2 research outputs found

    Robustness against Agent Failure in Hedonic Games

    Full text link
    We study how stability can be maintained even after any set of at most k players leave their groups, in the context of hedonic games. While stability properties ensure an outcome to be robust against players' deviations, it has not been considered how an unexpected change caused by a sudden deletion of players affects stable outcomes. In this paper, we propose a novel criterion that reshapes stability form robustness aspect. We observe that some stability properties can be no longer preserved even when a single agent is removed. However, we obtain positive results by focusing on symmetric friend-oriented hedonic games. We prove that we can efficiently decide the existence of robust outcomes with respect to Nash stability under deletion of any number of players or contractual individual stability under deletion of a single player. We also show that symmetric additively separable games always admit an individual stable outcome that is robust with respect to individual rationality.Comment: 17 page

    Topological Influence and Locality in Swap Schelling Games

    Full text link
    Residential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling's famous agent-based model for residential segregation explains how such clusters can form even if all agents are tolerant, i.e., if they agree to live in mixed neighborhoods. For segregation to occur, all it needs is a slight bias towards agents preferring similar neighbors. Very recently, Schelling's model has been investigated from a game-theoretic point of view with selfish agents that strategically select their residential location. In these games, agents can improve on their current location by performing a location swap with another agent who is willing to swap. We significantly deepen these investigations by studying the influence of the underlying topology modeling the residential area on the existence of equilibria, the Price of Anarchy and on the dynamic properties of the resulting strategic multi-agent system. Moreover, as a new conceptual contribution, we also consider the influence of locality, i.e., if the location swaps are restricted to swaps of neighboring agents. We give improved almost tight bounds on the Price of Anarchy for arbitrary underlying graphs and we present (almost) tight bounds for regular graphs, paths and cycles. Moreover, we give almost tight bounds for grids, which are commonly used in empirical studies. For grids we also show that locality has a severe impact on the game dynamics
    corecore