3,890 research outputs found
Incentive Mechanisms for Participatory Sensing: Survey and Research Challenges
Participatory sensing is a powerful paradigm which takes advantage of
smartphones to collect and analyze data beyond the scale of what was previously
possible. Given that participatory sensing systems rely completely on the
users' willingness to submit up-to-date and accurate information, it is
paramount to effectively incentivize users' active and reliable participation.
In this paper, we survey existing literature on incentive mechanisms for
participatory sensing systems. In particular, we present a taxonomy of existing
incentive mechanisms for participatory sensing systems, which are subsequently
discussed in depth by comparing and contrasting different approaches. Finally,
we discuss an agenda of open research challenges in incentivizing users in
participatory sensing.Comment: Updated version, 4/25/201
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
Behavior-Based online Incentive Mechanism for Crowd Sensing with Budget Constraints
Crowd sensing is a new paradigm which leverages the ubiquity of
sensor-equipped mobile devices to collect data. To achieve good quality for
crowd sensing, incentive mechanisms are indispensable to attract more
participants. Most of existing mechanisms focus on the expected utility prior
to sensing, ignoring the risk of low quality solution and privacy leakage.
Traditional incentive mechanisms such as the Vickrey-Clarke-Groves (VCG)
mechanism and its variants are not applicable here. In this paper, to address
these challenges, we propose a behavior based incentive mechanism for crowd
sensing applications with budget constraints by applying sequential all-pay
auctions in mobile social networks (MSNs), not only to consider the effects of
extensive user participation, but also to maximize high quality of the context
based sensing content submission for crowd sensing platform under the budget
constraints, where users arrive in a sequential order. Through an extensive
simulation, results indicate that incentive mechanisms in our proposed
framework outperform the best existing solution
SACRM: Social Aware Crowdsourcing with Reputation Management in Mobile Sensing
Mobile sensing has become a promising paradigm for mobile users to obtain
information by task crowdsourcing. However, due to the social preferences of
mobile users, the quality of sensing reports may be impacted by the underlying
social attributes and selfishness of individuals. Therefore, it is crucial to
consider the social impacts and trustworthiness of mobile users when selecting
task participants in mobile sensing. In this paper, we propose a Social Aware
Crowdsourcing with Reputation Management (SACRM) scheme to select the
well-suited participants and allocate the task rewards in mobile sensing.
Specifically, we consider the social attributes, task delay and reputation in
crowdsourcing and propose a participant selection scheme to choose the
well-suited participants for the sensing task under a fixed task budget. A
report assessment and rewarding scheme is also introduced to measure the
quality of the sensing reports and allocate the task rewards based the assessed
report quality. In addition, we develop a reputation management scheme to
evaluate the trustworthiness and cost performance ratio of mobile users for
participant selection. Theoretical analysis and extensive simulations
demonstrate that SACRM can efficiently improve the crowdsourcing utility and
effectively stimulate the participants to improve the quality of their sensing
reports
PS-Sim: A Framework for Scalable Simulation of Participatory Sensing Data
Emergence of smartphone and the participatory sensing (PS) paradigm have
paved the way for a new variant of pervasive computing. In PS, human user
performs sensing tasks and generates notifications, typically in lieu of
incentives. These notifications are real-time, large-volume, and multi-modal,
which are eventually fused by the PS platform to generate a summary. One major
limitation with PS is the sparsity of notifications owing to lack of active
participation, thus inhibiting large scale real-life experiments for the
research community. On the flip side, research community always needs ground
truth to validate the efficacy of the proposed models and algorithms. Most of
the PS applications involve human mobility and report generation following
sensing of any event of interest in the adjacent environment. This work is an
attempt to study and empirically model human participation behavior and event
occurrence distributions through development of a location-sensitive data
simulation framework, called PS-Sim. From extensive experiments it has been
observed that the synthetic data generated by PS-Sim replicates real
participation and event occurrence behaviors in PS applications, which may be
considered for validation purpose in absence of the groundtruth. As a
proof-of-concept, we have used real-life dataset from a vehicular traffic
management application to train the models in PS-Sim and cross-validated the
simulated data with other parts of the same dataset.Comment: Published and Appeared in Proceedings of IEEE International
Conference on Smart Computing (SMARTCOMP-2018
Practical Location Validation in Participatory Sensing Through Mobile WiFi Hotspots
The reliability of information in participatory sensing (PS) systems largely
depends on the accuracy of the location of the participating users. However,
existing PS applications are not able to efficiently validate the position of
users in large-scale outdoor environments. In this paper, we present an
efficient and scalable Location Validation System (LVS) to secure PS systems
from location-spoofing attacks. In particular, the user location is verified
with the help of mobile WiFi hot spots (MHSs), which are users activating the
WiFi hotspot capability of their smartphones and accepting connections from
nearby users, thereby validating their position inside the sensing area. The
system also comprises a novel verification technique called Chains of Sight,
which tackles collusion-based attacks effectively. LVS also includes a
reputation-based algorithm that rules out sensing reports of location-spoofing
users. The feasibility and efficiency of the WiFi-based approach of LVS is
demonstrated by a set of indoor and outdoor experiments conducted using
off-the-shelf smartphones, while the energy-efficiency of LVS is demonstrated
by experiments using the Power Monitor energy tool. Finally, the security
properties of LVS are analyzed by simulation experiments. Results indicate that
the proposed LVS system is energy-efficient, applicable to most of the
practical PS scenarios, and efficiently secures existing PS systems from
location-spoofing attacks.Comment: IEEE TrustCom 2018, New York City, NY, US
General Privacy-Preserving Verifiable Incentive Mechanism for Crowdsourcing Markets
In crowdsourcing markets, there are two different type jobs, i.e. homogeneous
jobs and heterogeneous jobs, which need to be allocated to workers. Incentive
mechanisms are essential to attract extensive user participating for achieving
good service quality, especially under a given budget constraint condition. To
this end, recently, Singer et al. propose a novel class of auction mechanisms
for determining near-optimal prices of tasks for crowdsourcing markets
constrained by the given budget. Their mechanisms are very useful to motivate
extensive user to truthfully participate in crowdsourcing markets. Although
they are so important, there still exist many security and privacy challenges
in real-life environments. In this paper, we present a general
privacy-preserving verifiable incentive mechanism for crowdsourcing markets
with the budget constraint, not only to exploit how to protect the bids and
assignments' privacy, and the chosen winners' privacy in crowdsourcing markets
with homogeneous jobs and heterogeneous jobs and identity privacy from users,
but also to make the verifiable payment between the platform and users for
crowdsourcing applications. Results show that our general privacy-preserving
verifiable incentive mechanisms achieve the same results as the generic one
without privacy preservation.Comment: This paper has been withdrawn by the author due to a crucial sign
error in equation 1 and Figure
Target Tracking via Crowdsourcing: A Mechanism Design Approach
In this paper, we propose a crowdsourcing based framework for myopic target
tracking by designing an incentive-compatible mechanism based optimal auction
in a wireless sensor network (WSN) containing sensors that are selfish and
profit-motivated. For typical WSNs which have limited bandwidth, the fusion
center (FC) has to distribute the total number of bits that can be transmitted
from the sensors to the FC among the sensors. To accomplish the task, the FC
conducts an auction by soliciting bids from the selfish sensors, which reflect
how much they value their energy cost. Furthermore, the rationality and
truthfulness of the sensors are guaranteed in our model. The final problem is
formulated as a multiple-choice knapsack problem (MCKP), which is solved by the
dynamic programming method in pseudo-polynomial time. Simulation results show
the effectiveness of our proposed approach in terms of both the tracking
performance and lifetime of the sensor network.Comment: 13 pages, 11 figures, IEEE Signal Processing Transactio
Unsupervised Online Bayesian Autonomic Happy Internet-of-Things Management
In Happy IoT, the revenue of service providers synchronizes to the
unobservable and dynamic usage-contexts (e.g. emotion, environmental
information, etc.) of Smart-device users. Hence, the usage-context-estimation
from the unreliable Smart-device sensed data is justified as an unsupervised
and non-linear optimization problem. Accordingly, Autonomic Happy IoT
Management is aimed at attracting initial user-groups based on the common
interests (i.e. recruitment ), then uncovering their latent usage-contexts from
unreliable sensed data (i.e. revenue-renewal ) and synchronizing to
usage-context dynamics (i.e. stochastic monetization). In this context, we have
proposed an unsupervised online Bayesian mechanism, namely Whiz (Greek word,
meaning Smart), in which, (a) once latent user-groups are initialized (i.e
measurement model ), (b) usage-context is iteratively estimated from the
unreliable sensed data (i.e. learning model ), (c) followed by online filtering
of Bayesian knowledge about usage-context (i.e. filtering model ). Finally, we
have proposed an Expectation Maximization (EM)-based iterative algorithm Whiz,
which facilitates Happy IoT by solving (a) recruitment, (b) revenue-renewal and
(c) stochastic- monetization problems with (a) measurement, (b) learning, and
(c) filtering models, respectively
Maximizing Clearance Rate of Reputation-aware Auctions in Mobile Crowdsensing
Auctions have been employed as an effective framework for the management and
the assignment of tasks in mobile crowdsensing (MCS). In auctions terminology,
the clearance rate (CR) refers to the percentage of items that are sold over
the duration of the auction. This research is concerned with maximizing the CR
of reputation-aware (RA) auctions in centralized, participatory MCS systems.
Recent techniques in the literature had focused on several challenges including
untruthful bidding and malicious information that might be sent by the
participants. Less attention has been given, though, to the number of completed
tasks in such systems, even though it has a tangible impact on the satisfaction
of service demanders. Towards the goal of maximizing CR in MCS systems, we
propose two new formulations for the bidding procedure that is a part of the
task allocation strategy. Simulations were carried out to evaluate the proposed
methods and their impact on the user utility, under varying number of auctions,
tasks, and participants. We demonstrate the effectiveness of the suggested
methods through consistent and considerable increases (three times increase, in
some cases) in the CR compared to the state-of-the-art.Comment: 7 pages, 9 figures, 3 tables, accepted to appear in CCNC 201
- …