4,402 research outputs found
A Fast and Scalable Graph Coloring Algorithm for Multi-core and Many-core Architectures
Irregular computations on unstructured data are an important class of
problems for parallel programming. Graph coloring is often an important
preprocessing step, e.g. as a way to perform dependency analysis for safe
parallel execution. The total run time of a coloring algorithm adds to the
overall parallel overhead of the application whereas the number of colors used
determines the amount of exposed parallelism. A fast and scalable coloring
algorithm using as few colors as possible is vital for the overall parallel
performance and scalability of many irregular applications that depend upon
runtime dependency analysis.
Catalyurek et al. have proposed a graph coloring algorithm which relies on
speculative, local assignment of colors. In this paper we present an improved
version which runs even more optimistically with less thread synchronization
and reduced number of conflicts compared to Catalyurek et al.'s algorithm. We
show that the new technique scales better on multi-core and many-core systems
and performs up to 1.5x faster than its predecessor on graphs with high-degree
vertices, while keeping the number of colors at the same near-optimal levels.Comment: To appear in the proceedings of Euro Par 201
Scalable partitioning for parallel position based dynamics
We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting
the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose
dynamics is influenced by spatial constraints. In the initialization phase, we build a graph in which each node
corresponds to a constraint and two constraints are connected by an edge if they influence at least one common
particle. We introduce a novel greedy algorithm for inserting additional constraints (phantoms) in the graph
such that the resulting topology is q-colourable, where ˆ qˆ ≥ 2 is an arbitrary number. We color the graph, and
the constraints with the same color are assigned to the same partition. Then, the set of constraints belonging to
each partition is solved in parallel during the animation phase. We demonstrate this by using our partitioning
technique; the performance hit caused by the GPU kernel calls is significantly decreased, leaving unaffected the
visual quality, robustness and speed of serial position based dynamics
Relaxed Schedulers Can Efficiently Parallelize Iterative Algorithms
There has been significant progress in understanding the parallelism inherent
to iterative sequential algorithms: for many classic algorithms, the depth of
the dependence structure is now well understood, and scheduling techniques have
been developed to exploit this shallow dependence structure for efficient
parallel implementations. A related, applied research strand has studied
methods by which certain iterative task-based algorithms can be efficiently
parallelized via relaxed concurrent priority schedulers. These allow for high
concurrency when inserting and removing tasks, at the cost of executing
superfluous work due to the relaxed semantics of the scheduler.
In this work, we take a step towards unifying these two research directions,
by showing that there exists a family of relaxed priority schedulers that can
efficiently and deterministically execute classic iterative algorithms such as
greedy maximal independent set (MIS) and matching. Our primary result shows
that, given a randomized scheduler with an expected relaxation factor of in
terms of the maximum allowed priority inversions on a task, and any graph on
vertices, the scheduler is able to execute greedy MIS with only an additive
factor of poly() expected additional iterations compared to an exact (but
not scalable) scheduler. This counter-intuitive result demonstrates that the
overhead of relaxation when computing MIS is not dependent on the input size or
structure of the input graph. Experimental results show that this overhead can
be clearly offset by the gain in performance due to the highly scalable
scheduler. In sum, we present an efficient method to deterministically
parallelize iterative sequential algorithms, with provable runtime guarantees
in terms of the number of executed tasks to completion.Comment: PODC 2018, pages 377-386 in proceeding
Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage
We propose a fast, parallel maximum clique algorithm for large sparse graphs
that is designed to exploit characteristics of social and information networks.
The method exhibits a roughly linear runtime scaling over real-world networks
ranging from 1000 to 100 million nodes. In a test on a social network with 1.8
billion edges, the algorithm finds the largest clique in about 20 minutes. Our
method employs a branch and bound strategy with novel and aggressive pruning
techniques. For instance, we use the core number of a vertex in combination
with a good heuristic clique finder to efficiently remove the vast majority of
the search space. In addition, we parallelize the exploration of the search
tree. During the search, processes immediately communicate changes to upper and
lower bounds on the size of maximum clique, which occasionally results in a
super-linear speedup because vertices with large search spaces can be pruned by
other processes. We apply the algorithm to two problems: to compute temporal
strong components and to compress graphs.Comment: 11 page
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