22,410 research outputs found

    Shadow Detection in Aerial Images using Machine Learning

    Get PDF
    Shadows are present in a wide range of aerial images from forested scenes to urban environments. The presence of shadows degrades the performance of computer vision algorithms in a diverse set of applications such as image registration, object segmentation, object detection and recognition. Therefore, detection and mitigation of shadows is of paramount importance and can significantly improve the performance of computer vision algorithms in the aforementioned applications. There are several existing approaches to shadow detection in aerial images including chromaticity methods, texture-based methods, geometric, physics-based methods, and approaches using neural networks in machine learning. In this thesis, we developed seven new approaches to shadow detection in aerial imagery. This includes two new chromaticity based methods (i.e., Shadow Detection using Blue Illumination (SDBI) and Edge-based Shadow Detection using Blue Illumination (Edge-SDBI) and five machine learning methods consisting of two neural networks (SDNN and DIV-NN), and three convolutional neural networks (VSKCNN, SDCNN-ver1 and SDCNN ver-2). These algorithms were applied to five different aerial imagery data sets. Results were assessed using both qualitative (visual shadow masks) and quantitative techniques. Conclusions touch upon the various trades between these approaches, including speed, training, accuracy, completeness, correctness and quality

    Fast Shadow Detection from a Single Image Using a Patched Convolutional Neural Network

    Full text link
    In recent years, various shadow detection methods from a single image have been proposed and used in vision systems; however, most of them are not appropriate for the robotic applications due to the expensive time complexity. This paper introduces a fast shadow detection method using a deep learning framework, with a time cost that is appropriate for robotic applications. In our solution, we first obtain a shadow prior map with the help of multi-class support vector machine using statistical features. Then, we use a semantic- aware patch-level Convolutional Neural Network that efficiently trains on shadow examples by combining the original image and the shadow prior map. Experiments on benchmark datasets demonstrate the proposed method significantly decreases the time complexity of shadow detection, by one or two orders of magnitude compared with state-of-the-art methods, without losing accuracy.Comment: 6 pages, 5 figures, Submitted to IROS 201

    Fast Graph-Based Object Segmentation for RGB-D Images

    Full text link
    Object segmentation is an important capability for robotic systems, in particular for grasping. We present a graph- based approach for the segmentation of simple objects from RGB-D images. We are interested in segmenting objects with large variety in appearance, from lack of texture to strong textures, for the task of robotic grasping. The algorithm does not rely on image features or machine learning. We propose a modified Canny edge detector for extracting robust edges by using depth information and two simple cost functions for combining color and depth cues. The cost functions are used to build an undirected graph, which is partitioned using the concept of internal and external differences between graph regions. The partitioning is fast with O(NlogN) complexity. We also discuss ways to deal with missing depth information. We test the approach on different publicly available RGB-D object datasets, such as the Rutgers APC RGB-D dataset and the RGB-D Object Dataset, and compare the results with other existing methods

    Selective rendering for efficient ray traced stereoscopic images

    Get PDF
    Depth-related visual effects are a key feature of many virtual environments. In stereo-based systems, the depth effect can be produced by delivering frames of disparate image pairs, while in monocular environments, the viewer has to extract this depth information from a single image by examining details such as perspective and shadows. This paper investigates via a number of psychophysical experiments, whether we can reduce computational effort and still achieve perceptually high-quality rendering for stereo imagery. We examined selectively rendering the image pairs by exploiting the fusing capability and depth perception underlying human stereo vision. In ray-tracing-based global illumination systems, a higher image resolution introduces more computation to the rendering process since many more rays need to be traced. We first investigated whether we could utilise the human binocular fusing ability and significantly reduce the resolution of one of the image pairs and yet retain a high perceptual quality under stereo viewing condition. Secondly, we evaluated subjects' performance on a specific visual task that required accurate depth perception. We found that subjects required far fewer rendered depth cues in the stereo viewing environment to perform the task well. Avoiding rendering these detailed cues saved significant computational time. In fact it was possible to achieve a better task performance in the stereo viewing condition at a combined rendering time for the image pairs less than that required for the single monocular image. The outcome of this study suggests that we can produce more efficient stereo images for depth-related visual tasks by selective rendering and exploiting inherent features of human stereo vision

    A region based approach to background modeling in a wavelet multi-resolution framework

    Get PDF
    In the field of detection and monitoring of dynamic objects in quasi-static scenes, background subtraction techniques where background is modeled at pixel-level, although showing very significant limitations, are extensively used. In this work we propose a novel approach to background modeling that operates at region-level in a wavelet based multi-resolution framework. Based on a segmentation of the background, characterization is made for each region independently as a mixture of K Gaussian modes, considering the model of the approximation and detail coefficients at the different wavelet decomposition levels. Background region characterization is updated along time, and the detection of elements of interest is carried out computing the distance between background region models and those of each incoming image in the sequence. The inclusion of the context in the modeling scheme through each region characterization makes the model robust, being able to support not only gradual illumination and long-term changes, but also sudden illumination changes and the presence of strong shadows in the scen
    • 

    corecore