3 research outputs found

    Towards Emulation-as-a-Service: Cloud Services for Versatile Digital Object Access

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    The changing world of IT services opens the chance to more tightly integrate digital long-term preservation into systems, both for commercial and end users. The emergence of cloud offerings re-centralizes services, and end users interact with them remotely through standardized (web-)client applications on their various devices. This offers the chance to use partially the same concepts and methods to access obsolete computer environments and allows for more sustainable business processes. In order to provide a large variety of user-friendly remote emulation services, especially in combination with authentic performance and user experience, a distributed system model and architecture is required, suitable to run as a cloud service, allowing for the specialization both of memory institutions and third party service providers.The shift of the usually non-trivial task of the emulation of obsolete software environments from the end user to specialized providers can help to simplify digital preservation and access strategies. Besides offering their users better access to their holdings, libraries and archives may gain new business opportunities to offer services to a third party, such as businesses requiring authentic reproduction of digital objects and processes for legal reasons. This paper discusses cloud concepts as the next logical step for accessing original digital material. Emulation-as-a-Service (EaaS) fills the gap between the successful demonstration of emulation strategies as a long term access strategy and it’s perceived availability and usability. EaaS can build upon the ground of research and prototypical implementations of previous projects, and reuse well established remote access technology.In this article we develop requirements and a system model, suitable for a distributed environment. We will discuss the building blocks of the core services as well as requirements regarding access management. Finally, we will try to present a business model and estimate costs to implement and run such a service. The implementations of EaaS will influence future preservation planning in memory institutions, as it shifts the focus on object access workflows

    Towards Emulation-as-a-Service: Cloud Services for Versatile Digital Object Access

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    Replicating Installed Application and Information Environments onto Emulated or Virtualized Hardware: Paper - iPRES 2011 - Singapore

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    Digital objects are often more complex than their common perception as individual files or small sets of files. Standard digital preservation methods can lose important parts of digital objects, or the context of digital objects. To deal with the different types of complex digital objects, and to cope with their special requirements, we propose applying emulation from a different perspective in order to preserve the whole original environment of single digital objects or groups of digital objects. Many of today's preservation scenarios would benefit from a change in our understanding of digital objects. Our understanding should be shifted up from the single digital files or small groups of files as they are commonly conceived of, to full computer systems. When this shift in perspective is undertaken two important outcomes result: 1. the subject of preservation includes a much richer level of context and 2. the tools available for preserving them are constricted. In this paper we describe a workflow to be used for replicating installed application environments that have the x86 architecture onto emulated or virtualized hardware, we discuss the potential for automating steps in the workflow and conclude by addressing some of the possible issues with this approach
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