1,813 research outputs found

    Adversarial Training in Affective Computing and Sentiment Analysis: Recent Advances and Perspectives

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    Over the past few years, adversarial training has become an extremely active research topic and has been successfully applied to various Artificial Intelligence (AI) domains. As a potentially crucial technique for the development of the next generation of emotional AI systems, we herein provide a comprehensive overview of the application of adversarial training to affective computing and sentiment analysis. Various representative adversarial training algorithms are explained and discussed accordingly, aimed at tackling diverse challenges associated with emotional AI systems. Further, we highlight a range of potential future research directions. We expect that this overview will help facilitate the development of adversarial training for affective computing and sentiment analysis in both the academic and industrial communities

    CHATEDIT: Towards Multi-turn Interactive Facial Image Editing via Dialogue

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    This paper explores interactive facial image editing via dialogue and introduces the ChatEdit benchmark dataset for evaluating image editing and conversation abilities in this context. ChatEdit is constructed from the CelebA-HQ dataset, incorporating annotated multi-turn dialogues corresponding to user edit requests on the images. The dataset is challenging, as it requires the system to dynamically track user requests, edit images, and generate appropriate responses. Accordingly, we propose three benchmark tasks: (i) user edit request tracking, (ii) image editing, and (iii) response generation. We present a novel baseline framework that integrates a dialogue module for both tracking user requests and generating responses and an image editing module for image editing. Unlike previous approaches, our framework directly tracks user edit requests from the entire dialogue history up to the current turn and modifies the original image rather than adjusting the previous turn's output, thereby reducing error accumulation and preventing attribute forgetfulness. Extensive experiments on the ChatEdit dataset underline our framework's superior performance against prior models, while also highlighting potential room for further research. We will release the code and data publicly to facilitate advancements in complex interactive facial image editing.Comment: Accepted to EMNLP 2023 (Main Conference

    Language-Based Image Editing with Recurrent Attentive Models

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    We investigate the problem of Language-Based Image Editing (LBIE). Given a source image and a natural language description, we want to generate a target image by editing the source image based on the description. We propose a generic modeling framework for two sub-tasks of LBIE: language-based image segmentation and image colorization. The framework uses recurrent attentive models to fuse image and language features. Instead of using a fixed step size, we introduce for each region of the image a termination gate to dynamically determine after each inference step whether to continue extrapolating additional information from the textual description. The effectiveness of the framework is validated on three datasets. First, we introduce a synthetic dataset, called CoSaL, to evaluate the end-to-end performance of our LBIE system. Second, we show that the framework leads to state-of-the-art performance on image segmentation on the ReferIt dataset. Third, we present the first language-based colorization result on the Oxford-102 Flowers dataset.Comment: Accepted to CVPR 2018 as a Spotligh

    An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions

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    Generative AI (GenAI) has shown remarkable capabilities in generating diverse and realistic content across different formats like images, videos, and text. In Generative AI, human involvement is essential, thus HCI literature has investigated how to effectively create collaborations between humans and GenAI systems. However, the current literature lacks a comprehensive framework to better understand Human-GenAI Interactions, as the holistic aspects of human-centered GenAI systems are rarely analyzed systematically. In this paper, we present a survey of 291 papers, providing a novel taxonomy and analysis of Human-GenAI Interactions from both human and Gen-AI perspectives. The dimensions of design space include 1) Purposes of Using Generative AI, 2) Feedback from Models to Users, 3) Control from Users to Models, 4) Levels of Engagement, 5) Application Domains, and 6) Evaluation Strategies. Our work is also timely at the current development stage of GenAI, where the Human-GenAI interaction design is of paramount importance. We also highlight challenges and opportunities to guide the design of Gen-AI systems and interactions towards the future design of human-centered Generative AI applications
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