4 research outputs found

    Sensorimotor Oscillations During a Reciprocal Touch Paradigm With a Human or Robot Partner

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    Robots provide an opportunity to extend research on the cognitive, perceptual, and neural processes involved in social interaction. This study examined how sensorimotor oscillatory electroencephalogram (EEG) activity can be influenced by the perceived nature of a task partner – human or robot – during a novel “reciprocal touch” paradigm. Twenty adult participants viewed a demonstration of a robot that could “feel” tactile stimulation through a haptic sensor on its hand and “see” changes in light through a photoreceptor at the level of the eyes; the robot responded to touch or changes in light by moving a contralateral digit. During EEG collection, participants engaged in a joint task that involved sending tactile stimulation to a partner (robot or human) and receiving tactile stimulation back. Tactile stimulation sent by the participant was initiated by a button press and was delivered 1500 ms later via an inflatable membrane on the hand of the human or on the haptic sensor of the robot partner. Stimulation to the participant’s finger (from the partner) was sent on a fixed schedule, regardless of partner type. We analyzed activity of the sensorimotor mu rhythm during anticipation of tactile stimulation to the right hand, comparing mu activity at central electrode sites when participants believed that tactile stimulation was initiated by a robot or a human, and to trials in which “nobody” received stimulation. There was a significant difference in contralateral mu rhythm activity between anticipating stimulation from a human partner and the “nobody” condition. This effect was less pronounced for anticipation of stimulation from the robot partner. Analyses also examined beta rhythm responses to the execution of the button press, comparing oscillatory activity when participants sent tactile stimulation to the robot or the human partner. The extent of beta rebound at frontocentral electrode sites following the button press differed between conditions, with a significantly larger increase in beta power when participants sent tactile stimulation to a robot partner compared to the human partner. This increase in beta power may reflect greater predictably in event outcomes. This new paradigm and the novel findings advance the neuroscientific study of human–robot interaction

    Mediated Physicality: Inducing Illusory Physicality of Virtual Humans via Their Interactions with Physical Objects

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    The term virtual human (VH) generally refers to a human-like entity comprised of computer graphics and/or physical body. In the associated research literature, a VH can be further classified as an avatar - a human-controlled VH, or an agent - a computer-controlled VH. Because of the resemblance with humans, people naturally distinguish them from non-human objects, and often treat them in ways similar to real humans. Sometimes people develop a sense of co-presence or social presence with the VH - a phenomenon that is often exploited for training simulations where the VH assumes the role of a human. Prior research associated with VHs has primarily focused on the realism of various visual traits, e.g., appearance, shape, and gestures. However, our sense of the presence of other humans is also affected by other physical sensations conveyed through nearby space or physical objects. For example, we humans can perceive the presence of other individuals via the sound or tactile sensation of approaching footsteps, or by the presence of complementary or opposing forces when carrying a physical box with another person. In my research, I exploit the fact that these sensations, when correlated with events in the shared space, affect one\u27s feeling of social/co-presence with another person. In this dissertation, I introduce novel methods for utilizing direct and indirect physical-virtual interactions with VHs to increase the sense of social/co-presence with the VHs - an approach I refer to as mediated physicality. I present results from controlled user studies, in various virtual environment settings, that support the idea that mediated physicality can increase a user\u27s sense of social/co-presence with the VH, and/or induced realistic social behavior. I discuss relationships to prior research, possible explanations for my findings, and areas for future research

    Simulated social touch in a collaborative game

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    In this paper we present a study in which participants played a collaborative augmented reality game together with two virtual agents, visible in the same augmented reality space. During interaction one of the virtual agents touches the user on the arm, by means of a vibrotactile display. We investigated whether social touch by a virtual agent in a collaborative setting would positively influence the participant’s perception of this touching virtual agent. Results showed that the touching virtual agent was rated higher on affective adjectives than the non-touching agent
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