140 research outputs found

    Selfish Computation Offloading for Mobile Cloud Computing in Dense Wireless Networks

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    Offloading computation to a mobile cloud is a promising solution to augment the computation capabilities of mobile devices. In this paper we consider selfish mobile devices in a dense wireless network, in which individual mobile devices can offload computations via multiple access points (APs) to a mobile cloud so as to minimize their computation costs, and we provide a game theoretical analysis of the problem. We show that in the case of an elastic cloud, all improvement paths are finite, and thus a pure strategy Nash equilibrium exists and can be computed easily. In the case of a non-elastic cloud we show that improvement paths may cycle, yet we show that a pure Nash equilibrium exists and we provide an efficient algorithm for computing one. Furthermore, we provide an upper bound on the price of anarchy (PoA) of the game. We use simulations to evaluate the time complexity of computing Nash equilibria and to provide insights into the PoA under realistic scenarios. Our results show that the equilibrium cost may be close to optimal, and the cost difference is due to too many mobile users offloading simultaneously.Comment: 10 pages, 6 figure

    Game Theoretic Approaches in Vehicular Networks: A Survey

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    In the era of the Internet of Things (IoT), vehicles and other intelligent components in Intelligent Transportation System (ITS) are connected, forming the Vehicular Networks (VNs) that provide efficient and secure traffic, ubiquitous access to information, and various applications. However, as the number of connected nodes keeps increasing, it is challenging to satisfy various and large amounts of service requests with different Quality of Service (QoS ) and security requirements in the highly dynamic VNs. Intelligent nodes in VNs can compete or cooperate for limited network resources so that either an individual or group objectives can be achieved. Game theory, a theoretical framework designed for strategic interactions among rational decision-makers who faced with scarce resources, can be used to model and analyze individual or group behaviors of communication entities in VNs. This paper primarily surveys the recent advantages of GT used in solving various challenges in VNs. As VNs and GT have been extensively investigate34d, this survey starts with a brief introduction of the basic concept and classification of GT used in VNs. Then, a comprehensive review of applications of GT in VNs is presented, which primarily covers the aspects of QoS and security. Moreover, with the development of fifth-generation (5G) wireless communication, recent contributions of GT to diverse emerging technologies of 5G integrated into VNs are surveyed in this paper. Finally, several key research challenges and possible solutions for applying GT in VNs are outlined

    Deep Reinforcement Learning for Task Offloading in Mobile Edge Computing Systems

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    In mobile edge computing systems, an edge node may have a high load when a large number of mobile devices offload their tasks to it. Those offloaded tasks may experience large processing delay or even be dropped when their deadlines expire. Due to the uncertain load dynamics at the edge nodes, it is challenging for each device to determine its offloading decision (i.e., whether to offload or not, and which edge node it should offload its task to) in a decentralized manner. In this work, we consider non-divisible and delay-sensitive tasks as well as edge load dynamics, and formulate a task offloading problem to minimize the expected long-term cost. We propose a model-free deep reinforcement learning-based distributed algorithm, where each device can determine its offloading decision without knowing the task models and offloading decision of other devices. To improve the estimation of the long-term cost in the algorithm, we incorporate the long short-term memory (LSTM), dueling deep Q-network (DQN), and double-DQN techniques. Simulation results with 50 mobile devices and five edge nodes show that the proposed algorithm can reduce the ratio of dropped tasks and average task delay by 86.4%-95.4% and 18.0%-30.1%, respectively, when compared with several existing algorithms

    Applications of Game Theory in Vehicular Networks: A Survey

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    In the Internet of Things (IoT) era, vehicles and other intelligent components in an intelligent transportation system (ITS) are connected, forming Vehicular Networks (VNs) that provide efficient and secure traffic and ubiquitous access to various applications. However, as the number of nodes in ITS increases, it is challenging to satisfy a varied and large number of service requests with different Quality of Service and security requirements in highly dynamic VNs. Intelligent nodes in VNs can compete or cooperate for limited network resources to achieve either an individual or a group's objectives. Game Theory (GT), a theoretical framework designed for strategic interactions among rational decision-makers sharing scarce resources, can be used to model and analyze individual or group behaviors of communicating entities in VNs. This paper primarily surveys the recent developments of GT in solving various challenges of VNs. This survey starts with an introduction to the background of VNs. A review of GT models studied in the VNs is then introduced, including its basic concepts, classifications, and applicable vehicular issues. After discussing the requirements of VNs and the motivation of using GT, a comprehensive literature review on GT applications in dealing with the challenges of current VNs is provided. Furthermore, recent contributions of GT to VNs integrating with diverse emerging 5G technologies are surveyed. Finally, the lessons learned are given, and several key research challenges and possible solutions for applying GT in VNs are outlined.Comment: It has been submitted to "IEEE communication surveys and tutorials".This is the revised versio

    Mobile Edge Computation Offloading Using Game Theory and Reinforcement Learning

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    Due to the ever-increasing popularity of resource-hungry and delay-constrained mobile applications, the computation and storage capabilities of remote cloud has partially migrated towards the mobile edge, giving rise to the concept known as Mobile Edge Computing (MEC). While MEC servers enjoy the close proximity to the end-users to provide services at reduced latency and lower energy costs, they suffer from limitations in computational and radio resources, which calls for fair efficient resource management in the MEC servers. The problem is however challenging due to the ultra-high density, distributed nature, and intrinsic randomness of next generation wireless networks. In this article, we focus on the application of game theory and reinforcement learning for efficient distributed resource management in MEC, in particular, for computation offloading. We briefly review the cutting-edge research and discuss future challenges. Furthermore, we develop a game-theoretical model for energy-efficient distributed edge server activation and study several learning techniques. Numerical results are provided to illustrate the performance of these distributed learning techniques. Also, open research issues in the context of resource management in MEC servers are discussed

    Applications of Deep Reinforcement Learning in Communications and Networking: A Survey

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    This paper presents a comprehensive literature review on applications of deep reinforcement learning in communications and networking. Modern networks, e.g., Internet of Things (IoT) and Unmanned Aerial Vehicle (UAV) networks, become more decentralized and autonomous. In such networks, network entities need to make decisions locally to maximize the network performance under uncertainty of network environment. Reinforcement learning has been efficiently used to enable the network entities to obtain the optimal policy including, e.g., decisions or actions, given their states when the state and action spaces are small. However, in complex and large-scale networks, the state and action spaces are usually large, and the reinforcement learning may not be able to find the optimal policy in reasonable time. Therefore, deep reinforcement learning, a combination of reinforcement learning with deep learning, has been developed to overcome the shortcomings. In this survey, we first give a tutorial of deep reinforcement learning from fundamental concepts to advanced models. Then, we review deep reinforcement learning approaches proposed to address emerging issues in communications and networking. The issues include dynamic network access, data rate control, wireless caching, data offloading, network security, and connectivity preservation which are all important to next generation networks such as 5G and beyond. Furthermore, we present applications of deep reinforcement learning for traffic routing, resource sharing, and data collection. Finally, we highlight important challenges, open issues, and future research directions of applying deep reinforcement learning.Comment: 37 pages, 13 figures, 6 tables, 174 reference paper

    Joint Wireless and Edge Computing Resource Management with Dynamic Network Slice Selection

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    Network slicing is a promising approach for enabling low latency computation offloading in edge computing systems. In this paper, we consider an edge computing system under network slicing in which the wireless devices generate latency sensitive computational tasks. We address the problem of joint dynamic assignment of computational tasks to slices, management of radio resources across slices and management of radio and computing resources within slices. We formulate the Joint Slice Selection and Edge Resource Management(JSS-ERM) problem as a mixed-integer problem with the objective to minimize the completion time of computational tasks. We show that the JSS-ERM problem is NP-hard and develop an approximation algorithm with bounded approximation ratio based on a game theoretic treatment of the problem. We provide extensive simulation results to show that network slicing can improve the system performance compared to no slicing and that the proposed solution can achieve significant gains compared to the equal slicing policy. Our results also show that the computational complexity of the proposed algorithm is approximately linear in the number of devices.Comment: 12 pages, 7 figure

    Joint Task Offloading and Resource Allocation for Multi-Server Mobile-Edge Computing Networks

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    Mobile-Edge Computing (MEC) is an emerging paradigm that provides a capillary distribution of cloud computing capabilities to the edge of the wireless access network, enabling rich services and applications in close proximity to the end users. In this article, a MEC enabled multi-cell wireless network is considered where each Base Station (BS) is equipped with a MEC server that can assist mobile users in executing computation-intensive tasks via task offloading. The problem of Joint Task Offloading and Resource Allocation (JTORA) is studied in order to maximize the users' task offloading gains, which is measured by the reduction in task completion time and energy consumption. The considered problem is formulated as a Mixed Integer Non-linear Program (MINLP) that involves jointly optimizing the task offloading decision, uplink transmission power of mobile users, and computing resource allocation at the MEC servers. Due to the NP-hardness of this problem, solving for optimal solution is difficult and impractical for a large-scale network. To overcome this drawback, our approach is to decompose the original problem into (i) a Resource Allocation (RA) problem with fixed task offloading decision and (ii) a Task Offloading (TO) problem that optimizes the optimal-value function corresponding to the RA problem. We address the RA problem using convex and quasi-convex optimization techniques, and propose a novel heuristic algorithm to the TO problem that achieves a suboptimal solution in polynomial time. Numerical simulation results show that our algorithm performs closely to the optimal solution and that it significantly improves the users' offloading utility over traditional approaches

    An Efficient Mechanism for Computation Offloading in Mobile-Edge Computing

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    Mobile edge computing (MEC) is a promising technology that provides cloud and IT services within the proximity of the mobile user. With the increasing number of mobile applications, mobile devices (MD) encounter limitations of their resources, such as battery life and computation capacity. The computation offloading in MEC can help mobile users to reduce battery usage and speed up task execution. Although there are many solutions for offloading in MEC, most usually only employ one MEC server for improving mobile device energy consumption and execution time. Instead of conventional centralized optimization methods, the current paper considers a decentralized optimization mechanism between MEC servers and users. In particular, an assignment mechanism called school choice is employed to assist heterogeneous users to select different MEC operators in a distributed environment. With this mechanism, each user can benefit from minimizing the price and energy consumption of executing tasks while also meeting the specified deadline. The present research has designed an efficient mechanism for a computation offloading scheme that achieves minimal price and energy consumption under latency constraints. Numerical results demonstrate that the proposed algorithm can attain efficient and successful computation offloading.Comment: 36 page

    Applications of Economic and Pricing Models for Resource Management in 5G Wireless Networks: A Survey

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    This paper presents a comprehensive literature review on applications of economic and pricing theory for resource management in the evolving fifth generation (5G) wireless networks. The 5G wireless networks are envisioned to overcome existing limitations of cellular networks in terms of data rate, capacity, latency, energy efficiency, spectrum efficiency, coverage, reliability, and cost per information transfer. To achieve the goals, the 5G systems will adopt emerging technologies such as massive Multiple-Input Multiple-Output (MIMO), mmWave communications, and dense Heterogeneous Networks (HetNets). However, 5G involves multiple entities and stakeholders that may have different objectives, e.g., high data rate, low latency, utility maximization, and revenue/profit maximization. This poses a number of challenges to resource management designs of 5G. While the traditional solutions may neither efficient nor applicable, economic and pricing models have been recently developed and adopted as useful tools to achieve the objectives. In this paper, we review economic and pricing approaches proposed to address resource management issues in the 5G wireless networks including user association, spectrum allocation, and interference and power management. Furthermore, we present applications of economic and pricing models for wireless caching and mobile data offloading. Finally, we highlight important challenges, open issues and future research directions of applying economic and pricing models to the 5G wireless networks
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