6,736 research outputs found
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
Distinguishing Posed and Spontaneous Smiles by Facial Dynamics
Smile is one of the key elements in identifying emotions and present state of
mind of an individual. In this work, we propose a cluster of approaches to
classify posed and spontaneous smiles using deep convolutional neural network
(CNN) face features, local phase quantization (LPQ), dense optical flow and
histogram of gradient (HOG). Eulerian Video Magnification (EVM) is used for
micro-expression smile amplification along with three normalization procedures
for distinguishing posed and spontaneous smiles. Although the deep CNN face
model is trained with large number of face images, HOG features outperforms
this model for overall face smile classification task. Using EVM to amplify
micro-expressions did not have a significant impact on classification accuracy,
while the normalizing facial features improved classification accuracy. Unlike
many manual or semi-automatic methodologies, our approach aims to automatically
classify all smiles into either `spontaneous' or `posed' categories, by using
support vector machines (SVM). Experimental results on large UvA-NEMO smile
database show promising results as compared to other relevant methods.Comment: 16 pages, 8 figures, ACCV 2016, Second Workshop on Spontaneous Facial
Behavior Analysi
Machine Understanding of Human Behavior
A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior
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