15,096 research outputs found

    A Novel Active Contour Model for Texture Segmentation

    Full text link
    Texture is intuitively defined as a repeated arrangement of a basic pattern or object in an image. There is no mathematical definition of a texture though. The human visual system is able to identify and segment different textures in a given image. Automating this task for a computer is far from trivial. There are three major components of any texture segmentation algorithm: (a) The features used to represent a texture, (b) the metric induced on this representation space and (c) the clustering algorithm that runs over these features in order to segment a given image into different textures. In this paper, we propose an active contour based novel unsupervised algorithm for texture segmentation. We use intensity covariance matrices of regions as the defining feature of textures and find regions that have the most inter-region dissimilar covariance matrices using active contours. Since covariance matrices are symmetric positive definite, we use geodesic distance defined on the manifold of symmetric positive definite matrices PD(n) as a measure of dissimlarity between such matrices. We demonstrate performance of our algorithm on both artificial and real texture images

    Unsupervised Texture Segmentation using Active Contours and Local Distributions of Gaussian Markov Random Field Parameters

    No full text
    In this paper, local distributions of low order Gaussian Markov Random Field (GMRF) model parameters are proposed as texture features for unsupervised texture segmentation.Instead of using model parameters as texture features, we exploit the variations in parameter estimates found by model fitting in local region around the given pixel. Thespatially localized estimation process is carried out by maximum likelihood method employing a moderately small estimation window which leads to modeling of partial texturecharacteristics belonging to the local region. Hence significant fluctuations occur in the estimates which can be related to texture pattern complexity. The variations occurred in estimates are quantified by normalized local histograms. Selection of an accurate window size for histogram calculation is crucial and is achieved by a technique based on the entropy of textures. These texture features expand the possibility of using relativelylow order GMRF model parameters for segmenting fine to very large texture patterns and offer lower computational cost. Small estimation windows result in better boundarylocalization. Unsupervised segmentation is performed by integrated active contours, combining the region and boundary information. Experimental results on statistical and structural component textures show improved discriminative ability of the features compared to some recent algorithms in the literature

    Shape and data-driven texture segmentation using local binary patterns

    Get PDF
    We propose a shape and data driven texture segmentation method using local binary patterns (LBP) and active contours. In particular, we pass textured images through a new LBP-based filter, which produces non-textured images. In this “filtered” domain each textured region of the original image exhibits a characteristic intensity distribution. In this domain we pose the segmentation problem as an optimization problem in a Bayesian framework. The cost functional contains a data-driven term, as well as a term that brings in information about the shapes of the objects to be segmented. We solve the optimization problem using level set-based active contours. Our experimental results on synthetic and real textures demonstrate the effectiveness of our approach in segmenting challenging textures as well as its robustness to missing data and occlusions

    Performance characterization of clustering algorithms for colour image segmentation

    Get PDF
    This paper details the implementation of three traditional clustering techniques (K-Means clustering, Fuzzy C-Means clustering and Adaptive K-Means clustering) that are applied to extract the colour information that is used in the image segmentation process. The aim of this paper is to evaluate the performance of the analysed colour clustering techniques for the extraction of optimal features from colour spaces and investigate which method returns the most consistent results when applied on a large suite of mosaic images

    Sliced Wasserstein Kernel for Persistence Diagrams

    Get PDF
    Persistence diagrams (PDs) play a key role in topological data analysis (TDA), in which they are routinely used to describe topological properties of complicated shapes. PDs enjoy strong stability properties and have proven their utility in various learning contexts. They do not, however, live in a space naturally endowed with a Hilbert structure and are usually compared with specific distances, such as the bottleneck distance. To incorporate PDs in a learning pipeline, several kernels have been proposed for PDs with a strong emphasis on the stability of the RKHS distance w.r.t. perturbations of the PDs. In this article, we use the Sliced Wasserstein approximation SW of the Wasserstein distance to define a new kernel for PDs, which is not only provably stable but also provably discriminative (depending on the number of points in the PDs) w.r.t. the Wasserstein distance d1d_1 between PDs. We also demonstrate its practicality, by developing an approximation technique to reduce kernel computation time, and show that our proposal compares favorably to existing kernels for PDs on several benchmarks.Comment: Minor modification
    corecore