929 research outputs found

    The Mechanics of Embodiment: A Dialogue on Embodiment and Computational Modeling

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    Embodied theories are increasingly challenging traditional views of cognition by arguing that conceptual representations that constitute our knowledge are grounded in sensory and motor experiences, and processed at this sensorimotor level, rather than being represented and processed abstractly in an amodal conceptual system. Given the established empirical foundation, and the relatively underspecified theories to date, many researchers are extremely interested in embodied cognition but are clamouring for more mechanistic implementations. What is needed at this stage is a push toward explicit computational models that implement sensory-motor grounding as intrinsic to cognitive processes. In this article, six authors from varying backgrounds and approaches address issues concerning the construction of embodied computational models, and illustrate what they view as the critical current and next steps toward mechanistic theories of embodiment. The first part has the form of a dialogue between two fictional characters: Ernest, the ïżœexperimenterïżœ, and Mary, the ïżœcomputational modellerïżœ. The dialogue consists of an interactive sequence of questions, requests for clarification, challenges, and (tentative) answers, and touches the most important aspects of grounded theories that should inform computational modeling and, conversely, the impact that computational modeling could have on embodied theories. The second part of the article discusses the most important open challenges for embodied computational modelling

    From Biological to Synthetic Neurorobotics Approaches to Understanding the Structure Essential to Consciousness (Part 3)

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    This third paper locates the synthetic neurorobotics research reviewed in the second paper in terms of themes introduced in the first paper. It begins with biological non-reductionism as understood by Searle. It emphasizes the role of synthetic neurorobotics studies in accessing the dynamic structure essential to consciousness with a focus on system criticality and self, develops a distinction between simulated and formal consciousness based on this emphasis, reviews Tani and colleagues' work in light of this distinction, and ends by forecasting the increasing importance of synthetic neurorobotics studies for cognitive science and philosophy of mind going forward, finally in regards to most- and myth-consciousness

    Learning cognitive maps: Finding useful structure in an uncertain world

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    In this chapter we will describe the central mechanisms that influence how people learn about large-scale space. We will focus particularly on how these mechanisms enable people to effectively cope with both the uncertainty inherent in a constantly changing world and also with the high information content of natural environments. The major lessons are that humans get by with a less is more approach to building structure, and that they are able to quickly adapt to environmental changes thanks to a range of general purpose mechanisms. By looking at abstract principles, instead of concrete implementation details, it is shown that the study of human learning can provide valuable lessons for robotics. Finally, these issues are discussed in the context of an implementation on a mobile robot. © 2007 Springer-Verlag Berlin Heidelberg

    An incremental clustering and associative learning architecture for intelligent robotics

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    The ability to learn from the environment and memorise the acquired knowledge is essential for robots to become autonomous and versatile artificial companions. This thesis proposes a novel learning and memory architecture for robots, which performs associative learning and recall of sensory and actuator patterns. The approach avoids the inclusion of task-specific expert knowledge and can deal with any kind of multi-dimensional real-valued data, apart from being tolerant to noise and supporting incremental learning. The proposed architecture integrates two machine learning methods: a topology learning algorithm that performs incremental clustering, and an associative memory model that learns relationship information based on the co-occurrence of inputs. The evaluations of both the topology learning algorithm and the associative memory model involved the memorisation of high-dimensional visual data as well as the association of symbolic data, presented simultaneously and sequentially. Moreover, the document analyses the results of two experiments in which the entire architecture was evaluated regarding its associative and incremental learning capabilities. One experiment comprised an incremental learning task with visual patterns and text labels, which was performed both in a simulated scenario and with a real robot. In a second experiment a robot learned to recognise visual patterns in the form of road signs and associated them with di erent con gurations of its arm joints. The thesis also discusses several learning-related aspects of the architecture and highlights strengths and weaknesses of the proposed approach. The developed architecture and corresponding ndings contribute to the domains of machine learning and intelligent robotics

    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

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    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence

    Developmental Bootstrapping of AIs

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    Although some current AIs surpass human abilities in closed artificial worlds such as board games, their abilities in the real world are limited. They make strange mistakes and do not notice them. They cannot be instructed easily, fail to use common sense, and lack curiosity. They do not make good collaborators. Mainstream approaches for creating AIs are the traditional manually-constructed symbolic AI approach and generative and deep learning AI approaches including large language models (LLMs). These systems are not well suited for creating robust and trustworthy AIs. Although it is outside of the mainstream, the developmental bootstrapping approach has more potential. In developmental bootstrapping, AIs develop competences like human children do. They start with innate competences. They interact with the environment and learn from their interactions. They incrementally extend their innate competences with self-developed competences. They interact and learn from people and establish perceptual, cognitive, and common grounding. They acquire the competences they need through bootstrapping. However, developmental robotics has not yet produced AIs with robust adult-level competences. Projects have typically stopped at the Toddler Barrier corresponding to human infant development at about two years of age, before their speech is fluent. They also do not bridge the Reading Barrier, to skillfully and skeptically draw on the socially developed information resources that power current LLMs. The next competences in human cognitive development involve intrinsic motivation, imitation learning, imagination, coordination, and communication. This position paper lays out the logic, prospects, gaps, and challenges for extending the practice of developmental bootstrapping to acquire further competences and create robust, resilient, and human-compatible AIs.Comment: 102 pages, 29 figure

    An overview of decision table literature 1982-1995.

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    This report gives an overview of the literature on decision tables over the past 15 years. As much as possible, for each reference, an author supplied abstract, a number of keywords and a classification are provided. In some cases own comments are added. The purpose of these comments is to show where, how and why decision tables are used. The literature is classified according to application area, theoretical versus practical character, year of publication, country or origin (not necessarily country of publication) and the language of the document. After a description of the scope of the interview, classification results and the classification by topic are presented. The main body of the paper is the ordered list of publications with abstract, classification and comments.

    Integer Sparse Distributed Memory and Modular Composite Representation

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    Challenging AI applications, such as cognitive architectures, natural language understanding, and visual object recognition share some basic operations including pattern recognition, sequence learning, clustering, and association of related data. Both the representations used and the structure of a system significantly influence which tasks and problems are most readily supported. A memory model and a representation that facilitate these basic tasks would greatly improve the performance of these challenging AI applications.Sparse Distributed Memory (SDM), based on large binary vectors, has several desirable properties: auto-associativity, content addressability, distributed storage, robustness over noisy inputs that would facilitate the implementation of challenging AI applications. Here I introduce two variations on the original SDM, the Extended SDM and the Integer SDM, that significantly improve these desirable properties, as well as a new form of reduced description representation named MCR.Extended SDM, which uses word vectors of larger size than address vectors, enhances its hetero-associativity, improving the storage of sequences of vectors, as well as of other data structures. A novel sequence learning mechanism is introduced, and several experiments demonstrate the capacity and sequence learning capability of this memory.Integer SDM uses modular integer vectors rather than binary vectors, improving the representation capabilities of the memory and its noise robustness. Several experiments show its capacity and noise robustness. Theoretical analyses of its capacity and fidelity are also presented.A reduced description represents a whole hierarchy using a single high-dimensional vector, which can recover individual items and directly be used for complex calculations and procedures, such as making analogies. Furthermore, the hierarchy can be reconstructed from the single vector. Modular Composite Representation (MCR), a new reduced description model for the representation used in challenging AI applications, provides an attractive tradeoff between expressiveness and simplicity of operations. A theoretical analysis of its noise robustness, several experiments, and comparisons with similar models are presented.My implementations of these memories include an object oriented version using a RAM cache, a version for distributed and multi-threading execution, and a GPU version for fast vector processing

    Social Cognition for Human-Robot Symbiosis—Challenges and Building Blocks

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    The next generation of robot companions or robot working partners will need to satisfy social requirements somehow similar to the famous laws of robotics envisaged by Isaac Asimov time ago (Asimov, 1942). The necessary technology has almost reached the required level, including sensors and actuators, but the cognitive organization is still in its infancy and is only partially supported by the current understanding of brain cognitive processes. The brain of symbiotic robots will certainly not be a “positronic” replica of the human brain: probably, the greatest part of it will be a set of interacting computational processes running in the cloud. In this article, we review the challenges that must be met in the design of a set of interacting computational processes as building blocks of a cognitive architecture that may give symbiotic capabilities to collaborative robots of the next decades: (1) an animated body-schema; (2) an imitation machinery; (3) a motor intentions machinery; (4) a set of physical interaction mechanisms; and (5) a shared memory system for incremental symbiotic development. We would like to stress that our approach is totally un-hierarchical: the five building blocks of the shared cognitive architecture are fully bi-directionally connected. For example, imitation and intentional processes require the “services” of the animated body schema which, on the other hand, can run its simulations if appropriately prompted by imitation and/or intention, with or without physical interaction. Successful experiences can leave a trace in the shared memory system and chunks of memory fragment may compete to participate to novel cooperative actions. And so on and so forth. At the heart of the system is lifelong training and learning but, different from the conventional learning paradigms in neural networks, where learning is somehow passively imposed by an external agent, in symbiotic robots there is an element of free choice of what is worth learning, driven by the interaction between the robot and the human partner. The proposed set of building blocks is certainly a rough approximation of what is needed by symbiotic robots but we believe it is a useful starting point for building a computational framework
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