174,360 research outputs found

    The computational magic of the ventral stream

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    I argue that the sample complexity of (biological, feedforward) object recognition is mostly due to geometric image transformations and conjecture that a main goal of the ventral stream – V1, V2, V4 and IT – is to learn-and-discount image transformations.

In the first part of the paper I describe a class of simple and biologically plausible memory-based modules that learn transformations from unsupervised visual experience. The main theorems show that these modules provide (for every object) a signature which is invariant to local affine transformations and approximately invariant for other transformations. I also prove that,
in a broad class of hierarchical architectures, signatures remain invariant from layer to layer. The identification of these memory-based modules with complex (and simple) cells in visual areas leads to a theory of invariant recognition for the ventral stream.

In the second part, I outline a theory about hierarchical architectures that can learn invariance to transformations. I show that the memory complexity of learning affine transformations is drastically reduced in a hierarchical architecture that factorizes transformations in terms of the subgroup of translations and the subgroups of rotations and scalings. I then show how translations are automatically selected as the only learnable transformations during development by enforcing small apertures – eg small receptive fields – in the first layer.

In a third part I show that the transformations represented in each area can be optimized in terms of storage and robustness, as a consequence determining the tuning of the neurons in the area, rather independently (under normal conditions) of the statistics of natural images. I describe a model of learning that can be proved to have this property, linking in an elegant way the spectral properties of the signatures with the tuning of receptive fields in different areas. A surprising implication of these theoretical results is that the computational goals and some of the tuning properties of cells in the ventral stream may follow from symmetry properties (in the sense of physics) of the visual world through a process of unsupervised correlational learning, based on Hebbian synapses. In particular, simple and complex cells do not directly care about oriented bars: their tuning is a side effect of their role in translation invariance. Across the whole ventral stream the preferred features reported for neurons in different areas are only a symptom of the invariances computed and represented.

The results of each of the three parts stand on their own independently of each other. Together this theory-in-fieri makes several broad predictions, some of which are:

-invariance to small transformations in early areas (eg translations in V1) may underly stability of visual perception (suggested by Stu Geman);

-each cell’s tuning properties are shaped by visual experience of image transformations during developmental and adult plasticity;

-simple cells are likely to be the same population as complex cells, arising from different convergence of the Hebbian learning rule. The input to complex “complex” cells are dendritic branches with simple cell properties;

-class-specific transformations are learned and represented at the top of the ventral stream hierarchy; thus class-specific modules such as faces, places and possibly body areas should exist in IT;

-the type of transformations that are learned from visual experience depend on the size of the receptive fields and thus on the area (layer in the models) – assuming that the size increases with layers;

-the mix of transformations learned in each area influences the tuning properties of the cells oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);

-features must be discriminative and invariant: invariance to transformations is the primary determinant of the tuning of cortical neurons rather than statistics of natural images.

The theory is broadly consistent with the current version of HMAX. It explains it and extend it in terms of unsupervised learning, a broader class of transformation invariance and higher level modules. The goal of this paper is to sketch a comprehensive theory with little regard for mathematical niceties. If the theory turns out to be useful there will be scope for deep mathematics, ranging from group representation tools to wavelet theory to dynamics of learning

    Opening the Vocabulary of Egocentric Actions

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    Human actions in egocentric videos are often hand-object interactions composed from a verb (performed by the hand) applied to an object. Despite their extensive scaling up, egocentric datasets still face two limitations - sparsity of action compositions and a closed set of interacting objects. This paper proposes a novel open vocabulary action recognition task. Given a set of verbs and objects observed during training, the goal is to generalize the verbs to an open vocabulary of actions with seen and novel objects. To this end, we decouple the verb and object predictions via an object-agnostic verb encoder and a prompt-based object encoder. The prompting leverages CLIP representations to predict an open vocabulary of interacting objects. We create open vocabulary benchmarks on the EPIC-KITCHENS-100 and Assembly101 datasets; whereas closed-action methods fail to generalize, our proposed method is effective. In addition, our object encoder significantly outperforms existing open-vocabulary visual recognition methods in recognizing novel interacting objects.Comment: 20 pages, 7 figures; https://dibschat.github.io/openvocab-egoAR

    The Computational Magic of the Ventral Stream: Towards a Theory

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    I conjecture that the sample complexity of object recognition is mostly due to geometric image transformations and that a main goal of the ventral stream – V1, V2, V4 and IT – is to learn-and-discount image transformations. The most surprising implication of the theory emerging from these assumptions is that the computational goals and detailed properties of cells in the ventral stream follow from symmetry properties of the visual world through a process of unsupervised correlational learning.

From the assumption of a hierarchy of areas with receptive fields of increasing size the theory predicts that the size of the receptive fields determines which transformations are learned during development and then factored out during normal processing; that the transformation represented in each area determines the tuning of the neurons in the aerea, independently of the statistics of natural images; and that class-specific transformations are learned and represented at the top of the ventral stream hierarchy.

Some of the main predictions of this theory-in-fieri are:
1. the type of transformation that are learned from visual experience depend on the size (measured in terms of wavelength) and thus on the area (layer in the models) – assuming that the aperture size increases with layers;
2. the mix of transformations learned determine the properties of the receptive fields – oriented bars in V1+V2, radial and spiral patterns in V4 up to class specific tuning in AIT (eg face tuned cells);
3. invariance to small translations in V1 may underly stability of visual perception
4. class-specific modules – such as faces, places and possibly body areas – should exist in IT to process images of object classes

    Scaling Egocentric Vision: The EPIC-KITCHENS Dataset

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    First-person vision is gaining interest as it offers a unique viewpoint on people's interaction with objects, their attention, and even intention. However, progress in this challenging domain has been relatively slow due to the lack of sufficiently large datasets. In this paper, we introduce EPIC-KITCHENS, a large-scale egocentric video benchmark recorded by 32 participants in their native kitchen environments. Our videos depict nonscripted daily activities: we simply asked each participant to start recording every time they entered their kitchen. Recording took place in 4 cities (in North America and Europe) by participants belonging to 10 different nationalities, resulting in highly diverse cooking styles. Our dataset features 55 hours of video consisting of 11.5M frames, which we densely labeled for a total of 39.6K action segments and 454.3K object bounding boxes. Our annotation is unique in that we had the participants narrate their own videos (after recording), thus reflecting true intention, and we crowd-sourced ground-truths based on these. We describe our object, action and anticipation challenges, and evaluate several baselines over two test splits, seen and unseen kitchens. Dataset and Project page: http://epic-kitchens.github.ioComment: European Conference on Computer Vision (ECCV) 2018 Dataset and Project page: http://epic-kitchens.github.i
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