3,688 research outputs found

    Evidences of lay people’s reasoning related to climate change: per country and cross country results

    Get PDF
    This deliverable is about lay citizens’ reasoning about sustainability, in particular environmental protection and climate change, in various consumption domains, and the relation of this reasoning to the day-to-day lives of the participants. It presents country and cross-country findings from all 18 STAVE trials conducted between May 2011 and February 2012 in all six PACHELBEL partner countries. Analyses demonstrate that participants in the STAVE trials predominantly display a clear awareness that citizen consumption as demonstrated in their everyday practices of energy use, mobility, waste etc. are strongly connected with issues of environmental sustainablility. The STAVE trials also demonstrated that to live sustainably is a daily challenge, and people are often not able to organize their everyday routines in an environmental-friendly manner. Frequently there is a gap between participants’ aspirations and their practical behaviours. Significantly, the group conversations enabled participants to become aware that the self-assessed soundness of their everyday lives in terms of sustainability was at variance from the actual impact of e.g. their energy use or or mobility practices

    Technology Portfolios: A Metaphor For Usersʼ Technology Selections While Mobile?

    Get PDF
    Humans employ metaphors to understand, communicate and appropriate new, complex or perplexing aspects of their lives. This paper suggests that the rapid diffusion and widespread acceptance of mobile technologies have not been accompanied by a rich set of metaphors. Apt metaphors might help us to make sense of these technologies and the new practices that are emerging around them. The metaphor of a technology portfolio is proposed for users\u27 selections and deployment of technologies while mobile. Three case studies examining users’ technology selections while mobile are described. Observed practices can be understood and explained using the technology portfolio metaphor. The metaphor is particularly valuable given the changing nature of mobile technologies and the resulting difficulties in envisioning likely future needs and practice

    An aesthetics of touch: investigating the language of design relating to form

    Get PDF
    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    Shopping, Cooking and Eating, Hungary. Final Report. SusHouse Project

    Get PDF

    Motivating sustainable goal choices and providing effective feedback

    Get PDF
    Overconsumption of natural resources and the associated environmental hazards are one of today’s most pressing global issues. In the western world, individual consumption in homes and workplaces is a key contributor to this problem. Reflecting the importance of individual action in this domain, this thesis focuses on studying and influencing choices related to sustainability and energy consumption made by people in their daily lives. There are three main components to this work. Firstly, this thesis asserts that people frequently make ineffective consumption reduction goal choices and attempts to understand the rationale for these poor choices by fitting them to goalsetting theory, an established theoretical model of behavior change. Secondly, it presents two approaches that attempt to influence goal choice towards more effective targets, one of which deals with mechanisms for goal priming and the other of which explores the idea that carefully designed toys can exert influence on children’s long term consumption behavior patterns. The final section of this thesis deals with the design of feedback to support the performance of environmentally sound activities. Key contributions surrounding goals include the finding that people choose easy sustainable goals despite immediate feedback as to their ineffectiveness and the discussion and study of goal priming mechanisms that can influence this choice process. Contributions within the design of value instilling toys include a theoretically grounded framework for the design of such toys and a completed and tested prototype toy. Finally, contributions in designing effective and engaging energy consumption feedback include the finding that negative feedback is best presented verbally compared with visually and this is exemplified and presented within a working feedback system. The discussions, concepts, prototypes and empirical findings presented in this work will be useful for both environmental psychologists and for HCI researchers studying eco-feedback

    SnapLink: Fast and Accurate Vision-Based Appliance Control in Large Commercial Buildings

    Get PDF
    As the number and heterogeneity of appliances in smart buildings increases, identifying and controlling them becomes challenging. Existing methods face various challenges when deployed in large commercial buildings. For example, voice command assistants require users to memorize many control commands. Attaching Bluetooth dongles or QR codes to appliances introduces considerable deployment overhead. In comparison, identifying an appliance by simply pointing a smartphone camera at it and controlling the appliance using a graphical overlay interface is more intuitive. We introduce SnapLink, a responsive and accurate vision-based system for mobile appliance identification and interaction using image localization. Compared to the image retrieval approaches used in previous vision-based appliance control systems, SnapLink exploits 3D models to improve identification accuracy and reduce deployment overhead via quick video captures and a simplified labeling process. We also introduce a feature sub-sampling mechanism to achieve low latency at the scale of a commercial building. To evaluate SnapLink, we collected training videos from 39 rooms to represent the scale of a modern commercial building. It achieves a 94% successful appliance identification rate among 1526 test images of 179 appliances within 120 ms average server processing time. Furthermore, we show that SnapLink is robust to viewing angle and distance differences, illumination changes, as well as daily changes in the environment. We believe the SnapLink use case is not limited to appliance control: it has the potential to enable various new smart building applications.</jats:p

    Context-aware gestural interaction in the smart environments of the ubiquitous computing era

    Get PDF
    A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of PhilosophyTechnology is becoming pervasive and the current interfaces are not adequate for the interaction with the smart environments of the ubiquitous computing era. Recently, researchers have started to address this issue introducing the concept of natural user interface, which is mainly based on gestural interactions. Many issues are still open in this emerging domain and, in particular, there is a lack of common guidelines for coherent implementation of gestural interfaces. This research investigates gestural interactions between humans and smart environments. It proposes a novel framework for the high-level organization of the context information. The framework is conceived to provide the support for a novel approach using functional gestures to reduce the gesture ambiguity and the number of gestures in taxonomies and improve the usability. In order to validate this framework, a proof-of-concept has been developed. A prototype has been developed by implementing a novel method for the view-invariant recognition of deictic and dynamic gestures. Tests have been conducted to assess the gesture recognition accuracy and the usability of the interfaces developed following the proposed framework. The results show that the method provides optimal gesture recognition from very different view-points whilst the usability tests have yielded high scores. Further investigation on the context information has been performed tackling the problem of user status. It is intended as human activity and a technique based on an innovative application of electromyography is proposed. The tests show that the proposed technique has achieved good activity recognition accuracy. The context is treated also as system status. In ubiquitous computing, the system can adopt different paradigms: wearable, environmental and pervasive. A novel paradigm, called synergistic paradigm, is presented combining the advantages of the wearable and environmental paradigms. Moreover, it augments the interaction possibilities of the user and ensures better gesture recognition accuracy than with the other paradigms
    corecore