4 research outputs found
Architecture of Network and Client-Server model
With the development of Internet technology, the Web is becoming more and
more important in our lives so that it has even become an essential element.
The application of the Web has never been limited to computers; it has been
opened to all kinds of intelligent digital devices like mobile ones. In this
paper, we discuss the main and substantial difference between UDP and TCP, and
how to implement Client-Server model. We also discuss the efficiency of
multi-thread server and its relationship with internet.Comment: submitted to journal Advances in Electrical Engineering System
The Economic Trend of Video Game Industry
In recent years the game industry has had a huge growth. We've seen new game
consoles, great looking games and an increase in the number of people playing
them. We are presently in the seventh generation of video games which focuses
on consoles released since 2004. For home consoles,the seventh generation began
on November 22, 2005 with the release of Xbox 360 and continued with the
release of PlayStation 3 on November 11, 2006, and Wii on November 19, 2006.
The current generation is having a console battle between Nintendo's Wii,
Microsoft's Xbox 360, and Sony's PlayStation 3.The appearance of the three new
consoles not only offers various purchase choices, but also greatly affects
economy and culture.Comment: submitted to journal Advances in Digital Multimedi
Neural Network Model of Pricing Health Care Insurance
To pricing health insurance plan, statisticians use mathematical models to
predict customers' future health condition. General Addictive Model (GAM) is a
wide accepted method for this problem. However, it have several limitations. To
solve this problem, a new method named neural network model is implemented.
Compare with GAM model, neural network provide a more accurate predicting
result.Comment: 5 pages, 2 figure
Priority-aware Gray-box Placement of Virtual Machines in Cloud Platforms
Virtual machine (VM) placement is very important for cloud platforms. While
techniques, such as live virtual machine migration, are very useful to balance
the load in the data centers, they are expensive operations. In this position
paper, we propose to minimize the chance of the load hot spots in the data
center by applying the workload patterns of the VMs in the virtual machine
placement algorithms - place VMs that require a lot of same type of resource
across different physical servers. In this way, the resource competition of VMs
on the same physical server is significantly mitigated. Meanwhile, we also
consider the priorities of applications and VMs in our virtual machine
placement algorithms.Comment: submitted to Advances in Computer Science and its Application