248 research outputs found

    A Comprehensive Survey on Particle Swarm Optimization Algorithm and Its Applications

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    Particle swarm optimization (PSO) is a heuristic global optimization method, proposed originally by Kennedy and Eberhart in 1995. It is now one of the most commonly used optimization techniques. This survey presented a comprehensive investigation of PSO. On one hand, we provided advances with PSO, including its modifications (including quantum-behaved PSO, bare-bones PSO, chaotic PSO, and fuzzy PSO), population topology (as fully connected, von Neumann, ring, star, random, etc.), hybridization (with genetic algorithm, simulated annealing, Tabu search, artificial immune system, ant colony algorithm, artificial bee colony, differential evolution, harmonic search, and biogeography-based optimization), extensions (to multiobjective, constrained, discrete, and binary optimization), theoretical analysis (parameter selection and tuning, and convergence analysis), and parallel implementation (in multicore, multiprocessor, GPU, and cloud computing forms). On the other hand, we offered a survey on applications of PSO to the following eight fields: electrical and electronic engineering, automation control systems, communication theory, operations research, mechanical engineering, fuel and energy, medicine, chemistry, and biology. It is hoped that this survey would be beneficial for the researchers studying PSO algorithms

    Multi-Robot Organisms: State of the Art

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    This paper represents the state of the art development on the field of artificial multi-robot organisms. It briefly considers mechatronic development, sensor and computational equipment, software framework and introduces one of the Grand Challenges for swarm and reconfigurable robotics

    The 7th Conference of PhD Students in Computer Science

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    Computer Science 2019 APR Self-Study & Documents

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    UNM Computer Science APR self-study report and review team report for Spring 2019, fulfilling requirements of the Higher Learning Commission

    Classification and Management of Computational Resources of Robotic Swarms and the Overcoming of their Constraints

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    Swarm robotics is a relatively new and multidisciplinary research field with many potential applications (e.g., collective exploration or precision agriculture). Nevertheless, it has not been able to transition from the academic environment to the real world. While there are many potential reasons, one reason is that many robots are designed to be relatively simple, which often results in reduced communication and computation capabilities. However, the investigation of such limitations has largely been overlooked. This thesis looks into one such constraint, the computational constraint of swarm robots (i.e., swarm robotics platform). To achieve this, this work first proposes a computational index that quantifies computational resources. Based on the computational index, a quantitative study of 5273 devices shows that swarm robots provide fewer resources than many other robots or devices. In the next step, an operating system with a novel dual-execution model is proposed, and it has been shown that it outperforms the two other robotic system software. Moreover, results show that the choice of system software determines the computational overhead and, therefore, how many resources are available to robotic software. As communication can be a key aspect of a robot's behaviour, this work demonstrates the modelling, implementing, and studying of an optical communication system with a novel dynamic detector. Its detector improves the quality of service by orders of magnitude (i.e., makes the communication more reliable). In addition, this work investigates general communication properties, such as scalability or the effects of mobility, and provides recommendations for the use of such optical communication systems for swarm robotics. Finally, an approach is shown by which computational constraints of individual robots can be overcome by distributing data and processing across multiple robots

    Using MapReduce Streaming for Distributed Life Simulation on the Cloud

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    Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp

    Towards experimental P-systems using multivesicular liposomes

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    P-systems are abstract computational models inspired by the phospholipid bilayer membranes generated by biological cells. Illustrated here is a mechanism by which recursive liposome structures (multivesicular liposomes) may be experimentally produced through electroformation of dipalmitoylphosphatidylcholine (DOPC) films for use in ‘real’ P-systems. We first present the electroformation protocol and microscopic characterisation of incident liposomes towards estimating the size of computing elements, level of internal compartment recursion, fault tolerance and stability. Following, we demonstrate multiple routes towards embedding symbols, namely modification of swelling solutions, passive diffusion and microinjection. Finally, we discuss how computing devices based on P-systems can be produced and their current limitations
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