1,099 research outputs found
Preventing Distributed Denial-of-Service Attacks on the IMS Emergency Services Support through Adaptive Firewall Pinholing
Emergency services are vital services that Next Generation Networks (NGNs)
have to provide. As the IP Multimedia Subsystem (IMS) is in the heart of NGNs,
3GPP has carried the burden of specifying a standardized IMS-based emergency
services framework. Unfortunately, like any other IP-based standards, the
IMS-based emergency service framework is prone to Distributed Denial of Service
(DDoS) attacks. We propose in this work, a simple but efficient solution that
can prevent certain types of such attacks by creating firewall pinholes that
regular clients will surely be able to pass in contrast to the attackers
clients. Our solution was implemented, tested in an appropriate testbed, and
its efficiency was proven.Comment: 17 Pages, IJNGN Journa
Multimedia session continuity in the IP multimedia subsystem : investigation and testbed implementation
Includes bibliographical references (leaves 91-94).The advent of Internet Protocol (IP) based rich multimedia services and applications has seen rapid growth and adoption in recent years, with an equally increasing user base. Voice over IP (VoIP) and IP Television (IPTV) are key examples of services that are blurring the lines between traditional stove-pipe approach network infrastructures. In these, each service required a different network technology to be provisioned, and could only be accessed through a specific end user equipment (UE) technology. The move towards an all-IP core network infrastructure and the proliferation of multi-capability multi-interface user devices has spurred a convergence trend characterized by access to services and applications through any network, any device and anywhere
Interactive gaming application servicefor the UCT IMS network
Includes abstract.Includes bibliographical references (leaves 72-74).Interactive gaming is a major feature of social sectors. Until recently, interactive games have generally been restricted to solitary access networks. In other words, games have to be played on similar systems. The IP Multimedia Subsystem is designed to help with the convergence of different access networks by creating an all IP based network. In so doing, making it possible to have an interactive gaming application that conforms to all forms of access networks. As a result, the only significant requirements would be on the resources available by the access networks or the user terminals performance. This dissertation examines the concept of a gaming application which is accessible by all kinds of users
- …