3 research outputs found

    Simulating Human Tasks Using Simple Natural Language Instructions

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    We report a simple natural language interface to a human task simulation system that graphically displays the performance of goal-directed tasks by an agent in a workspace. The inputs to the system are simple natural language commands requiring achievement of spatial relationships among objects in the workspace. To animate the behaviors denoted by instructions, a semantics of action verbs and locative expressions is devised in terms of physically based components, in particular geometric or spatial relations among the relevant objects. To generate human body motions to achieve such geometric goals, motion strategies and a planner that used them are devised. The basic idea for the motion strategies is to use commonsensical geometric relationships to determine appropriate body motions. Motion strategies for a given goal specify possibly overlapping subgoals of the relevant body parts in such a way achieving the subgoals makes the goals achieved without collision with objects in the workspace. A motion plan generated using the motion strategies is basically a chart of temporally overlapping goal conditions of the relevant body parts. This motion plan is animated by sending it to a motion human controller, which incrementally finds joint angles of the agent\u27s body that satisfy the goal conditions in the motion plan, and display the body\u27s configurations determined by the joint angles

    Generating Human Motion by Symbolic Reasoning

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    This paper describes work on applying AI planning methods to generate human body motion for the purpose of animation. It is based on the fact that although we do not know how the body actually controls massively redundant degrees of freedom of its joints and moves in given situations, the appropriateness of specific behavior for particular conditions can be axiomatized at a gross level using commonsensical observations. Given the motion axioms (rules), the task of the planner is to find a discrete sequence of intermediate postures of the body via goal reduction reasoning based on the rules along with a procedure to discover specific collision-avoidance constraints, such that any two consecutive postures are related via primitive motions of the feet, the pelvis, the torso, the head, the hands, or other body parts. Our planner also takes account of the fact that body motions are continuous by taking advantage of execution-time feedback. Planning decisions are made in the task space where our elementary spatial intuition is preserved as far as possible, only dropping down to a joint space formulation typical in robot motion planning when absolutely necessary. We claim that our work is the first serious attempt to use an AI planning paradigm for animation of human body motion

    CLiFF Notes: Research In Natural Language Processing at the University of Pennsylvania

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    The Computational Linguistics Feedback Forum (CLIFF) is a group of students and faculty who gather once a week to discuss the members\u27 current research. As the word feedback suggests, the group\u27s purpose is the sharing of ideas. The group also promotes interdisciplinary contacts between researchers who share an interest in Cognitive Science. There is no single theme describing the research in Natural Language Processing at Penn. There is work done in CCG, Tree adjoining grammars, intonation, statistical methods, plan inference, instruction understanding, incremental interpretation, language acquisition, syntactic parsing, causal reasoning, free word order languages, ... and many other areas. With this in mind, rather than trying to summarize the varied work currently underway here at Penn, we suggest reading the following abstracts to see how the students and faculty themselves describe their work. Their abstracts illustrate the diversity of interests among the researchers, explain the areas of common interest, and describe some very interesting work in Cognitive Science. This report is a collection of abstracts from both faculty and graduate students in Computer Science, Psychology and Linguistics. We pride ourselves on the close working relations between these groups, as we believe that the communication among the different departments and the ongoing inter-departmental research not only improves the quality of our work, but makes much of that work possible
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