3,890 research outputs found

    Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges

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    Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users' willingness to submit up-to-date and accurate information, it is paramount to effectively incentivize users' active and reliable participation. In this paper, we survey existing literature on incentive mechanisms for participatory sensing systems. In particular, we present a taxonomy of existing incentive mechanisms for participatory sensing systems, which are subsequently discussed in depth by comparing and contrasting different approaches. Finally, we discuss an agenda of open research challenges in incentivizing users in participatory sensing.Comment: Updated version, 4/25/201

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    Behavior-Based online Incentive Mechanism for Crowd Sensing with Budget Constraints

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    Crowd sensing is a new paradigm which leverages the ubiquity of sensor-equipped mobile devices to collect data. To achieve good quality for crowd sensing, incentive mechanisms are indispensable to attract more participants. Most of existing mechanisms focus on the expected utility prior to sensing, ignoring the risk of low quality solution and privacy leakage. Traditional incentive mechanisms such as the Vickrey-Clarke-Groves (VCG) mechanism and its variants are not applicable here. In this paper, to address these challenges, we propose a behavior based incentive mechanism for crowd sensing applications with budget constraints by applying sequential all-pay auctions in mobile social networks (MSNs), not only to consider the effects of extensive user participation, but also to maximize high quality of the context based sensing content submission for crowd sensing platform under the budget constraints, where users arrive in a sequential order. Through an extensive simulation, results indicate that incentive mechanisms in our proposed framework outperform the best existing solution

    SACRM: Social Aware Crowdsourcing with Reputation Management in Mobile Sensing

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    Mobile sensing has become a promising paradigm for mobile users to obtain information by task crowdsourcing. However, due to the social preferences of mobile users, the quality of sensing reports may be impacted by the underlying social attributes and selfishness of individuals. Therefore, it is crucial to consider the social impacts and trustworthiness of mobile users when selecting task participants in mobile sensing. In this paper, we propose a Social Aware Crowdsourcing with Reputation Management (SACRM) scheme to select the well-suited participants and allocate the task rewards in mobile sensing. Specifically, we consider the social attributes, task delay and reputation in crowdsourcing and propose a participant selection scheme to choose the well-suited participants for the sensing task under a fixed task budget. A report assessment and rewarding scheme is also introduced to measure the quality of the sensing reports and allocate the task rewards based the assessed report quality. In addition, we develop a reputation management scheme to evaluate the trustworthiness and cost performance ratio of mobile users for participant selection. Theoretical analysis and extensive simulations demonstrate that SACRM can efficiently improve the crowdsourcing utility and effectively stimulate the participants to improve the quality of their sensing reports

    PS-Sim: A Framework for Scalable Simulation of Participatory Sensing Data

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    Emergence of smartphone and the participatory sensing (PS) paradigm have paved the way for a new variant of pervasive computing. In PS, human user performs sensing tasks and generates notifications, typically in lieu of incentives. These notifications are real-time, large-volume, and multi-modal, which are eventually fused by the PS platform to generate a summary. One major limitation with PS is the sparsity of notifications owing to lack of active participation, thus inhibiting large scale real-life experiments for the research community. On the flip side, research community always needs ground truth to validate the efficacy of the proposed models and algorithms. Most of the PS applications involve human mobility and report generation following sensing of any event of interest in the adjacent environment. This work is an attempt to study and empirically model human participation behavior and event occurrence distributions through development of a location-sensitive data simulation framework, called PS-Sim. From extensive experiments it has been observed that the synthetic data generated by PS-Sim replicates real participation and event occurrence behaviors in PS applications, which may be considered for validation purpose in absence of the groundtruth. As a proof-of-concept, we have used real-life dataset from a vehicular traffic management application to train the models in PS-Sim and cross-validated the simulated data with other parts of the same dataset.Comment: Published and Appeared in Proceedings of IEEE International Conference on Smart Computing (SMARTCOMP-2018

    Practical Location Validation in Participatory Sensing Through Mobile WiFi Hotspots

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    The reliability of information in participatory sensing (PS) systems largely depends on the accuracy of the location of the participating users. However, existing PS applications are not able to efficiently validate the position of users in large-scale outdoor environments. In this paper, we present an efficient and scalable Location Validation System (LVS) to secure PS systems from location-spoofing attacks. In particular, the user location is verified with the help of mobile WiFi hot spots (MHSs), which are users activating the WiFi hotspot capability of their smartphones and accepting connections from nearby users, thereby validating their position inside the sensing area. The system also comprises a novel verification technique called Chains of Sight, which tackles collusion-based attacks effectively. LVS also includes a reputation-based algorithm that rules out sensing reports of location-spoofing users. The feasibility and efficiency of the WiFi-based approach of LVS is demonstrated by a set of indoor and outdoor experiments conducted using off-the-shelf smartphones, while the energy-efficiency of LVS is demonstrated by experiments using the Power Monitor energy tool. Finally, the security properties of LVS are analyzed by simulation experiments. Results indicate that the proposed LVS system is energy-efficient, applicable to most of the practical PS scenarios, and efficiently secures existing PS systems from location-spoofing attacks.Comment: IEEE TrustCom 2018, New York City, NY, US

    General Privacy-Preserving Verifiable Incentive Mechanism for Crowdsourcing Markets

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    In crowdsourcing markets, there are two different type jobs, i.e. homogeneous jobs and heterogeneous jobs, which need to be allocated to workers. Incentive mechanisms are essential to attract extensive user participating for achieving good service quality, especially under a given budget constraint condition. To this end, recently, Singer et al. propose a novel class of auction mechanisms for determining near-optimal prices of tasks for crowdsourcing markets constrained by the given budget. Their mechanisms are very useful to motivate extensive user to truthfully participate in crowdsourcing markets. Although they are so important, there still exist many security and privacy challenges in real-life environments. In this paper, we present a general privacy-preserving verifiable incentive mechanism for crowdsourcing markets with the budget constraint, not only to exploit how to protect the bids and assignments' privacy, and the chosen winners' privacy in crowdsourcing markets with homogeneous jobs and heterogeneous jobs and identity privacy from users, but also to make the verifiable payment between the platform and users for crowdsourcing applications. Results show that our general privacy-preserving verifiable incentive mechanisms achieve the same results as the generic one without privacy preservation.Comment: This paper has been withdrawn by the author due to a crucial sign error in equation 1 and Figure

    Target Tracking via Crowdsourcing: A Mechanism Design Approach

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    In this paper, we propose a crowdsourcing based framework for myopic target tracking by designing an incentive-compatible mechanism based optimal auction in a wireless sensor network (WSN) containing sensors that are selfish and profit-motivated. For typical WSNs which have limited bandwidth, the fusion center (FC) has to distribute the total number of bits that can be transmitted from the sensors to the FC among the sensors. To accomplish the task, the FC conducts an auction by soliciting bids from the selfish sensors, which reflect how much they value their energy cost. Furthermore, the rationality and truthfulness of the sensors are guaranteed in our model. The final problem is formulated as a multiple-choice knapsack problem (MCKP), which is solved by the dynamic programming method in pseudo-polynomial time. Simulation results show the effectiveness of our proposed approach in terms of both the tracking performance and lifetime of the sensor network.Comment: 13 pages, 11 figures, IEEE Signal Processing Transactio

    Unsupervised Online Bayesian Autonomic Happy Internet-of-Things Management

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    In Happy IoT, the revenue of service providers synchronizes to the unobservable and dynamic usage-contexts (e.g. emotion, environmental information, etc.) of Smart-device users. Hence, the usage-context-estimation from the unreliable Smart-device sensed data is justified as an unsupervised and non-linear optimization problem. Accordingly, Autonomic Happy IoT Management is aimed at attracting initial user-groups based on the common interests (i.e. recruitment ), then uncovering their latent usage-contexts from unreliable sensed data (i.e. revenue-renewal ) and synchronizing to usage-context dynamics (i.e. stochastic monetization). In this context, we have proposed an unsupervised online Bayesian mechanism, namely Whiz (Greek word, meaning Smart), in which, (a) once latent user-groups are initialized (i.e measurement model ), (b) usage-context is iteratively estimated from the unreliable sensed data (i.e. learning model ), (c) followed by online filtering of Bayesian knowledge about usage-context (i.e. filtering model ). Finally, we have proposed an Expectation Maximization (EM)-based iterative algorithm Whiz, which facilitates Happy IoT by solving (a) recruitment, (b) revenue-renewal and (c) stochastic- monetization problems with (a) measurement, (b) learning, and (c) filtering models, respectively

    Maximizing Clearance Rate of Reputation-aware Auctions in Mobile Crowdsensing

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    Auctions have been employed as an effective framework for the management and the assignment of tasks in mobile crowdsensing (MCS). In auctions terminology, the clearance rate (CR) refers to the percentage of items that are sold over the duration of the auction. This research is concerned with maximizing the CR of reputation-aware (RA) auctions in centralized, participatory MCS systems. Recent techniques in the literature had focused on several challenges including untruthful bidding and malicious information that might be sent by the participants. Less attention has been given, though, to the number of completed tasks in such systems, even though it has a tangible impact on the satisfaction of service demanders. Towards the goal of maximizing CR in MCS systems, we propose two new formulations for the bidding procedure that is a part of the task allocation strategy. Simulations were carried out to evaluate the proposed methods and their impact on the user utility, under varying number of auctions, tasks, and participants. We demonstrate the effectiveness of the suggested methods through consistent and considerable increases (three times increase, in some cases) in the CR compared to the state-of-the-art.Comment: 7 pages, 9 figures, 3 tables, accepted to appear in CCNC 201
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