792 research outputs found
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Surface-based flow visualization
This is the author's peer-reviewed final manuscript, as accepted by the publisher. The published article is copyrighted by Elsevier and can be found at: http://www.journals.elsevier.com/computers-and-graphics/.With increasing computing power, it is possible to process more complex fluid simulations. However, a gap between increasing\ud
data size and our ability to visualize them still remains. Despite the great amount of progress that has been made in the field of\ud
flow visualization over the last two decades, a number of challenges remain. Whilst the visualization of 2D flow has many good\ud
solutions, the visualization of 3D flow still poses many problems. Challenges such as domain coverage, speed of computation, and\ud
perception remain key directions for further research. Flow visualization with a focus on surface-based techniques forms the basis\ud
of this literature survey, including surface construction techniques and visualization methods applied to surfaces. We detail our\ud
investigation into these algorithms with discussions of their applicability and their relative strengths and drawbacks. We review the\ud
most important challenges when considering such visualizations. The result is an up-to-date overview of the current state-of-the-art\ud
that highlights both solved and unsolved problems in this rapidly evolving branch of research
[Activity of Institute for Computer Applications in Science and Engineering]
This report summarizes research conducted at the Institute for Computer Applications in Science and Engineering in applied mathematics, fluid mechanics, and computer science
A scalable, efficient scheme for evaluation of stencil computations over unstructured meshes
pre-printStencil computations are a common class of operations that appear in many computational scientific and engineering applications. Stencil computations often benefit from compile-time analysis, exploiting data-locality, and parallelism. Post-processing of discontinuous Galerkin (dG) simulation solutions with B-spline kernels is an example of a numerical method which requires evaluating computationally intensive stencil operations over a mesh. Previous work on stencil computations has focused on structured meshes, while giving little attention to unstructured meshes. Performing stencil operations over an unstructured mesh requires sampling of heterogeneous elements which often leads to inefficient memory access patterns and limits data locality/reuse. In this paper, we present an efficient method for performing stencil computations over unstructured meshes which increases data-locality and cache efficiency, and a scalable approach for stencil tiling and concurrent execution. We provide experimental results in the context of post-processing of dG solutions that demonstrate the effectiveness of our approach
Recommended from our members
Surface-Based Flow Visualization
With increasing computing power, it is possible to process more complex fluid simulations. However, a gap between increasing
data size and our ability to visualize them still remains. Despite the great amount of progress that has been made in the field of
flow visualization over the last two decades, a number of challenges remain. Whilst the visualization of 2D flow has many good
solutions, the visualization of 3D flow still poses many problems. Challenges such as domain coverage, speed of computation, and
perception remain key directions for further research. Flow visualization with a focus on surface-based techniques forms the basis
of this literature survey, including surface construction techniques and visualization methods applied to surfaces. We detail our
investigation into these algorithms with discussions of their applicability and their relative strengths and drawbacks. We review the
most important challenges when considering such visualizations. The result is an up-to-date overview of the current state-of-the-art
that highlights both solved and unsolved problems in this rapidly evolving branch of research.Keywords: Flow visualization, Survey, Surface
Cinema Darkroom: A Deferred Rendering Framework for Large-Scale Datasets
This paper presents a framework that fully leverages the advantages of a
deferred rendering approach for the interactive visualization of large-scale
datasets. Geometry buffers (G-Buffers) are generated and stored in situ, and
shading is performed post hoc in an interactive image-based rendering front
end. This decoupled framework has two major advantages. First, the G-Buffers
only need to be computed and stored once---which corresponds to the most
expensive part of the rendering pipeline. Second, the stored G-Buffers can
later be consumed in an image-based rendering front end that enables users to
interactively adjust various visualization parameters---such as the applied
color map or the strength of ambient occlusion---where suitable choices are
often not known a priori. This paper demonstrates the use of Cinema Darkroom on
several real-world datasets, highlighting CD's ability to effectively decouple
the complexity and size of the dataset from its visualization
High-Performance Computing: Dos and Don’ts
Computational fluid dynamics (CFD) is the main field of computational mechanics that has historically benefited from advances in high-performance computing. High-performance computing involves several techniques to make a simulation efficient and fast, such as distributed memory parallelism, shared memory parallelism, vectorization, memory access optimizations, etc. As an introduction, we present the anatomy of supercomputers, with special emphasis on HPC aspects relevant to CFD. Then, we develop some of the HPC concepts and numerical techniques applied to the complete CFD simulation framework: from preprocess (meshing) to postprocess (visualization) through the simulation itself (assembly and iterative solvers)
Visuelle Analyse groĂźer Partikeldaten
Partikelsimulationen sind eine bewährte und weit verbreitete numerische Methode in der Forschung und Technik. Beispielsweise werden Partikelsimulationen zur Erforschung der Kraftstoffzerstäubung in Flugzeugturbinen eingesetzt. Auch die Entstehung des Universums wird durch die Simulation von dunkler Materiepartikeln untersucht. Die hierbei produzierten Datenmengen sind immens. So enthalten aktuelle Simulationen Billionen von Partikeln, die sich über die Zeit bewegen und miteinander interagieren. Die Visualisierung bietet ein großes Potenzial zur Exploration, Validation und Analyse wissenschaftlicher Datensätze sowie der zugrundeliegenden
Modelle. Allerdings liegt der Fokus meist auf strukturierten Daten mit einer regulären Topologie. Im Gegensatz hierzu bewegen sich Partikel frei durch Raum und Zeit. Diese Betrachtungsweise ist aus der Physik als das lagrange Bezugssystem bekannt. Zwar können Partikel aus dem lagrangen in ein reguläres eulersches Bezugssystem, wie beispielsweise in ein uniformes Gitter, konvertiert werden. Dies ist bei einer großen Menge an Partikeln jedoch mit einem erheblichen Aufwand verbunden. Darüber hinaus führt diese Konversion meist zu einem Verlust der Präzision bei gleichzeitig erhöhtem Speicherverbrauch. Im Rahmen dieser Dissertation werde ich neue Visualisierungstechniken erforschen, welche speziell auf der lagrangen Sichtweise basieren. Diese ermöglichen eine effiziente und effektive visuelle Analyse großer Partikeldaten
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