847 research outputs found

    Down the Rabbit Hole: Robust Proximity Search and Density Estimation in Sublinear Space

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    For a set of nn points in β„œd\Re^d, and parameters kk and \eps, we present a data structure that answers (1+\eps,k)-\ANN queries in logarithmic time. Surprisingly, the space used by the data-structure is \Otilde (n /k); that is, the space used is sublinear in the input size if kk is sufficiently large. Our approach provides a novel way to summarize geometric data, such that meaningful proximity queries on the data can be carried out using this sketch. Using this, we provide a sublinear space data-structure that can estimate the density of a point set under various measures, including: \begin{inparaenum}[(i)] \item sum of distances of kk closest points to the query point, and \item sum of squared distances of kk closest points to the query point. \end{inparaenum} Our approach generalizes to other distance based estimation of densities of similar flavor. We also study the problem of approximating some of these quantities when using sampling. In particular, we show that a sample of size \Otilde (n /k) is sufficient, in some restricted cases, to estimate the above quantities. Remarkably, the sample size has only linear dependency on the dimension

    Searchable Sky Coverage of Astronomical Observations: Footprints and Exposures

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    Sky coverage is one of the most important pieces of information about astronomical observations. We discuss possible representations, and present algorithms to create and manipulate shapes consisting of generalized spherical polygons with arbitrary complexity and size on the celestial sphere. This shape specification integrates well with our Hierarchical Triangular Mesh indexing toolbox, whose performance and capabilities are enhanced by the advanced features presented here. Our portable implementation of the relevant spherical geometry routines comes with wrapper functions for database queries, which are currently being used within several scientific catalog archives including the Sloan Digital Sky Survey, the Galaxy Evolution Explorer and the Hubble Legacy Archive projects as well as the Footprint Service of the Virtual Observatory.Comment: 11 pages, 7 figures, submitted to PAS

    Spanners for Geometric Intersection Graphs

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    Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving bichromatic closest pair problems. The spanner construction has almost equivalent complexity to the construction of Euclidean minimum spanning trees. The results are extended to arbitrary ball graphs with a sub-quadratic running time. For unit ball graphs, the spanners have a small separator decomposition which can be used to obtain efficient algorithms for approximating proximity problems like diameter and distance queries. The results on compressed quadtrees, geometric graph separators, and diameter approximation might be of independent interest.Comment: 16 pages, 5 figures, Late

    Width and mode of the profile for some random trees of logarithmic height

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    We propose a new, direct, correlation-free approach based on central moments of profiles to the asymptotics of width (size of the most abundant level) in some random trees of logarithmic height. The approach is simple but gives precise estimates for expected width, central moments of the width and almost sure convergence. It is widely applicable to random trees of logarithmic height, including recursive trees, binary search trees, quad trees, plane-oriented ordered trees and other varieties of increasing trees.Comment: Published at http://dx.doi.org/10.1214/105051606000000187 in the Annals of Applied Probability (http://www.imstat.org/aap/) by the Institute of Mathematical Statistics (http://www.imstat.org

    The Representation of symmetric patterns using the quadtree data structure

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    Hierarchical data structures for image representation have been widely explored in recent years. These data structures are based on the principle of recursive decomposition of an image region. The most commonly mentioned picture data structure for two-dimensional data is referred to as a quadtree . The purpose of this thesis is to investigate the use of a general quadtree scheme as a means of representing symmetric images. Specifically, images are generated according to the rules of selected two-dimensional plane symmetry groups
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