4 research outputs found
Digital Image Watermarking for Arbitrarily Shaped Objects Based On SA-DWT
Many image watermarking schemes have been proposed in recent years, but they
usually involve embedding a watermark to the entire image without considering
only a particular object in the image, which the image owner may be interested
in. This paper proposes a watermarking scheme that can embed a watermark to an
arbitrarily shaped object in an image. Before embedding, the image owner
specifies an object of arbitrary shape that is of a concern to him. Then the
object is transformed into the wavelet domain using in place lifting shape
adaptive DWT(SADWT) and a watermark is embedded by modifying the wavelet
coefficients. In order to make the watermark robust and transparent, the
watermark is embedded in the average of wavelet blocks using the visual model
based on the human visual system. Wavelet coefficients n least significant bits
(LSBs) are adjusted in concert with the average. Simulation results shows that
the proposed watermarking scheme is perceptually invisible and robust against
many attacks such as lossy compression (e.g.JPEG, JPEG2000), scaling, adding
noise, filtering, etc.Comment: International Journal of Computer Science Issues, Volume 5, pp1-8,
October 200
Progressively communicating rich telemetry from autonomous underwater vehicles via relays
Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution June 2012As analysis of imagery and environmental data plays a greater role in mission construction
and execution, there is an increasing need for autonomous marine vehicles
to transmit this data to the surface. Without access to the data acquired by a
vehicle, surface operators cannot fully understand the state of the mission. Communicating
imagery and high-resolution sensor readings to surface observers remains
a significant challenge – as a result, current telemetry from free-roaming
autonomous marine vehicles remains limited to ‘heartbeat’ status messages, with
minimal scientific data available until after recovery. Increasing the challenge, longdistance
communication may require relaying data across multiple acoustic hops
between vehicles, yet fixed infrastructure is not always appropriate or possible.
In this thesis I present an analysis of the unique considerations facing telemetry
systems for free-roaming Autonomous Underwater Vehicles (AUVs) used in exploration.
These considerations include high-cost vehicle nodes with persistent storage
and significant computation capabilities, combined with human surface operators
monitoring each node. I then propose mechanisms for interactive, progressive
communication of data across multiple acoustic hops. These mechanisms include
wavelet-based embedded coding methods, and a novel image compression scheme
based on texture classification and synthesis. The specific characteristics of underwater
communication channels, including high latency, intermittent communication,
the lack of instantaneous end-to-end connectivity, and a broadcast medium,
inform these proposals. Human feedback is incorporated by allowing operators to
identify segments of data thatwarrant higher quality refinement, ensuring efficient
use of limited throughput. I then analyze the performance of these mechanisms
relative to current practices.
Finally, I present CAPTURE, a telemetry architecture that builds on this analysis.
CAPTURE draws on advances in compression and delay tolerant networking to
enable progressive transmission of scientific data, including imagery, across multiple acoustic hops. In concert with a physical layer, CAPTURE provides an endto-
end networking solution for communicating science data from autonomous marine
vehicles. Automatically selected imagery, sonar, and time-series sensor data
are progressively transmitted across multiple hops to surface operators. Human
operators can request arbitrarily high-quality refinement of any resource, up to an
error-free reconstruction. The components of this system are then demonstrated
through three field trials in diverse environments on SeaBED, OceanServer and
Bluefin AUVs, each in different software architectures.Thanks to the National Science Foundation, and the
National Oceanic and Atmospheric Administration for
their funding of my education and this work
TECHNICAL REPORT 1 SPIHT-based Coding of the Shape and Texture of Arbitrarily-Shaped Visual Objects
A new scheme for coding both the shape and texture of arbitrarily shaped visual objects is presented. Based on Set Partitioning on Hierarchical Trees (SPIHT), the proposed Shape and Texture SPIHT (ST-SPIHT) employs a novel implementation of the shape-adaptive wavelet transform (SA-DWT) using in-place lifting, along with parallel coding of texture coefficients and shape mask pixels to create a single embedded code that allows for fine-grained rate-distortion scalability. The single output code simplifies the logistics of object storage and transmission compared to previously published schemes. An input parameter provides control over the relative progression between shape and texture coding in the embedded code. The result of the proposed procedure is a multiresolution, progressive reconstruction of the binary shape mask as well as the texture. The combination of features provided by ST-SPIHT, namely explicit and progressive shape coding in parallel with wavelet-based embedded coding of the object texture, is unique compared to previously published schemes. Computational complexity is minimized since the shape coding takes advantage of the decomposition and spatial orientation trees used for texture coding. Objective and subjective simulation results show that the proposed ST-SPIHT scheme has excellent rate-distortion performance