6,839 research outputs found

    WordSup: Exploiting Word Annotations for Character based Text Detection

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    Imagery texts are usually organized as a hierarchy of several visual elements, i.e. characters, words, text lines and text blocks. Among these elements, character is the most basic one for various languages such as Western, Chinese, Japanese, mathematical expression and etc. It is natural and convenient to construct a common text detection engine based on character detectors. However, training character detectors requires a vast of location annotated characters, which are expensive to obtain. Actually, the existing real text datasets are mostly annotated in word or line level. To remedy this dilemma, we propose a weakly supervised framework that can utilize word annotations, either in tight quadrangles or the more loose bounding boxes, for character detector training. When applied in scene text detection, we are thus able to train a robust character detector by exploiting word annotations in the rich large-scale real scene text datasets, e.g. ICDAR15 and COCO-text. The character detector acts as a key role in the pipeline of our text detection engine. It achieves the state-of-the-art performance on several challenging scene text detection benchmarks. We also demonstrate the flexibility of our pipeline by various scenarios, including deformed text detection and math expression recognition.Comment: 2017 International Conference on Computer Visio

    Dense Associative Memory is Robust to Adversarial Inputs

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    Deep neural networks (DNN) trained in a supervised way suffer from two known problems. First, the minima of the objective function used in learning correspond to data points (also known as rubbish examples or fooling images) that lack semantic similarity with the training data. Second, a clean input can be changed by a small, and often imperceptible for human vision, perturbation, so that the resulting deformed input is misclassified by the network. These findings emphasize the differences between the ways DNN and humans classify patterns, and raise a question of designing learning algorithms that more accurately mimic human perception compared to the existing methods. Our paper examines these questions within the framework of Dense Associative Memory (DAM) models. These models are defined by the energy function, with higher order (higher than quadratic) interactions between the neurons. We show that in the limit when the power of the interaction vertex in the energy function is sufficiently large, these models have the following three properties. First, the minima of the objective function are free from rubbish images, so that each minimum is a semantically meaningful pattern. Second, artificial patterns poised precisely at the decision boundary look ambiguous to human subjects and share aspects of both classes that are separated by that decision boundary. Third, adversarial images constructed by models with small power of the interaction vertex, which are equivalent to DNN with rectified linear units (ReLU), fail to transfer to and fool the models with higher order interactions. This opens up a possibility to use higher order models for detecting and stopping malicious adversarial attacks. The presented results suggest that DAM with higher order energy functions are closer to human visual perception than DNN with ReLUs

    Heterogeneous Multi-task Learning for Human Pose Estimation with Deep Convolutional Neural Network

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    We propose an heterogeneous multi-task learning framework for human pose estimation from monocular image with deep convolutional neural network. In particular, we simultaneously learn a pose-joint regressor and a sliding-window body-part detector in a deep network architecture. We show that including the body-part detection task helps to regularize the network, directing it to converge to a good solution. We report competitive and state-of-art results on several data sets. We also empirically show that the learned neurons in the middle layer of our network are tuned to localized body parts
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