1 research outputs found
On the Interactive Capacity of Finite-State Protocols
The interactive capacity of a noisy channel is the highest possible rate at
which arbitrary interactive protocols can be simulated reliably over the
channel. Determining the interactive capacity is notoriously difficult, and the
best known lower bounds are far below the associated Shannon capacity, which
serves as a trivial (and also generally the best known) upper bound. This paper
considers the more restricted setup of simulating finite-state protocols. It is
shown that all two-state protocols, as well as rich families of arbitrary
finite-state protocols, can be simulated at the Shannon capacity, establishing
the interactive capacity for those families of protocols.Comment: arXiv admin note: text overlap with arXiv:1908.0736