1 research outputs found
Point Cloud Sampling via Graph Balancing and Gershgorin Disc Alignment
3D point cloud (PC) -- a collection of discrete geometric samples of a
physical object's surface -- is typically large in size, which entails
expensive subsequent operations like viewpoint image rendering and object
recognition. Leveraging on recent advances in graph sampling, we propose a fast
PC sub-sampling algorithm that reduces its size while preserving the overall
object shape. Specifically, to articulate a sampling objective, we first assume
a super-resolution (SR) method based on feature graph Laplacian regularization
(FGLR) that reconstructs the original high-resolution PC, given 3D points
chosen by a sampling matrix \H. We prove that minimizing a worst-case SR
reconstruction error is equivalent to maximizing the smallest eigenvalue
of a matrix \H^{\top} \H + \mu \cL, where \cL is a
symmetric, positive semi-definite matrix computed from the neighborhood graph
connecting the 3D points. Instead, for fast computation we maximize a lower
bound \lambda^-_{\min}(\H^{\top} \H + \mu \cL) via selection of \H in three
steps. Interpreting \cL as a generalized graph Laplacian matrix corresponding
to an unbalanced signed graph \cG, we first approximate \cG with a balanced
graph \cG_B with the corresponding generalized graph Laplacian matrix
\cL_B. Second, leveraging on a recent theorem called Gershgorin disc perfect
alignment (GDPA), we perform a similarity transform \cL_p = \S \cL_B \S^{-1}
so that Gershgorin disc left-ends of \cL_p are all aligned at the same value
\lambda_{\min}(\cL_B). Finally, we perform PC sub-sampling on \cG_B using a
graph sampling algorithm to maximize \lambda^-_{\min}(\H^{\top} \H + \mu
\cL_p) in roughly linear time. Experimental results show that 3D points chosen
by our algorithm outperformed competing schemes both numerically and visually
in SR reconstruction quality