566 research outputs found

    Distributed convergence to Nash equilibria in two-network zero-sum games

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    This paper considers a class of strategic scenarios in which two networks of agents have opposing objectives with regards to the optimization of a common objective function. In the resulting zero-sum game, individual agents collaborate with neighbors in their respective network and have only partial knowledge of the state of the agents in the other network. For the case when the interaction topology of each network is undirected, we synthesize a distributed saddle-point strategy and establish its convergence to the Nash equilibrium for the class of strictly concave-convex and locally Lipschitz objective functions. We also show that this dynamics does not converge in general if the topologies are directed. This justifies the introduction, in the directed case, of a generalization of this distributed dynamics which we show converges to the Nash equilibrium for the class of strictly concave-convex differentiable functions with locally Lipschitz gradients. The technical approach combines tools from algebraic graph theory, nonsmooth analysis, set-valued dynamical systems, and game theory

    Information Leakage Games

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    We consider a game-theoretic setting to model the interplay between attacker and defender in the context of information flow, and to reason about their optimal strategies. In contrast with standard game theory, in our games the utility of a mixed strategy is a convex function of the distribution on the defender's pure actions, rather than the expected value of their utilities. Nevertheless, the important properties of game theory, notably the existence of a Nash equilibrium, still hold for our (zero-sum) leakage games, and we provide algorithms to compute the corresponding optimal strategies. As typical in (simultaneous) game theory, the optimal strategy is usually mixed, i.e., probabilistic, for both the attacker and the defender. From the point of view of information flow, this was to be expected in the case of the defender, since it is well known that randomization at the level of the system design may help to reduce information leaks. Regarding the attacker, however, this seems the first work (w.r.t. the literature in information flow) proving formally that in certain cases the optimal attack strategy is necessarily probabilistic

    Jamming Games in the MIMO Wiretap Channel With an Active Eavesdropper

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    This paper investigates reliable and covert transmission strategies in a multiple-input multiple-output (MIMO) wiretap channel with a transmitter, receiver and an adversarial wiretapper, each equipped with multiple antennas. In a departure from existing work, the wiretapper possesses a novel capability to act either as a passive eavesdropper or as an active jammer, under a half-duplex constraint. The transmitter therefore faces a choice between allocating all of its power for data, or broadcasting artificial interference along with the information signal in an attempt to jam the eavesdropper (assuming its instantaneous channel state is unknown). To examine the resulting trade-offs for the legitimate transmitter and the adversary, we model their interactions as a two-person zero-sum game with the ergodic MIMO secrecy rate as the payoff function. We first examine conditions for the existence of pure-strategy Nash equilibria (NE) and the structure of mixed-strategy NE for the strategic form of the game.We then derive equilibrium strategies for the extensive form of the game where players move sequentially under scenarios of perfect and imperfect information. Finally, numerical simulations are presented to examine the equilibrium outcomes of the various scenarios considered.Comment: 27 pages, 8 figures. To appear, IEEE Transactions on Signal Processin

    Computing large market equilibria using abstractions

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    Computing market equilibria is an important practical problem for market design (e.g. fair division, item allocation). However, computing equilibria requires large amounts of information (e.g. all valuations for all buyers for all items) and compute power. We consider ameliorating these issues by applying a method used for solving complex games: constructing a coarsened abstraction of a given market, solving for the equilibrium in the abstraction, and lifting the prices and allocations back to the original market. We show how to bound important quantities such as regret, envy, Nash social welfare, Pareto optimality, and maximin share when the abstracted prices and allocations are used in place of the real equilibrium. We then study two abstraction methods of interest for practitioners: 1) filling in unknown valuations using techniques from matrix completion, 2) reducing the problem size by aggregating groups of buyers/items into smaller numbers of representative buyers/items and solving for equilibrium in this coarsened market. We find that in real data allocations/prices that are relatively close to equilibria can be computed from even very coarse abstractions

    Deflation for semismooth equations

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    Variational inequalities can in general support distinct solutions. In this paper we study an algorithm for computing distinct solutions of a variational inequality, without varying the initial guess supplied to the solver. The central idea is the combination of a semismooth Newton method with a deflation operator that eliminates known solutions from consideration. Given one root of a semismooth residual, deflation constructs a new problem for which a semismooth Newton method will not converge to the known root, even from the same initial guess. This enables the discovery of other roots. We prove the effectiveness of the deflation technique under the same assumptions that guarantee locally superlinear convergence of a semismooth Newton method. We demonstrate its utility on various finite- and infinite-dimensional examples drawn from constrained optimization, game theory, economics and solid mechanics.Comment: 24 pages, 3 figure
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