494 research outputs found

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    Learning from Very Few Samples: A Survey

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    Few sample learning (FSL) is significant and challenging in the field of machine learning. The capability of learning and generalizing from very few samples successfully is a noticeable demarcation separating artificial intelligence and human intelligence since humans can readily establish their cognition to novelty from just a single or a handful of examples whereas machine learning algorithms typically entail hundreds or thousands of supervised samples to guarantee generalization ability. Despite the long history dated back to the early 2000s and the widespread attention in recent years with booming deep learning technologies, little surveys or reviews for FSL are available until now. In this context, we extensively review 300+ papers of FSL spanning from the 2000s to 2019 and provide a timely and comprehensive survey for FSL. In this survey, we review the evolution history as well as the current progress on FSL, categorize FSL approaches into the generative model based and discriminative model based kinds in principle, and emphasize particularly on the meta learning based FSL approaches. We also summarize several recently emerging extensional topics of FSL and review the latest advances on these topics. Furthermore, we highlight the important FSL applications covering many research hotspots in computer vision, natural language processing, audio and speech, reinforcement learning and robotic, data analysis, etc. Finally, we conclude the survey with a discussion on promising trends in the hope of providing guidance and insights to follow-up researches.Comment: 30 page

    Features and Algorithms for Visual Parsing of Handwritten Mathematical Expressions

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    Math expressions are an essential part of scientific documents. Handwritten math expressions recognition can benefit human-computer interaction especially in the education domain and is a critical part of document recognition and analysis. Parsing the spatial arrangement of symbols is an essential part of math expression recognition. A variety of parsing techniques have been developed during the past three decades, and fall into two groups. The first group is graph-based parsing. It selects a path or sub-graph which obeys some rule to form a possible interpretation for the given expression. The second group is grammar driven parsing. Grammars and related parameters are defined manually for different tasks. The time complexity of these two groups parsing is high, and they often impose some strict constraints to reduce the computation. The aim of this thesis is working towards building a straightforward and effective parser with as few constraints as possible. First, we propose using a line of sight graph for representing the layout of strokes and symbols in math expressions. It achieves higher F-score than other graph representations and reduces search space for parsing. Second, we modify the shape context feature with Parzen window density estimation. This feature set works well for symbol segmentation, symbol classification and symbol layout analysis. We get a higher symbol segmentation F-score than other systems on CROHME 2014 dataset. Finally, we develop a Maximum Spanning Tree (MST) based parser using Edmonds\u27 algorithm, which extracts an MST from the directed line of sight graph in two passes: first symbols are segmented, and then symbols and spatial relationship are labeled. The time complexity of our MST-based parsing is lower than the time complexity of CYK parsing with context-free grammars. Also, our MST-based parsing obtains higher structure rate and expression rate than CYK parsing when symbol segmentation is accurate. Correct structure means we get the structure of the symbol layout tree correct, even though the label of the edge in the symbol layout tree might be wrong. The performance of our math expression recognition system with MST-based parsing is competitive on CROHME 2012 and 2014 datasets. For future work, how to incorporate symbol classifier result and correct segmentation error in MST-based parsing needs more research

    One-Class Classification: Taxonomy of Study and Review of Techniques

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    One-class classification (OCC) algorithms aim to build classification models when the negative class is either absent, poorly sampled or not well defined. This unique situation constrains the learning of efficient classifiers by defining class boundary just with the knowledge of positive class. The OCC problem has been considered and applied under many research themes, such as outlier/novelty detection and concept learning. In this paper we present a unified view of the general problem of OCC by presenting a taxonomy of study for OCC problems, which is based on the availability of training data, algorithms used and the application domains applied. We further delve into each of the categories of the proposed taxonomy and present a comprehensive literature review of the OCC algorithms, techniques and methodologies with a focus on their significance, limitations and applications. We conclude our paper by discussing some open research problems in the field of OCC and present our vision for future research.Comment: 24 pages + 11 pages of references, 8 figure

    Learning by Asking Questions

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    We introduce an interactive learning framework for the development and testing of intelligent visual systems, called learning-by-asking (LBA). We explore LBA in context of the Visual Question Answering (VQA) task. LBA differs from standard VQA training in that most questions are not observed during training time, and the learner must ask questions it wants answers to. Thus, LBA more closely mimics natural learning and has the potential to be more data-efficient than the traditional VQA setting. We present a model that performs LBA on the CLEVR dataset, and show that it automatically discovers an easy-to-hard curriculum when learning interactively from an oracle. Our LBA generated data consistently matches or outperforms the CLEVR train data and is more sample efficient. We also show that our model asks questions that generalize to state-of-the-art VQA models and to novel test time distributions
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