3,991 research outputs found
Polynomial time algorithms for multicast network code construction
The famous max-flow min-cut theorem states that a source node s can send information through a network (V, E) to a sink node t at a rate determined by the min-cut separating s and t. Recently, it has been shown that this rate can also be achieved for multicasting to several sinks provided that the intermediate nodes are allowed to re-encode the information they receive. We demonstrate examples of networks where the achievable rates obtained by coding at intermediate nodes are arbitrarily larger than if coding is not allowed. We give deterministic polynomial time algorithms and even faster randomized algorithms for designing linear codes for directed acyclic graphs with edges of unit capacity. We extend these algorithms to integer capacities and to codes that are tolerant to edge failures
Network Coding for Multi-Resolution Multicast
Multi-resolution codes enable multicast at different rates to different
receivers, a setup that is often desirable for graphics or video streaming. We
propose a simple, distributed, two-stage message passing algorithm to generate
network codes for single-source multicast of multi-resolution codes. The goal
of this "pushback algorithm" is to maximize the total rate achieved by all
receivers, while guaranteeing decodability of the base layer at each receiver.
By conducting pushback and code generation stages, this algorithm takes
advantage of inter-layer as well as intra-layer coding. Numerical simulations
show that in terms of total rate achieved, the pushback algorithm outperforms
routing and intra-layer coding schemes, even with codeword sizes as small as 10
bits. In addition, the performance gap widens as the number of receivers and
the number of nodes in the network increases. We also observe that naiive
inter-layer coding schemes may perform worse than intra-layer schemes under
certain network conditions.Comment: 9 pages, 16 figures, submitted to IEEE INFOCOM 201
Multiple-Tree Push-based Overlay Streaming
Multiple-Tree Overlay Streaming has attracted a great amount of attention
from researchers in the past years. Multiple-tree streaming is a promising
alternative to single-tree streaming in terms of node dynamics and load
balancing, among others, which in turn addresses the perceived video quality by
the streaming user on node dynamics or when heterogeneous nodes join the
network. This article presents a comprehensive survey of the different
aproaches and techniques used in this research area. In this paper we identify
node-disjointness as the property most approaches aim to achieve. We also
present an alternative technique which does not try to achieve this but does
local optimizations aiming global optimizations. Thus, we identify this
property as not being absolute necessary for creating robust and heterogeneous
multi-tree overlays. We identify two main design goals: robustness and support
for heterogeneity, and classify existing approaches into these categories as
their main focus
Minimum cost mirror sites using network coding: Replication vs. coding at the source nodes
Content distribution over networks is often achieved by using mirror sites
that hold copies of files or portions thereof to avoid congestion and delay
issues arising from excessive demands to a single location. Accordingly, there
are distributed storage solutions that divide the file into pieces and place
copies of the pieces (replication) or coded versions of the pieces (coding) at
multiple source nodes. We consider a network which uses network coding for
multicasting the file. There is a set of source nodes that contains either
subsets or coded versions of the pieces of the file. The cost of a given
storage solution is defined as the sum of the storage cost and the cost of the
flows required to support the multicast. Our interest is in finding the storage
capacities and flows at minimum combined cost. We formulate the corresponding
optimization problems by using the theory of information measures. In
particular, we show that when there are two source nodes, there is no loss in
considering subset sources. For three source nodes, we derive a tight upper
bound on the cost gap between the coded and uncoded cases. We also present
algorithms for determining the content of the source nodes.Comment: IEEE Trans. on Information Theory (to appear), 201
On robust network coding subgraph construction under uncertainty
We consider the problem of network coding subgraph
construction in networks where there is uncertainty about
link loss rates. For a given set of scenarios specified by an uncertainty
set of link loss rates, we provide a robust optimization-based
formulation to construct a single subgraph that would work
relatively well across all scenarios. We show that this problem
is coNP-hard in general for both objectives: minimizing cost
of subgraph construction and maximizing throughput given a
cost constraint. To solve the problem tractably, we approximate
the problem by introducing path constraints, which results
in polynomial time-solvable solution in terms of the problem
size. The simulation results show that the robust optimization
solution is better and more stable than the deterministic solution
in terms of worst-case performance. From these results, we
compare the tractability of robust network design problems with
different uncertain network components and different problem
formulations
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