1,510,692 research outputs found

    Accelerating recurrent neural network training using sequence bucketing and multi-GPU data parallelization

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    An efficient algorithm for recurrent neural network training is presented. The approach increases the training speed for tasks where a length of the input sequence may vary significantly. The proposed approach is based on the optimal batch bucketing by input sequence length and data parallelization on multiple graphical processing units. The baseline training performance without sequence bucketing is compared with the proposed solution for a different number of buckets. An example is given for the online handwriting recognition task using an LSTM recurrent neural network. The evaluation is performed in terms of the wall clock time, number of epochs, and validation loss value.Comment: 4 pages, 5 figures, Comments, 2016 IEEE First International Conference on Data Stream Mining & Processing (DSMP), Lviv, 201

    The Wavelet Trie: Maintaining an Indexed Sequence of Strings in Compressed Space

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    An indexed sequence of strings is a data structure for storing a string sequence that supports random access, searching, range counting and analytics operations, both for exact matches and prefix search. String sequences lie at the core of column-oriented databases, log processing, and other storage and query tasks. In these applications each string can appear several times and the order of the strings in the sequence is relevant. The prefix structure of the strings is relevant as well: common prefixes are sought in strings to extract interesting features from the sequence. Moreover, space-efficiency is highly desirable as it translates directly into higher performance, since more data can fit in fast memory. We introduce and study the problem of compressed indexed sequence of strings, representing indexed sequences of strings in nearly-optimal compressed space, both in the static and dynamic settings, while preserving provably good performance for the supported operations. We present a new data structure for this problem, the Wavelet Trie, which combines the classical Patricia Trie with the Wavelet Tree, a succinct data structure for storing a compressed sequence. The resulting Wavelet Trie smoothly adapts to a sequence of strings that changes over time. It improves on the state-of-the-art compressed data structures by supporting a dynamic alphabet (i.e. the set of distinct strings) and prefix queries, both crucial requirements in the aforementioned applications, and on traditional indexes by reducing space occupancy to close to the entropy of the sequence

    Gradient-based Inference for Networks with Output Constraints

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    Practitioners apply neural networks to increasingly complex problems in natural language processing, such as syntactic parsing and semantic role labeling that have rich output structures. Many such structured-prediction problems require deterministic constraints on the output values; for example, in sequence-to-sequence syntactic parsing, we require that the sequential outputs encode valid trees. While hidden units might capture such properties, the network is not always able to learn such constraints from the training data alone, and practitioners must then resort to post-processing. In this paper, we present an inference method for neural networks that enforces deterministic constraints on outputs without performing rule-based post-processing or expensive discrete search. Instead, in the spirit of gradient-based training, we enforce constraints with gradient-based inference (GBI): for each input at test-time, we nudge continuous model weights until the network's unconstrained inference procedure generates an output that satisfies the constraints. We study the efficacy of GBI on three tasks with hard constraints: semantic role labeling, syntactic parsing, and sequence transduction. In each case, the algorithm not only satisfies constraints but improves accuracy, even when the underlying network is state-of-the-art.Comment: AAAI 201

    AER Neuro-Inspired interface to Anthropomorphic Robotic Hand

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    Address-Event-Representation (AER) is a communication protocol for transferring asynchronous events between VLSI chips, originally developed for neuro-inspired processing systems (for example, image processing). Such systems may consist of a complicated hierarchical structure with many chips that transmit data among them in real time, while performing some processing (for example, convolutions). The information transmitted is a sequence of spikes coded using high speed digital buses. These multi-layer and multi-chip AER systems perform actually not only image processing, but also audio processing, filtering, learning, locomotion, etc. This paper present an AER interface for controlling an anthropomorphic robotic hand with a neuro-inspired system.Unión Europea IST-2001-34124 (CAVIAR)Ministerio de Ciencia y Tecnología TIC-2003-08164-C03-02Ministerio de Ciencia y Tecnología TIC2000-0406-P4- 0
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