4,274 research outputs found
Real-time load balancing in an interactive multiplayer game server
In this paper we investigate optimal load balancing
strategies for a scalable parallel game server architecture.
Our work develops from an existing multi-threaded implementation
of the QuakeWorld game server: we investigate
the comparative effectiveness of different load-balancing
algorithms, and determine how different metrics can be
used to analyse performance. We find that achieving optimal
QuakeWorld server performance is a trade-off between
consistently achieving an even workload distribution whilst
reducing intra-frame wait time, and that a combined set of
metrics is required to fully understand how load balancing
affects server performance
Porting Decision Tree Algorithms to Multicore using FastFlow
The whole computer hardware industry embraced multicores. For these machines,
the extreme optimisation of sequential algorithms is no longer sufficient to
squeeze the real machine power, which can be only exploited via thread-level
parallelism. Decision tree algorithms exhibit natural concurrency that makes
them suitable to be parallelised. This paper presents an approach for
easy-yet-efficient porting of an implementation of the C4.5 algorithm on
multicores. The parallel porting requires minimal changes to the original
sequential code, and it is able to exploit up to 7X speedup on an Intel
dual-quad core machine.Comment: 18 pages + cove
Structure-Aware Dynamic Scheduler for Parallel Machine Learning
Training large machine learning (ML) models with many variables or parameters
can take a long time if one employs sequential procedures even with stochastic
updates. A natural solution is to turn to distributed computing on a cluster;
however, naive, unstructured parallelization of ML algorithms does not usually
lead to a proportional speedup and can even result in divergence, because
dependencies between model elements can attenuate the computational gains from
parallelization and compromise correctness of inference. Recent efforts toward
this issue have benefited from exploiting the static, a priori block structures
residing in ML algorithms. In this paper, we take this path further by
exploring the dynamic block structures and workloads therein present during ML
program execution, which offers new opportunities for improving convergence,
correctness, and load balancing in distributed ML. We propose and showcase a
general-purpose scheduler, STRADS, for coordinating distributed updates in ML
algorithms, which harnesses the aforementioned opportunities in a systematic
way. We provide theoretical guarantees for our scheduler, and demonstrate its
efficacy versus static block structures on Lasso and Matrix Factorization
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