741 research outputs found
Unsupervised Holistic Image Generation from Key Local Patches
We introduce a new problem of generating an image based on a small number of
key local patches without any geometric prior. In this work, key local patches
are defined as informative regions of the target object or scene. This is a
challenging problem since it requires generating realistic images and
predicting locations of parts at the same time. We construct adversarial
networks to tackle this problem. A generator network generates a fake image as
well as a mask based on the encoder-decoder framework. On the other hand, a
discriminator network aims to detect fake images. The network is trained with
three losses to consider spatial, appearance, and adversarial information. The
spatial loss determines whether the locations of predicted parts are correct.
Input patches are restored in the output image without much modification due to
the appearance loss. The adversarial loss ensures output images are realistic.
The proposed network is trained without supervisory signals since no labels of
key parts are required. Experimental results on six datasets demonstrate that
the proposed algorithm performs favorably on challenging objects and scenes.Comment: 16 page
Visual Object Networks: Image Generation with Disentangled 3D Representation
Recent progress in deep generative models has led to tremendous breakthroughs
in image generation. However, while existing models can synthesize
photorealistic images, they lack an understanding of our underlying 3D world.
We present a new generative model, Visual Object Networks (VON), synthesizing
natural images of objects with a disentangled 3D representation. Inspired by
classic graphics rendering pipelines, we unravel our image formation process
into three conditionally independent factors---shape, viewpoint, and
texture---and present an end-to-end adversarial learning framework that jointly
models 3D shapes and 2D images. Our model first learns to synthesize 3D shapes
that are indistinguishable from real shapes. It then renders the object's 2.5D
sketches (i.e., silhouette and depth map) from its shape under a sampled
viewpoint. Finally, it learns to add realistic texture to these 2.5D sketches
to generate natural images. The VON not only generates images that are more
realistic than state-of-the-art 2D image synthesis methods, but also enables
many 3D operations such as changing the viewpoint of a generated image, editing
of shape and texture, linear interpolation in texture and shape space, and
transferring appearance across different objects and viewpoints.Comment: NeurIPS 2018. Code: https://github.com/junyanz/VON Website:
http://von.csail.mit.edu
Deformable Shape Completion with Graph Convolutional Autoencoders
The availability of affordable and portable depth sensors has made scanning
objects and people simpler than ever. However, dealing with occlusions and
missing parts is still a significant challenge. The problem of reconstructing a
(possibly non-rigidly moving) 3D object from a single or multiple partial scans
has received increasing attention in recent years. In this work, we propose a
novel learning-based method for the completion of partial shapes. Unlike the
majority of existing approaches, our method focuses on objects that can undergo
non-rigid deformations. The core of our method is a variational autoencoder
with graph convolutional operations that learns a latent space for complete
realistic shapes. At inference, we optimize to find the representation in this
latent space that best fits the generated shape to the known partial input. The
completed shape exhibits a realistic appearance on the unknown part. We show
promising results towards the completion of synthetic and real scans of human
body and face meshes exhibiting different styles of articulation and
partiality.Comment: CVPR 201
Generative Face Completion
In this paper, we propose an effective face completion algorithm using a deep
generative model. Different from well-studied background completion, the face
completion task is more challenging as it often requires to generate
semantically new pixels for the missing key components (e.g., eyes and mouths)
that contain large appearance variations. Unlike existing nonparametric
algorithms that search for patches to synthesize, our algorithm directly
generates contents for missing regions based on a neural network. The model is
trained with a combination of a reconstruction loss, two adversarial losses and
a semantic parsing loss, which ensures pixel faithfulness and local-global
contents consistency. With extensive experimental results, we demonstrate
qualitatively and quantitatively that our model is able to deal with a large
area of missing pixels in arbitrary shapes and generate realistic face
completion results.Comment: Accepted by CVPR 201
Contextual-based Image Inpainting: Infer, Match, and Translate
We study the task of image inpainting, which is to fill in the missing region
of an incomplete image with plausible contents. To this end, we propose a
learning-based approach to generate visually coherent completion given a
high-resolution image with missing components. In order to overcome the
difficulty to directly learn the distribution of high-dimensional image data,
we divide the task into inference and translation as two separate steps and
model each step with a deep neural network. We also use simple heuristics to
guide the propagation of local textures from the boundary to the hole. We show
that, by using such techniques, inpainting reduces to the problem of learning
two image-feature translation functions in much smaller space and hence easier
to train. We evaluate our method on several public datasets and show that we
generate results of better visual quality than previous state-of-the-art
methods.Comment: ECCV 2018 camera read
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