2 research outputs found

    Feature Model-Guided Online Reinforcement Learning for Self-Adaptive Services

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    International audienceA self-adaptive service can maintain its QoS requirements in the presence of dynamic environment changes. To develop a self-adaptive service, service engineers have to create self-adaptation logic encoding when the service should execute which adaptation actions. However, developing self-adaptation logic may be difficult due to design time uncertainty ; e.g., anticipating all potential environment changes at design time is in most cases infeasible. Online reinforcement learning addresses design time uncertainty by learning suitable adaptation actions through interactions with the environment at runtime. To learn more about its environment, reinforcement learning has to select actions that were not selected before, which is known as exploration. How exploration happens has an impact on the performance of the learning process. We focus on two problems related to how a service's adaptation actions are explored: (1) Existing solutions randomly explore adaptation actions and thus may exhibit slow learning if there are many possible adaptation actions to choose from. (2) Existing solutions are unaware of service evolution, and thus may explore new adaptation actions introduced during such evolution rather late. We propose novel exploration strategies that use feature models (from software product line engineering) to guide exploration in the presence of many adaptation actions and in the presence of service evolution. Experimental results for a self-adaptive cloud management service indicate an average speed-up of the learning process of 58.8% in the presence of many adaptation actions, and of 61.3% in the presence of service evolution. The improved learning performance in turn led to an average QoS improvement of 7.8% and 23.7% respectively

    Reinforcement learning techniques for decentralized self-adaptive service assembly

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    This paper proposes a self-organizing fully decentralized solution for the service assembly problem, whose goal is to guarantee a good overall quality for the delivered services, ensuring at the same time fairness among the participating peers. The main features of our solution are: (i) the use of a gossip protocol to support decentralized information dissemination and decision making, and (ii) the use of a reinforcement learning approach to make each peer able to learn from its experience the service selection rule to be followed, thus overcoming the lack of global knowledge. Besides, we explicitly take into account load-dependent quality attributes, which lead to the definition of a service selection rule that drives the system away from overloading conditions that could adversely affect quality and fairness. Simulation experiments show that our solution self-adapts to occurring variations by quickly converging to viable assemblies maintaining the specified quality and fairness objectives
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