1,674 research outputs found
Learning for a robot:deep reinforcement learning, imitation learning, transfer learning
Dexterous manipulation of the robot is an important part of realizing intelligence, but manipulators can only perform simple tasks such as sorting and packing in a structured environment. In view of the existing problem, this paper presents a state-of-the-art survey on an intelligent robot with the capability of autonomous deciding and learning. The paper first reviews the main achievements and research of the robot, which were mainly based on the breakthrough of automatic control and hardware in mechanics. With the evolution of artificial intelligence, many pieces of research have made further progresses in adaptive and robust control. The survey reveals that the latest research in deep learning and reinforcement learning has paved the way for highly complex tasks to be performed by robots. Furthermore, deep reinforcement learning, imitation learning, and transfer learning in robot control are discussed in detail. Finally, major achievements based on these methods are summarized and analyzed thoroughly, and future research challenges are proposed
NICOL: A Neuro-inspired Collaborative Semi-humanoid Robot that Bridges Social Interaction and Reliable Manipulation
Robotic platforms that can efficiently collaborate with humans in physical
tasks constitute a major goal in robotics. However, many existing robotic
platforms are either designed for social interaction or industrial object
manipulation tasks. The design of collaborative robots seldom emphasizes both
their social interaction and physical collaboration abilities. To bridge this
gap, we present the novel semi-humanoid NICOL, the Neuro-Inspired COLlaborator.
NICOL is a large, newly designed, scaled-up version of its well-evaluated
predecessor, the Neuro-Inspired COmpanion (NICO). NICOL adopts NICO's head and
facial expression display and extends its manipulation abilities in terms of
precision, object size, and workspace size. Our contribution in this paper is
twofold -- firstly, we introduce the design concept for NICOL, and secondly, we
provide an evaluation of NICOL's manipulation abilities by presenting a novel
extension for an end-to-end hybrid neuro-genetic visuomotor learning approach
adapted to NICOL's more complex kinematics. We show that the approach
outperforms the state-of-the-art Inverse Kinematics (IK) solvers KDL, TRACK-IK
and BIO-IK. Overall, this article presents for the first time the humanoid
robot NICOL, and contributes to the integration of social robotics and neural
visuomotor learning for humanoid robots
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Real-time robotic tasks for cyber-physical avatars
Although modern robots can perform complex tasks using sophisticated algorithms that are specialized to a particular task and environment, creating robots capable of completing tasks in unstructured environments without human guidance (e.g., through teleoperation) remains a challenge. In this research, we present a framework to meet this challenge for a "cyberphysical avatar," which is defined to be a semi-autonomous robotic system that adjusts to an unstructured environment and performs physical tasks subject to critical timing constraints while under human supervision. This thesis first realizes a cyberphysical avatar that integrates three key technologies: (1) whole body-compliant control, (2) skill acquisition from machine learning (neuroevolution methods and deep learning), and (3) vision-based control through visual servoing. Body-compliant control is essential for operator safety because avatars perform cooperative tasks in close proximity to humans; machine learning enables "programming" avatars such that they can be used by non-experts for a large array of tasks, some unforeseen, in an unstructured environment; the visual servoing technique is indispensable for facilitating feedback control in human avatar interaction. This thesis proposes and demonstrates a systematically incremental approach to automating robotic tasks by decomposing a non-trivial task into stages, each of which may be automated by integrating the aforementioned techniques. We design and implement the controllers for two semi-autonomous robots that integrate three key techniques for grasping and pick-and-place tasks. While a general theory is beyond reach, we present a study on the tradeoffs between three design metrics for robotic task systems: (1) the amount of training effort for the robots to perform the task, (2) the time available to complete the task when the command is given, and (3) the quality of the result of the performed task. The tradeoff study in this design space uses the imprecise computation model as a framework to evaluate specific types of tasks: (1) grasping an unknown object and (2) placing the object in a target position. We demonstrate the generality of our integration methodology by applying it to two different robots, Dreamer and Hoppy. Our approach is evaluated by the performance of the robots in trading off between task completion time, training time and task completion success rate, in an environment similar to those in the recent Amazon Picking Challenge.Computer Science
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