asset management)
Leading Undergraduate Students to Big Data Generation
People are facing a flood of data today. Data are being collected at
unprecedented scale in many areas, such as networking, image processing,
virtualization, scientific computation, and algorithms. The huge data nowadays
are called Big Data. Big data is an all encompassing term for any collection of
data sets so large and complex that it becomes difficult to process them using
traditional data processing applications. In this article, the authors present
a unique way which uses network simulator and tools of image processing to
train students abilities to learn, analyze, manipulate, and apply Big Data.
Thus they develop students handson abilities on Big Data and their critical
thinking abilities. The authors used novel image based rendering algorithm with
user intervention to generate realistic 3D virtual world. The learning outcomes
are significant
Fog-enabled Edge Learning for Cognitive Content-Centric Networking in 5G
By caching content at network edges close to the users, the content-centric
networking (CCN) has been considered to enforce efficient content retrieval and
distribution in the fifth generation (5G) networks. Due to the volume,
velocity, and variety of data generated by various 5G users, an urgent and
strategic issue is how to elevate the cognitive ability of the CCN to realize
context-awareness, timely response, and traffic offloading for 5G applications.
In this article, we envision that the fundamental work of designing a cognitive
CCN (C-CCN) for the upcoming 5G is exploiting the fog computing to
associatively learn and control the states of edge devices (such as phones,
vehicles, and base stations) and in-network resources (computing, networking,
and caching). Moreover, we propose a fog-enabled edge learning (FEL) framework
for C-CCN in 5G, which can aggregate the idle computing resources of the
neighbouring edge devices into virtual fogs to afford the heavy delay-sensitive
learning tasks. By leveraging artificial intelligence (AI) to jointly
processing sensed environmental data, dealing with the massive content
statistics, and enforcing the mobility control at network edges, the FEL makes
it possible for mobile users to cognitively share their data over the C-CCN in
5G. To validate the feasibility of proposed framework, we design two
FEL-advanced cognitive services for C-CCN in 5G: 1) personalized network
acceleration, 2) enhanced mobility management. Simultaneously, we present the
simulations to show the FEL's efficiency on serving for the mobile users'
delay-sensitive content retrieval and distribution in 5G.Comment: Submitted to IEEE Communications Magzine, under review, Feb. 09, 201
The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification
The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and research. The principal industries that would appear to be implicated are the 'videogames' industry, and an emerging 'serious games' industry. The videogames industry is an ecosystem of developers, publishers and other service providers drawn from the interactive media, software and broader ICT industry that services the mainstream leisure market in games, The 'serious games' industry is a rather fragmented and growing network of firms, users, research and policy makers from a variety of sectors. This emerging industry is are trying to develop knowledge, products, services and a market for the use of digital games, and products inspired by digital games, for a range of non-leisure applications. This report provides a summary of the state of play of these industries, their trajectories and the challenges they face. It also analyses the contribution they could make to exploiting digital games for empowerment and social inclusion. Finally, it explores existing policy towards activities in these industries and markets, and draws conclusions as to the future policy relevance of engaging with them to support innovation and uptake of effective digital game-based approaches to empowerment and social inclusion.JRC.J.3-Information Societ
- …