327,154 research outputs found
Algorithmic Perception of Vertices in Sketched Drawings of Polyhedral Shapes
In this article, visual perception principles were used to build an artificial perception model aimed at developing an algorithm for detecting junctions in line drawings of polyhedral objects that are vectorized from hand-drawn sketches. The detection is performed in two dimensions (2D), before any 3D model is available and minimal information about the shape depicted by the sketch is used. The goal of this approach is to not only detect junctions in careful sketches created by skilled engineers and designers but also detect junctions when skilled people draw casually to quickly convey rough ideas. Current approaches for extracting junctions from digital images are mostly incomplete, as they simply merge endpoints that are near each other, thus ignoring the fact that different vertices may be represented by different (but close) junctions and that the endpoints of lines that depict edges that share a common vertex may not necessarily be close to each other, particularly in quickly sketched drawings. We describe and validate a new algorithm that uses these perceptual findings to merge tips of line segments into 2D junctions that are assumed to depict 3D vertices
Discriminating small wooded elements in rural landscape from aerial photography: a hybrid pixel/object-based analysis approach
While small, fragmented wooded elements do not represent a large surface area in
agricultural landscape, their role in the sustainability of ecological processes is
recognized widely. Unfortunately, landscape ecology studies suffer from the lack
of methods for automatic detection of these elements. We propose a hybrid
approach using both aerial photographs and ancillary data of coarser resolution
to automatically discriminate small wooded elements. First, a spectral and textural
analysis is performed to identify all the planted-tree areas in the digital photograph.
Secondly, an object-orientated spatial analysis using the two data sources
and including a multi-resolution segmentation is applied to distinguish between
large and small woods, copses, hedgerows and scattered trees. The results show the
usefulness of the hybrid approach and the prospects for future ecological
applications
A computer vision system for the recognition of trees in aerial photographs
Increasing problems of forest damage in Central Europe set the demand for an appropriate forest damage assessment tool. The Vision Expert System (VES) is presented which is capable of finding trees in color infrared aerial photographs. Concept and architecture of VES are discussed briefly. The system is applied to a multisource test data set. The processing of this multisource data set leads to a multiple interpretation result for one scene. An integration of these results will provide a better scene description by the vision system. This is achieved by an implementation of Steven's correlation algorithm
Cognitive visual tracking and camera control
Cognitive visual tracking is the process of observing and understanding the behaviour of a moving person. This paper presents an efficient solution to extract, in real-time, high-level information from an observed scene, and generate the most appropriate commands for a set of pan-tilt-zoom (PTZ) cameras in a surveillance scenario. Such a high-level feedback control loop, which is the main novelty of our work, will serve to reduce uncertainties in the observed scene and to maximize the amount of information extracted from it. It is implemented with a distributed camera system using SQL tables as virtual communication channels, and Situation Graph Trees for knowledge representation, inference and high-level camera control. A set of experiments in a surveillance scenario show the effectiveness of our approach and its potential for real applications of cognitive vision
Methods for Interpreting and Understanding Deep Neural Networks
This paper provides an entry point to the problem of interpreting a deep
neural network model and explaining its predictions. It is based on a tutorial
given at ICASSP 2017. It introduces some recently proposed techniques of
interpretation, along with theory, tricks and recommendations, to make most
efficient use of these techniques on real data. It also discusses a number of
practical applications.Comment: 14 pages, 10 figure
Innocent strategies as presheaves and interactive equivalences for CCS
Seeking a general framework for reasoning about and comparing programming
languages, we derive a new view of Milner's CCS. We construct a category E of
plays, and a subcategory V of views. We argue that presheaves on V adequately
represent innocent strategies, in the sense of game semantics. We then equip
innocent strategies with a simple notion of interaction. This results in an
interpretation of CCS.
Based on this, we propose a notion of interactive equivalence for innocent
strategies, which is close in spirit to Beffara's interpretation of testing
equivalences in concurrency theory. In this framework we prove that the
analogues of fair and must testing equivalences coincide, while they differ in
the standard setting.Comment: In Proceedings ICE 2011, arXiv:1108.014
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