1,422 research outputs found

    Tactile Mapping and Localization from High-Resolution Tactile Imprints

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    This work studies the problem of shape reconstruction and object localization using a vision-based tactile sensor, GelSlim. The main contributions are the recovery of local shapes from contact, an approach to reconstruct the tactile shape of objects from tactile imprints, and an accurate method for object localization of previously reconstructed objects. The algorithms can be applied to a large variety of 3D objects and provide accurate tactile feedback for in-hand manipulation. Results show that by exploiting the dense tactile information we can reconstruct the shape of objects with high accuracy and do on-line object identification and localization, opening the door to reactive manipulation guided by tactile sensing. We provide videos and supplemental information in the project's website http://web.mit.edu/mcube/research/tactile_localization.html.Comment: ICRA 2019, 7 pages, 7 figures. Website: http://web.mit.edu/mcube/research/tactile_localization.html Video: https://youtu.be/uMkspjmDbq

    FingerSLAM: Closed-loop Unknown Object Localization and Reconstruction from Visuo-tactile Feedback

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    In this paper, we address the problem of using visuo-tactile feedback for 6-DoF localization and 3D reconstruction of unknown in-hand objects. We propose FingerSLAM, a closed-loop factor graph-based pose estimator that combines local tactile sensing at finger-tip and global vision sensing from a wrist-mount camera. FingerSLAM is constructed with two constituent pose estimators: a multi-pass refined tactile-based pose estimator that captures movements from detailed local textures, and a single-pass vision-based pose estimator that predicts from a global view of the object. We also design a loop closure mechanism that actively matches current vision and tactile images to previously stored key-frames to reduce accumulated error. FingerSLAM incorporates the two sensing modalities of tactile and vision, as well as the loop closure mechanism with a factor graph-based optimization framework. Such a framework produces an optimized pose estimation solution that is more accurate than the standalone estimators. The estimated poses are then used to reconstruct the shape of the unknown object incrementally by stitching the local point clouds recovered from tactile images. We train our system on real-world data collected with 20 objects. We demonstrate reliable visuo-tactile pose estimation and shape reconstruction through quantitative and qualitative real-world evaluations on 6 objects that are unseen during training.Comment: Submitted and accepted to 2023 IEEE International Conference on Robotics and Automation (ICRA 2023

    In-Hand Manipulation of Unknown Objects with Tactile Sensing for Insertion

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    In this paper, we present a method to manipulate unknown objects in-hand using tactile sensing without relying on a known object model. In many cases, vision-only approaches may not be feasible; for example, due to occlusion in cluttered spaces. We address this limitation by introducing a method to reorient unknown objects using tactile sensing. It incrementally builds a probabilistic estimate of the object shape and pose during task-driven manipulation. Our approach uses Bayesian optimization to balance exploration of the global object shape with efficient task completion. To demonstrate the effectiveness of our method, we apply it to a simulated Tactile-Enabled Roller Grasper, a gripper that rolls objects in hand while collecting tactile data. We evaluate our method on an insertion task with randomly generated objects and find that it reliably reorients objects while significantly reducing the exploration time

    Shapes reconstruction from robot tactile sensing

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    Shapes reconstruction bridges real objects and their computer models. Most of the shape reconstruction techniques were derived for computer vision applications. A very important sense of human, tactile sensing can be applied to acquire shape information about 2D and 3D objects. Nevertheless, tactile data usually has a lot of noise. In this thesis, I present an applicable scheme that acquires shape data using a simple joystick sensor and then reconstructs 2D shapes and 3D patches. The 2D shapes are tracked by an Adept Cobra robot and represented as polynomial functions determined by the 3L fitting algorithm. The 3D shapes are composed of multiple patches, each of which is described by a polynomial function generated by least-square fitting. Experiments have been carried out with the robot. A display environment for 3D objects has also been developed

    Shape-independent hardness estimation using deep learning and a GelSight tactile sensor

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    Hardness is among the most important attributes of an object that humans learn about through touch. However, approaches for robots to estimate hardness are limited, due to the lack of information provided by current tactile sensors. In this work, we address these limitations by introducing a novel method for hardness estimation, based on the GelSight tactile sensor, and the method does not require accurate control of contact conditions or the shape of objects. A GelSight has a soft contact interface, and provides high resolution tactile images of contact geometry, as well as contact force and slip conditions. In this paper, we try to use the sensor to measure hardness of objects with multiple shapes, under a loosely controlled contact condition. The contact is made manually or by a robot hand, while the force and trajectory are unknown and uneven. We analyze the data using a deep constitutional (and recurrent) neural network. Experiments show that the neural net model can estimate the hardness of objects with different shapes and hardness ranging from 8 to 87 in Shore 00 scale

    Soft, Round, High Resolution Tactile Fingertip Sensors for Dexterous Robotic Manipulation

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    High resolution tactile sensors are often bulky and have shape profiles that make them awkward for use in manipulation. This becomes important when using such sensors as fingertips for dexterous multi-fingered hands, where boxy or planar fingertips limit the available set of smooth manipulation strategies. High resolution optical based sensors such as GelSight have until now been constrained to relatively flat geometries due to constraints on illumination geometry.Here, we show how to construct a rounded fingertip that utilizes a form of light piping for directional illumination. Our sensors can replace the standard rounded fingertips of the Allegro hand.They can capture high resolution maps of the contact surfaces,and can be used to support various dexterous manipulation tasks

    Determining object geometry with compliance and simple sensors

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