6,539 research outputs found

    Scrum Sim - A Simulation Game to Learn the Scrum Agile Framework

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    In recent times, organizations have been attempting to shift from Traditional project management methodologies such as waterfall model to incorporate agile methodologies such as scrum for their project development. The main features of these agile methods include incremental and iterative delivery that allows inclusion of the requirement changes at any stage of the project lifecycle and the most commonly used agile method is scrum. As are result of wide usage of agile mythology in the IT industry, scrum framework is now being taught in various software engineering and project management courses. Even though scrum has been introduced in various academic courses, the constraints of time, scope and facilities restrict students from getting hands on experience on real world scenarios. Many employers believe that students graduating of the universities lack the desired skills and practical experience to adopt and implement agile method like scrum. Researchers have suggested that use of simulations or games if used in complement to the traditional class room setting can enhance students learning. During our previous research on the existing software educational games, it was found that there is availability of many games and simulations based on traditional software methodologies i.e. sequential software process but a lesser number of games or simulations are available on agile methodology especially based on scrum. Also the scrum games that are available are mainly card games, board games or toy games such as “Lego Bricks” which have their own limitations. To address this problem, we have developed Scrum Sim a computer based game that simulates scrum process for a software development project. It provides a glimpse of the scrum lifecycle and represents various aspects of scrum framework in a team for a software development project. We present the game, its rules, game play and discuss its validation or evaluation results

    Richard Vowles: rugby case

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    Beyond Surveys: Analyzing Software Development Artifacts to Assess Teaching Efforts

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    This Innovative Practice Full Paper presents an approach of using software development artifacts to gauge student behavior and the effectiveness of changes to curriculum design. There is an ongoing need to adapt university courses to changing requirements and shifts in industry. As an educator it is therefore vital to have access to methods, with which to ascertain the effects of curriculum design changes. In this paper, we present our approach of analyzing software repositories in order to gauge student behavior during project work. We evaluate this approach in a case study of a university undergraduate software development course teaching agile development methodologies. Surveys revealed positive attitudes towards the course and the change of employed development methodology from Scrum to Kanban. However, surveys were not usable to ascertain the degree to which students had adapted their workflows and whether they had done so in accordance with course goals. Therefore, we analyzed students' software repository data, which represents information that can be collected by educators to reveal insights into learning successes and detailed student behavior. We analyze the software repositories created during the last five courses, and evaluate differences in workflows between Kanban and Scrum usage

    The Astrid Andersen case

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    Scrum Game: An Agile Software Management Game

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    For the past few years, in their attempt to avoid the heavyweight bureaucracy of traditional project management methods such as the Waterfall model, companies have started incorporating agile methods (e.g. Extreme Programming, Scrum, Crystal) for their project development. These methods are characterised by their incremental and iterative delivery, their ability to incorporate change at any stage of the project lifecycle, as well as their small and co-located teams. Even though these methods are included in the syllabus of many software engineering modules at university level, many students currently feel more confident with traditional, rather than agile methods. Many employers find that recent graduates are not equipped with the desired skills of a software engineer because, even though they are knowledgeable in the different software engineering practices, they lack practical experience of these methods. The combination of these two factors show that the university’s approach to teaching software management methods is only theoretical and it does not give students the opportunity to apply them to their projects so they can get a better understanding of their use. The project developed the prototype of a computer game that simulates the use of the Scrum method within different projects, named Scrum Game. The game is supplementary material for a lecture course, and its purpose is to guide students through the Scrum lifecycle. Students can thereby get a small glimpse of the different phases of Scrum, the way that the different Scrum roles interact with each other, and the way that Scrum is used to implement real projects. In addition, the Scrum Game has an administrator mode enabling lecturers to view a log of the progress of all their students in the game. They can use this mode to create new projects or to alter existing ones by adding new tasks or problems, thereby adjusting the level of difficulty to the level of their students, or so that it fits their teaching. The web-based system was developed using PHP, MySQL, HTML, CSS, JavaScript, AJAX (jQuery) and Google Charts API. The system was thoroughly tested against the initial requirements and other system tests. The Scrum Game was evaluated by 22 peer colleagues reading for an MSc in Software Engineering at the University of Southampton, to identify whether the system achieved its goal of introducing students to the Scrum methodology and reaching a deeper understanding of its practical use during project implementation. The results of a questionnaire showed that little prior knowledge was assumed during the game, and that 86% of the participants felt that the game helped them learn more about Scrum. When asked, “Do you think that if this game was part of your Project Management module, would you get a better understanding about Scrum?” an impressive 95% (21 out of 22 participants) agreed that the game would be helpful, and rated the system 8 out of 10 on average
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