1,934 research outputs found

    Adaptive Lock-Free Data Structures in Haskell: A General Method for Concurrent Implementation Swapping

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    A key part of implementing high-level languages is providing built-in and default data structures. Yet selecting good defaults is hard. A mutable data structure's workload is not known in advance, and it may shift over its lifetime - e.g., between read-heavy and write-heavy, or from heavy contention by multiple threads to single-threaded or low-frequency use. One idea is to switch implementations adaptively, but it is nontrivial to switch the implementation of a concurrent data structure at runtime. Performing the transition requires a concurrent snapshot of data structure contents, which normally demands special engineering in the data structure's design. However, in this paper we identify and formalize an relevant property of lock-free algorithms. Namely, lock-freedom is sufficient to guarantee that freezing memory locations in an arbitrary order will result in a valid snapshot. Several functional languages have data structures that freeze and thaw, transitioning between mutable and immutable, such as Haskell vectors and Clojure transients, but these enable only single-threaded writers. We generalize this approach to augment an arbitrary lock-free data structure with the ability to gradually freeze and optionally transition to a new representation. This augmentation doesn't require changing the algorithm or code for the data structure, only replacing its datatype for mutable references with a freezable variant. In this paper, we present an algorithm for lifting plain to adaptive data and prove that the resulting hybrid data structure is itself lock-free, linearizable, and simulates the original. We also perform an empirical case study in the context of heating up and cooling down concurrent maps.Comment: To be published in ACM SIGPLAN Haskell Symposium 201

    System Description for a Scalable, Fault-Tolerant, Distributed Garbage Collector

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    We describe an efficient and fault-tolerant algorithm for distributed cyclic garbage collection. The algorithm imposes few requirements on the local machines and allows for flexibility in the choice of local collector and distributed acyclic garbage collector to use with it. We have emphasized reducing the number and size of network messages without sacrificing the promptness of collection throughout the algorithm. Our proposed collector is a variant of back tracing to avoid extensive synchronization between machines. We have added an explicit forward tracing stage to the standard back tracing stage and designed a tuned heuristic to reduce the total amount of work done by the collector. Of particular note is the development of fault-tolerant cooperation between traces and a heuristic that aggressively reduces the set of suspect objects.Comment: 47 pages, LaTe

    Compilation of extended recursion in call-by-value functional languages

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    This paper formalizes and proves correct a compilation scheme for mutually-recursive definitions in call-by-value functional languages. This scheme supports a wider range of recursive definitions than previous methods. We formalize our technique as a translation scheme to a lambda-calculus featuring in-place update of memory blocks, and prove the translation to be correct.Comment: 62 pages, uses pi

    A co-locating fast file system for UNIX

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    Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.Includes bibliographical references (p. 53-54).by Constantine Sapuntzakis.M.Eng

    Generalized Points-to Graphs: A New Abstraction of Memory in the Presence of Pointers

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    Flow- and context-sensitive points-to analysis is difficult to scale; for top-down approaches, the problem centers on repeated analysis of the same procedure; for bottom-up approaches, the abstractions used to represent procedure summaries have not scaled while preserving precision. We propose a novel abstraction called the Generalized Points-to Graph (GPG) which views points-to relations as memory updates and generalizes them using the counts of indirection levels leaving the unknown pointees implicit. This allows us to construct GPGs as compact representations of bottom-up procedure summaries in terms of memory updates and control flow between them. Their compactness is ensured by the following optimizations: strength reduction reduces the indirection levels, redundancy elimination removes redundant memory updates and minimizes control flow (without over-approximating data dependence between memory updates), and call inlining enhances the opportunities of these optimizations. We devise novel operations and data flow analyses for these optimizations. Our quest for scalability of points-to analysis leads to the following insight: The real killer of scalability in program analysis is not the amount of data but the amount of control flow that it may be subjected to in search of precision. The effectiveness of GPGs lies in the fact that they discard as much control flow as possible without losing precision (i.e., by preserving data dependence without over-approximation). This is the reason why the GPGs are very small even for main procedures that contain the effect of the entire program. This allows our implementation to scale to 158kLoC for C programs

    Building Efficient Query Engines in a High-Level Language

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    Abstraction without regret refers to the vision of using high-level programming languages for systems development without experiencing a negative impact on performance. A database system designed according to this vision offers both increased productivity and high performance, instead of sacrificing the former for the latter as is the case with existing, monolithic implementations that are hard to maintain and extend. In this article, we realize this vision in the domain of analytical query processing. We present LegoBase, a query engine written in the high-level language Scala. The key technique to regain efficiency is to apply generative programming: LegoBase performs source-to-source compilation and optimizes the entire query engine by converting the high-level Scala code to specialized, low-level C code. We show how generative programming allows to easily implement a wide spectrum of optimizations, such as introducing data partitioning or switching from a row to a column data layout, which are difficult to achieve with existing low-level query compilers that handle only queries. We demonstrate that sufficiently powerful abstractions are essential for dealing with the complexity of the optimization effort, shielding developers from compiler internals and decoupling individual optimizations from each other. We evaluate our approach with the TPC-H benchmark and show that: (a) With all optimizations enabled, LegoBase significantly outperforms a commercial database and an existing query compiler. (b) Programmers need to provide just a few hundred lines of high-level code for implementing the optimizations, instead of complicated low-level code that is required by existing query compilation approaches. (c) The compilation overhead is low compared to the overall execution time, thus making our approach usable in practice for compiling query engines

    Abstracted navigational actions for improved hypermedia navigation and maintainance.

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    This paper discusses the MESH framework, which proposes a fully object-oriented approach to hypermedia. Object-oriented abstractions are not only applied to the conceptual data model, but also to the navigation paradigm. This results in the concept of context-based navigation, which reduces the end user's disorientation problem by means of dynamically generated, context-sensitive guided tours. Moreover, maintainability is greatly improved, as both nodes and links are defined as instances of abstract classes. I this way, single links and entire guided tours are anchored on type level as abstract navigational actions, which are independent of the actual link instances.Marketing; Data; Model;
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