14,567 research outputs found
Preemptive Multi-Machine Scheduling of Equal-Length Jobs to Minimize the Average Flow Time
We study the problem of preemptive scheduling of n equal-length jobs with
given release times on m identical parallel machines. The objective is to
minimize the average flow time. Recently, Brucker and Kravchenko proved that
the optimal schedule can be computed in polynomial time by solving a linear
program with O(n^3) variables and constraints, followed by some substantial
post-processing (where n is the number of jobs.) In this note we describe a
simple linear program with only O(mn) variables and constraints. Our linear
program produces directly the optimal schedule and does not require any
post-processing
How the structure of precedence constraints may change the complexity class of scheduling problems
This survey aims at demonstrating that the structure of precedence
constraints plays a tremendous role on the complexity of scheduling problems.
Indeed many problems can be NP-hard when considering general precedence
constraints, while they become polynomially solvable for particular precedence
constraints. We also show that there still are many very exciting challenges in
this research area
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute
it. While the social cost is the maximal load over all machines (makespan), the
cost (disutility) of each player is the completion time of its own job. In the
game, players may follow selfish strategies to optimize their cost and
therefore their behaviors do not necessarily lead the game to an equilibrium.
Even in the case there is an equilibrium, its makespan might be much larger
than the social optimum, and this inefficiency is measured by the price of
anarchy -- the worst ratio between the makespan of an equilibrium and the
optimum. Coordination mechanisms aim to reduce the price of anarchy by
designing scheduling policies that specify how jobs assigned to a same machine
are to be scheduled. Typically these policies define the schedule according to
the processing times as announced by the jobs. One could wonder if there are
policies that do not require this knowledge, and still provide a good price of
anarchy. This would make the processing times be private information and avoid
the problem of truthfulness. In this paper we study these so-called
non-clairvoyant policies. In particular, we study the RANDOM policy that
schedules the jobs in a random order without preemption, and the EQUI policy
that schedules the jobs in parallel using time-multiplexing, assigning each job
an equal fraction of CPU time
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