2,059 research outputs found
Learning Human Pose Estimation Features with Convolutional Networks
This paper introduces a new architecture for human pose estimation using a
multi- layer convolutional network architecture and a modified learning
technique that learns low-level features and higher-level weak spatial models.
Unconstrained human pose estimation is one of the hardest problems in computer
vision, and our new architecture and learning schema shows significant
improvement over the current state-of-the-art results. The main contribution of
this paper is showing, for the first time, that a specific variation of deep
learning is able to outperform all existing traditional architectures on this
task. The paper also discusses several lessons learned while researching
alternatives, most notably, that it is possible to learn strong low-level
feature detectors on features that might even just cover a few pixels in the
image. Higher-level spatial models improve somewhat the overall result, but to
a much lesser extent then expected. Many researchers previously argued that the
kinematic structure and top-down information is crucial for this domain, but
with our purely bottom up, and weak spatial model, we could improve other more
complicated architectures that currently produce the best results. This mirrors
what many other researchers, like those in the speech recognition, object
recognition, and other domains have experienced
Parsing Occluded People by Flexible Compositions
This paper presents an approach to parsing humans when there is significant
occlusion. We model humans using a graphical model which has a tree structure
building on recent work [32, 6] and exploit the connectivity prior that, even
in presence of occlusion, the visible nodes form a connected subtree of the
graphical model. We call each connected subtree a flexible composition of
object parts. This involves a novel method for learning occlusion cues. During
inference we need to search over a mixture of different flexible models. By
exploiting part sharing, we show that this inference can be done extremely
efficiently requiring only twice as many computations as searching for the
entire object (i.e., not modeling occlusion). We evaluate our model on the
standard benchmarked "We Are Family" Stickmen dataset and obtain significant
performance improvements over the best alternative algorithms.Comment: CVPR 15 Camera Read
Articulated Clinician Detection Using 3D Pictorial Structures on RGB-D Data
Reliable human pose estimation (HPE) is essential to many clinical
applications, such as surgical workflow analysis, radiation safety monitoring
and human-robot cooperation. Proposed methods for the operating room (OR) rely
either on foreground estimation using a multi-camera system, which is a
challenge in real ORs due to color similarities and frequent illumination
changes, or on wearable sensors or markers, which are invasive and therefore
difficult to introduce in the room. Instead, we propose a novel approach based
on Pictorial Structures (PS) and on RGB-D data, which can be easily deployed in
real ORs. We extend the PS framework in two ways. First, we build robust and
discriminative part detectors using both color and depth images. We also
present a novel descriptor for depth images, called histogram of depth
differences (HDD). Second, we extend PS to 3D by proposing 3D pairwise
constraints and a new method that makes exact inference tractable. Our approach
is evaluated for pose estimation and clinician detection on a challenging RGB-D
dataset recorded in a busy operating room during live surgeries. We conduct
series of experiments to study the different part detectors in conjunction with
the various 2D or 3D pairwise constraints. Our comparisons demonstrate that 3D
PS with RGB-D part detectors significantly improves the results in a visually
challenging operating environment.Comment: The supplementary video is available at https://youtu.be/iabbGSqRSg
Geometrical-based approach for robust human image detection
In recent years, object detection and classification has been gaining more attention, thus, there are several human object detection algorithms being used to locate and recognize human objects in images. The research of image processing and analyzing based on human shape is one of the hot topic due to the wide applicability in real applications. In this paper, we present a new object classification approach. The new approach will use a simple and robust geometrical model to classify the detected object as human or non-human in the images. In the proposed approach, the object is detected. Then the detected object under different conditions can be accurately classified (i.e. human, non-human) by combining the features that are extracted from the upper portion of the contour and the proposed geometrical model parameters. A software-based simulation using Matlab was performed using INRIA dataset and the obtained results are validated by comparing with five state-of-art approaches in literature and some of the machine learning approaches such as artificial neural networks (ANN), support vector machine (SVM), and random forest (RF). The experimental results show that the proposed object classification approach is efficient and achieved a comparable accuracy to other machine learning approaches and other state-of-art approaches.
Keywords: Human classification, Geometrical model, INRIA, Machine learning, SVM, ANN, Random forest
Computationally efficient deformable 3D object tracking with a monocular RGB camera
182 p.Monocular RGB cameras are present in most scopes and devices, including embedded environments like robots, cars and home automation. Most of these environments have in common a significant presence of human operators with whom the system has to interact. This context provides the motivation to use the captured monocular images to improve the understanding of the operator and the surrounding scene for more accurate results and applications.However, monocular images do not have depth information, which is a crucial element in understanding the 3D scene correctly. Estimating the three-dimensional information of an object in the scene using a single two-dimensional image is already a challenge. The challenge grows if the object is deformable (e.g., a human body or a human face) and there is a need to track its movements and interactions in the scene.Several methods attempt to solve this task, including modern regression methods based on Deep NeuralNetworks. However, despite the great results, most are computationally demanding and therefore unsuitable for several environments. Computational efficiency is a critical feature for computationally constrained setups like embedded or onboard systems present in robotics and automotive applications, among others.This study proposes computationally efficient methodologies to reconstruct and track three-dimensional deformable objects, such as human faces and human bodies, using a single monocular RGB camera. To model the deformability of faces and bodies, it considers two types of deformations: non-rigid deformations for face tracking, and rigid multi-body deformations for body pose tracking. Furthermore, it studies their performance on computationally restricted devices like smartphones and onboard systems used in the automotive industry. The information extracted from such devices gives valuable insight into human behaviour a crucial element in improving human-machine interaction.We tested the proposed approaches in different challenging application fields like onboard driver monitoring systems, human behaviour analysis from monocular videos, and human face tracking on embedded devices
Anchor Loss: Modulating Loss Scale Based on Prediction Difficulty
We propose a novel loss function that dynamically re-scales the cross entropy based on prediction difficulty regarding a sample. Deep neural network architectures in image classification tasks struggle to disambiguate visually similar objects. Likewise, in human pose estimation symmetric body parts often confuse the network with assigning indiscriminative scores to them. This is due to the output prediction, in which only the highest confidence label is selected without taking into consideration a measure of uncertainty. In this work, we define the prediction difficulty as a relative property coming from the confidence score gap between positive and negative labels. More precisely, the proposed loss function penalizes the network to avoid the score of a false prediction being significant. To demonstrate the efficacy of our loss function, we evaluate it on two different domains: image classification and human pose estimation. We find improvements in both applications by achieving higher accuracy compared to the baseline methods
Computationally efficient deformable 3D object tracking with a monocular RGB camera
182 p.Monocular RGB cameras are present in most scopes and devices, including embedded environments like robots, cars and home automation. Most of these environments have in common a significant presence of human operators with whom the system has to interact. This context provides the motivation to use the captured monocular images to improve the understanding of the operator and the surrounding scene for more accurate results and applications.However, monocular images do not have depth information, which is a crucial element in understanding the 3D scene correctly. Estimating the three-dimensional information of an object in the scene using a single two-dimensional image is already a challenge. The challenge grows if the object is deformable (e.g., a human body or a human face) and there is a need to track its movements and interactions in the scene.Several methods attempt to solve this task, including modern regression methods based on Deep NeuralNetworks. However, despite the great results, most are computationally demanding and therefore unsuitable for several environments. Computational efficiency is a critical feature for computationally constrained setups like embedded or onboard systems present in robotics and automotive applications, among others.This study proposes computationally efficient methodologies to reconstruct and track three-dimensional deformable objects, such as human faces and human bodies, using a single monocular RGB camera. To model the deformability of faces and bodies, it considers two types of deformations: non-rigid deformations for face tracking, and rigid multi-body deformations for body pose tracking. Furthermore, it studies their performance on computationally restricted devices like smartphones and onboard systems used in the automotive industry. The information extracted from such devices gives valuable insight into human behaviour a crucial element in improving human-machine interaction.We tested the proposed approaches in different challenging application fields like onboard driver monitoring systems, human behaviour analysis from monocular videos, and human face tracking on embedded devices
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