1,912 research outputs found

    Let's Make Block Coordinate Descent Go Fast: Faster Greedy Rules, Message-Passing, Active-Set Complexity, and Superlinear Convergence

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    Block coordinate descent (BCD) methods are widely-used for large-scale numerical optimization because of their cheap iteration costs, low memory requirements, amenability to parallelization, and ability to exploit problem structure. Three main algorithmic choices influence the performance of BCD methods: the block partitioning strategy, the block selection rule, and the block update rule. In this paper we explore all three of these building blocks and propose variations for each that can lead to significantly faster BCD methods. We (i) propose new greedy block-selection strategies that guarantee more progress per iteration than the Gauss-Southwell rule; (ii) explore practical issues like how to implement the new rules when using "variable" blocks; (iii) explore the use of message-passing to compute matrix or Newton updates efficiently on huge blocks for problems with a sparse dependency between variables; and (iv) consider optimal active manifold identification, which leads to bounds on the "active set complexity" of BCD methods and leads to superlinear convergence for certain problems with sparse solutions (and in some cases finite termination at an optimal solution). We support all of our findings with numerical results for the classic machine learning problems of least squares, logistic regression, multi-class logistic regression, label propagation, and L1-regularization

    Complexity Theory, Game Theory, and Economics: The Barbados Lectures

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    This document collects the lecture notes from my mini-course "Complexity Theory, Game Theory, and Economics," taught at the Bellairs Research Institute of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th McGill Invitational Workshop on Computational Complexity. The goal of this mini-course is twofold: (i) to explain how complexity theory has helped illuminate several barriers in economics and game theory; and (ii) to illustrate how game-theoretic questions have led to new and interesting complexity theory, including recent several breakthroughs. It consists of two five-lecture sequences: the Solar Lectures, focusing on the communication and computational complexity of computing equilibria; and the Lunar Lectures, focusing on applications of complexity theory in game theory and economics. No background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some recent citations to v1 Revised v3 corrects a few typos in v

    On tree-preserving constraints

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    © Springer International Publishing Switzerland 2015. Tree convex constraints are extensions of the well-known row convex constraints. Just like the latter, every path-consistent tree convex constraint network is globally consistent. This paper studies and compares three subclasses of tree convex constraints which are called chain-, path- and tree-preserving constraints respectively. While the tractability of the subclass of chain-preserving constraints has been established before, this paper shows that every chain- or path-preserving constraint network is in essence the disjoint union of several independent connected row convex constraint networks, and hence (re-)establish the tractability of these two subclasses of tree convex constraints. We further prove that, when enforcing arc- and path-consistency on a tree-preserving constraint network, in each step, the network remains tree-preserving. This ensures the global consistency of the tree-preserving network if no inconsistency is detected. Moreover, it also guarantees the applicability of the partial path-consistency algorithm to tree-preserving constraint networks, which is usually more efficient than the path-consistency algorithm for large sparse networks. As an application, we show that the class of treepreserving constraints is useful in solving the scene labelling problem

    On tree-preserving constraints

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    © 2017, Springer International Publishing Switzerland. The study of tractable subclasses of constraint satisfaction problems is a central topic in constraint solving. Tree convex constraints are extensions of the well-known row convex constraints. Just like the latter, every path-consistent tree convex constraint network is globally consistent. However, it is NP-complete to decide whether a tree convex constraint network has solutions. This paper studies and compares three subclasses of tree convex constraints, which are called chain-, path-, and tree-preserving constraints respectively. The class of tree-preserving constraints strictly contains the subclasses of path-preserving and arc-consistent chain-preserving constraints. We prove that, when enforcing strong path-consistency on a tree-preserving constraint network, in each step, the network remains tree-preserving. This ensures the global consistency of consistent tree-preserving networks after enforcing strong path-consistency, and also guarantees the applicability of the partial path-consistency algorithms to tree-preserving constraint networks, which is usually much more efficient than the path-consistency algorithms for large sparse constraint networks. As an application, we show that the class of tree-preserving constraints is useful in solving the scene labelling problem
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