14,567 research outputs found

    Preemptive Multi-Machine Scheduling of Equal-Length Jobs to Minimize the Average Flow Time

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    We study the problem of preemptive scheduling of n equal-length jobs with given release times on m identical parallel machines. The objective is to minimize the average flow time. Recently, Brucker and Kravchenko proved that the optimal schedule can be computed in polynomial time by solving a linear program with O(n^3) variables and constraints, followed by some substantial post-processing (where n is the number of jobs.) In this note we describe a simple linear program with only O(mn) variables and constraints. Our linear program produces directly the optimal schedule and does not require any post-processing

    How the structure of precedence constraints may change the complexity class of scheduling problems

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    This survey aims at demonstrating that the structure of precedence constraints plays a tremendous role on the complexity of scheduling problems. Indeed many problems can be NP-hard when considering general precedence constraints, while they become polynomially solvable for particular precedence constraints. We also show that there still are many very exciting challenges in this research area

    Non-clairvoyant Scheduling Games

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    In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of each player is the completion time of its own job. In the game, players may follow selfish strategies to optimize their cost and therefore their behaviors do not necessarily lead the game to an equilibrium. Even in the case there is an equilibrium, its makespan might be much larger than the social optimum, and this inefficiency is measured by the price of anarchy -- the worst ratio between the makespan of an equilibrium and the optimum. Coordination mechanisms aim to reduce the price of anarchy by designing scheduling policies that specify how jobs assigned to a same machine are to be scheduled. Typically these policies define the schedule according to the processing times as announced by the jobs. One could wonder if there are policies that do not require this knowledge, and still provide a good price of anarchy. This would make the processing times be private information and avoid the problem of truthfulness. In this paper we study these so-called non-clairvoyant policies. In particular, we study the RANDOM policy that schedules the jobs in a random order without preemption, and the EQUI policy that schedules the jobs in parallel using time-multiplexing, assigning each job an equal fraction of CPU time
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