2 research outputs found
The Anatomical Edutainer
Physical visualizations (i.e., data representations by means of physical
objects) have been used for many centuries in medical and anatomical education.
Recently, 3D printing techniques started also to emerge. Still, other medical
physicalizations that rely on affordable and easy-to-find materials are
limited, while smart strategies that take advantage of the optical properties
of our physical world have not been thoroughly investigated. We propose the
Anatomical Edutainer, a workflow to guide the easy, accessible, and affordable
generation of physicalizations for tangible, interactive anatomical
edutainment. The Anatomical Edutainer supports 2D printable and 3D foldable
physicalizations that change their visual properties (i.e., hues of the visible
spectrum) under colored lenses or colored lights, to reveal distinct anatomical
structures through user interaction
Student and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Education
We introduce a Virtual Reality (VR) one-on-one tutoring system to support
anatomy education. A student uses a fully immersive VR headset to explore the
anatomy of the base of the human skull. A teacher guides the student by using
the semi-immersive zSpace. Both systems are connected via network and each
action is synchronized between both systems.
The teacher is provided with various features to direct the student through
the immersive learning experience. She can influence the student's navigation
or provide annotations on the fly and, hereby, improve the students learning
experience. The system is implemented using the \textit{Unity} game engine. A
qualitative user study demonstrates that the one-on-one tutoring approach is
feasible and sets a solid base for future research in the area of shared
virtual environments for anatomy education.Comment: 18 pages, 10 figure