38,361 research outputs found

    Motion in place: a case study of archaeological reconstruction using motion capture

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    Human movement constitutes a fundamental part of the archaeological process, and of any interpretationof a site’s usage; yet there has to date been little or no consideration of how movement observed (incontemporary situations) and inferred (in archaeological reconstruction) can be documented. This paper reports on the Motion in Place Platform project, which seeks to use motion capture hardware and data totest human responses to Virtual Reality (VR) environments and their real-world equivalents using round houses of the Southern British Iron Age which have been both modelled in 3D and reconstructed in the present day as a case study. This allows us to frame questions about the assumptions which are implicitlyhardwired into VR presentations of archaeology and cultural heritage in new ways. In the future, this will lead to new insights into how VR models can be constructed, used and transmitted

    Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects

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    In this paper we introduce Co-Fusion, a dense SLAM system that takes a live stream of RGB-D images as input and segments the scene into different objects (using either motion or semantic cues) while simultaneously tracking and reconstructing their 3D shape in real time. We use a multiple model fitting approach where each object can move independently from the background and still be effectively tracked and its shape fused over time using only the information from pixels associated with that object label. Previous attempts to deal with dynamic scenes have typically considered moving regions as outliers, and consequently do not model their shape or track their motion over time. In contrast, we enable the robot to maintain 3D models for each of the segmented objects and to improve them over time through fusion. As a result, our system can enable a robot to maintain a scene description at the object level which has the potential to allow interactions with its working environment; even in the case of dynamic scenes.Comment: International Conference on Robotics and Automation (ICRA) 2017, http://visual.cs.ucl.ac.uk/pubs/cofusion, https://github.com/martinruenz/co-fusio

    A statistical analysis of multiple temperature proxies: Are reconstructions of surface temperatures over the last 1000 years reliable?

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    Predicting historic temperatures based on tree rings, ice cores, and other natural proxies is a difficult endeavor. The relationship between proxies and temperature is weak and the number of proxies is far larger than the number of target data points. Furthermore, the data contain complex spatial and temporal dependence structures which are not easily captured with simple models. In this paper, we assess the reliability of such reconstructions and their statistical significance against various null models. We find that the proxies do not predict temperature significantly better than random series generated independently of temperature. Furthermore, various model specifications that perform similarly at predicting temperature produce extremely different historical backcasts. Finally, the proxies seem unable to forecast the high levels of and sharp run-up in temperature in the 1990s either in-sample or from contiguous holdout blocks, thus casting doubt on their ability to predict such phenomena if in fact they occurred several hundred years ago. We propose our own reconstruction of Northern Hemisphere average annual land temperature over the last millennium, assess its reliability, and compare it to those from the climate science literature. Our model provides a similar reconstruction but has much wider standard errors, reflecting the weak signal and large uncertainty encountered in this setting.Comment: Published in at http://dx.doi.org/10.1214/10-AOAS398 the Annals of Applied Statistics (http://www.imstat.org/aoas/) by the Institute of Mathematical Statistics (http://www.imstat.org
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