6,821 research outputs found

    Leveraging Photogrammetric Mesh Models for Aerial-Ground Feature Point Matching Toward Integrated 3D Reconstruction

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    Integration of aerial and ground images has been proved as an efficient approach to enhance the surface reconstruction in urban environments. However, as the first step, the feature point matching between aerial and ground images is remarkably difficult, due to the large differences in viewpoint and illumination conditions. Previous studies based on geometry-aware image rectification have alleviated this problem, but the performance and convenience of this strategy is limited by several flaws, e.g. quadratic image pairs, segregated extraction of descriptors and occlusions. To address these problems, we propose a novel approach: leveraging photogrammetric mesh models for aerial-ground image matching. The methods of this proposed approach have linear time complexity with regard to the number of images, can explicitly handle low overlap using multi-view images and can be directly injected into off-the-shelf structure-from-motion (SfM) and multi-view stereo (MVS) solutions. First, aerial and ground images are reconstructed separately and initially co-registered through weak georeferencing data. Second, aerial models are rendered to the initial ground views, in which the color, depth and normal images are obtained. Then, the synthesized color images and the corresponding ground images are matched by comparing the descriptors, filtered by local geometrical information, and then propagated to the aerial views using depth images and patch-based matching. Experimental evaluations using various datasets confirm the superior performance of the proposed methods in aerial-ground image matching. In addition, incorporation of the existing SfM and MVS solutions into these methods enables more complete and accurate models to be directly obtained.Comment: Accepted for publication in ISPRS Journal of Photogrammetry and Remote Sensin

    Light Field Retargeting for Multi-Panel Displays

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    Light fields preserve angular information which can be retargeted to multi-panel depth displays. Due to limited aperture size and constrained spatial-angular sampling of many light field capture systems, the displayed light fields provide only a narrow viewing zone in which parallax views can be supported. In addition, multi-panel displays typically have a reduced number of panels being able to coarsely sample depth content resulting in a layered appearance of light fields. We propose a light field retargeting technique for multi-panel displays that enhances the perceived parallax and achieves seamless transition over different depths and viewing angles. This is accomplished by slicing the captured light fields according to their depth content, boosting the parallax, and blending the results across the panels. Displayed views are synthesized and aligned dynamically according to the position of the viewer. The proposed technique is outlined, simulated and verified experimentally on a three-panel aerial display.Comment: 16 Page

    Self-Supervised Human Depth Estimation from Monocular Videos

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    Previous methods on estimating detailed human depth often require supervised training with `ground truth' depth data. This paper presents a self-supervised method that can be trained on YouTube videos without known depth, which makes training data collection simple and improves the generalization of the learned network. The self-supervised learning is achieved by minimizing a photo-consistency loss, which is evaluated between a video frame and its neighboring frames warped according to the estimated depth and the 3D non-rigid motion of the human body. To solve this non-rigid motion, we first estimate a rough SMPL model at each video frame and compute the non-rigid body motion accordingly, which enables self-supervised learning on estimating the shape details. Experiments demonstrate that our method enjoys better generalization and performs much better on data in the wild.Comment: Accepted by IEEE Conference on Computer Vision and Patten Recognition (CVPR), 202

    Deep Learning Guided Building Reconstruction from Satellite Imagery-derived Point Clouds

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    3D urban reconstruction of buildings from remotely sensed imagery has drawn significant attention during the past two decades. While aerial imagery and LiDAR provide higher resolution, satellite imagery is cheaper and more efficient to acquire for large scale need. However, the high, orbital altitude of satellite observation brings intrinsic challenges, like unpredictable atmospheric effect, multi view angles, significant radiometric differences due to the necessary multiple views, diverse land covers and urban structures in a scene, small base-height ratio or narrow field of view, all of which may degrade 3D reconstruction quality. To address these major challenges, we present a reliable and effective approach for building model reconstruction from the point clouds generated from multi-view satellite images. We utilize multiple types of primitive shapes to fit the input point cloud. Specifically, a deep-learning approach is adopted to distinguish the shape of building roofs in complex and yet noisy scenes. For points that belong to the same roof shape, a multi-cue, hierarchical RANSAC approach is proposed for efficient and reliable segmenting and reconstructing the building point cloud. Experimental results over four selected urban areas (0.34 to 2.04 sq km in size) demonstrate the proposed method can generate detailed roof structures under noisy data environments. The average successful rate for building shape recognition is 83.0%, while the overall completeness and correctness are over 70% with reference to ground truth created from airborne lidar. As the first effort to address the public need of large scale city model generation, the development is deployed as open source software

    Underwater Stereo using Refraction-free Image Synthesized from Light Field Camera

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    There is a strong demand on capturing underwater scenes without distortions caused by refraction. Since a light field camera can capture several light rays at each point of an image plane from various directions, if geometrically correct rays are chosen, it is possible to synthesize a refraction-free image. In this paper, we propose a novel technique to efficiently select such rays to synthesize a refraction-free image from an underwater image captured by a light field camera. In addition, we propose a stereo technique to reconstruct 3D shapes using a pair of our refraction-free images, which are central projection. In the experiment, we captured several underwater scenes by two light field cameras, synthesized refraction free images and applied stereo technique to reconstruct 3D shapes. The results are compared with previous techniques which are based on approximation, showing the strength of our method.Comment: Accepted in 2019 IEEE International Conference on Image Processing (ICIP

    Neural Inverse Rendering for General Reflectance Photometric Stereo

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    We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in computer vision, the problem still shows fundamental challenges for surfaces with unknown general reflectance properties (BRDFs). Leveraging deep neural networks to learn complicated reflectance models is promising, but studies in this direction are very limited due to difficulties in acquiring accurate ground truth for training and also in designing networks invariant to permutation of input images. In order to address these challenges, we propose a physics based unsupervised learning framework where surface normals and BRDFs are predicted by the network and fed into the rendering equation to synthesize observed images. The network weights are optimized during testing by minimizing reconstruction loss between observed and synthesized images. Thus, our learning process does not require ground truth normals or even pre-training on external images. Our method is shown to achieve the state-of-the-art performance on a challenging real-world scene benchmark.Comment: To appear in International Conference on Machine Learning 2018 (ICML 2018). 10 pages + 20 pages (appendices

    DeepHuman: 3D Human Reconstruction from a Single Image

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    We propose DeepHuman, an image-guided volume-to-volume translation CNN for 3D human reconstruction from a single RGB image. To reduce the ambiguities associated with the surface geometry reconstruction, even for the reconstruction of invisible areas, we propose and leverage a dense semantic representation generated from SMPL model as an additional input. One key feature of our network is that it fuses different scales of image features into the 3D space through volumetric feature transformation, which helps to recover accurate surface geometry. The visible surface details are further refined through a normal refinement network, which can be concatenated with the volume generation network using our proposed volumetric normal projection layer. We also contribute THuman, a 3D real-world human model dataset containing about 7000 models. The network is trained using training data generated from the dataset. Overall, due to the specific design of our network and the diversity in our dataset, our method enables 3D human model estimation given only a single image and outperforms state-of-the-art approaches

    A ParaBoost Stereoscopic Image Quality Assessment (PBSIQA) System

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    The problem of stereoscopic image quality assessment, which finds applications in 3D visual content delivery such as 3DTV, is investigated in this work. Specifically, we propose a new ParaBoost (parallel-boosting) stereoscopic image quality assessment (PBSIQA) system. The system consists of two stages. In the first stage, various distortions are classified into a few types, and individual quality scorers targeting at a specific distortion type are developed. These scorers offer complementary performance in face of a database consisting of heterogeneous distortion types. In the second stage, scores from multiple quality scorers are fused to achieve the best overall performance, where the fuser is designed based on the parallel boosting idea borrowed from machine learning. Extensive experimental results are conducted to compare the performance of the proposed PBSIQA system with those of existing stereo image quality assessment (SIQA) metrics. The developed quality metric can serve as an objective function to optimize the performance of a 3D content delivery system

    Local Activity-tuned Image Filtering for Noise Removal and Image Smoothing

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    In this paper, two local activity-tuned filtering frameworks are proposed for noise removal and image smoothing, where the local activity measurement is given by the clipped and normalized local variance or standard deviation. The first framework is a modified anisotropic diffusion for noise removal of piece-wise smooth image. The second framework is a local activity-tuned Relative Total Variation (LAT-RTV) method for image smoothing. Both frameworks employ the division of gradient and the local activity measurement to achieve noise removal. In addition, to better capture local information, the proposed LAT-RTV uses the product of gradient and local activity measurement to boost the performance of image smoothing. Experimental results are presented to demonstrate the efficiency of the proposed methods on various applications, including depth image filtering, clip-art compression artifact removal, image smoothing, and image denoising.Comment: 13 papers, 9 figure

    4D Visualization of Dynamic Events from Unconstrained Multi-View Videos

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    We present a data-driven approach for 4D space-time visualization of dynamic events from videos captured by hand-held multiple cameras. Key to our approach is the use of self-supervised neural networks specific to the scene to compose static and dynamic aspects of an event. Though captured from discrete viewpoints, this model enables us to move around the space-time of the event continuously. This model allows us to create virtual cameras that facilitate: (1) freezing the time and exploring views; (2) freezing a view and moving through time; and (3) simultaneously changing both time and view. We can also edit the videos and reveal occluded objects for a given view if it is visible in any of the other views. We validate our approach on challenging in-the-wild events captured using up to 15 mobile cameras.Comment: Project Page - http://www.cs.cmu.edu/~aayushb/Open4D
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