2,189 research outputs found
Grasping unknown objects in clutter by superquadric representation
© 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, a quick and efficient method is presented for grasping unknown objects in clutter. The grasping method relies on real-time superquadric (SQ) representation of partial view objects and incomplete object modelling, well suited for unknown symmetric objects in cluttered scenarios which is followed by optimized antipodal grasping. The incomplete object models are processed through a mirroring algorithm that assumes symmetry to first create an approximate complete model and then fit for SQ representation. The grasping algorithm is designed for maximum force balance and stability, taking advantage of the quick retrieval of dimension and surface curvature information from the SQ parameters. The pose of the SQs with respect to the direction of gravity is calculated and used together with the parameters of the SQs and specification of the gripper, to select the best direction of approach and contact points. The SQ fitting method has been tested on custom datasets containing objects in isolation as well as in clutter. The grasping algorithm is evaluated on a PR2 robot and real time results are presented. Initial results indicate that though the method is based on simplistic shape information, it outperforms other learning based grasping algorithms that also work in clutter in terms of time-efficiency and accuracy.Peer ReviewedPostprint (author's final draft
Domain Randomization and Generative Models for Robotic Grasping
Deep learning-based robotic grasping has made significant progress thanks to
algorithmic improvements and increased data availability. However,
state-of-the-art models are often trained on as few as hundreds or thousands of
unique object instances, and as a result generalization can be a challenge.
In this work, we explore a novel data generation pipeline for training a deep
neural network to perform grasp planning that applies the idea of domain
randomization to object synthesis. We generate millions of unique, unrealistic
procedurally generated objects, and train a deep neural network to perform
grasp planning on these objects.
Since the distribution of successful grasps for a given object can be highly
multimodal, we propose an autoregressive grasp planning model that maps sensor
inputs of a scene to a probability distribution over possible grasps. This
model allows us to sample grasps efficiently at test time (or avoid sampling
entirely).
We evaluate our model architecture and data generation pipeline in simulation
and the real world. We find we can achieve a 90% success rate on previously
unseen realistic objects at test time in simulation despite having only been
trained on random objects. We also demonstrate an 80% success rate on
real-world grasp attempts despite having only been trained on random simulated
objects.Comment: 8 pages, 11 figures. Submitted to 2018 IEEE/RSJ International
Conference on Intelligent Robots and Systems (IROS 2018
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