62,373 research outputs found

    Mechatronic design of the Twente humanoid head

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    This paper describes the mechatronic design of the Twente humanoid head, which has been realized in the purpose of having a research platform for human-machine interaction. The design features a fast, four degree of freedom neck, with long range of motion, and a vision system with three degrees of freedom, mimicking the eyes. To achieve fast target tracking, two degrees of freedom in the neck are combined in a differential drive, resulting in a low moving mass and the possibility to use powerful actuators. The performance of the neck has been optimized by minimizing backlash in the mechanisms, and using gravity compensation. The vision system is based on a saliency algorithm that uses the camera images to determine where the humanoid head should look at, i.e. the focus of attention computed according to biological studies. The motion control algorithm receives, as input, the output of the vision algorithm and controls the humanoid head to focus on and follow the target point. The control architecture exploits the redundancy of the system to show human-like motions while looking at a target. The head has a translucent plastic cover, onto which an internal LED system projects the mouth and the eyebrows, realizing human-like facial expressions

    Realizing Video Analytic Service in the Fog-Based Infrastructure-Less Environments

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    Deep learning has unleashed the great potential in many fields and now is the most significant facilitator for video analytics owing to its capability to providing more intelligent services in a complex scenario. Meanwhile, the emergence of fog computing has brought unprecedented opportunities to provision intelligence services in infrastructure-less environments like remote national parks and rural farms. However, most of the deep learning algorithms are computationally intensive and impossible to be executed in such environments due to the needed supports from the cloud. In this paper, we develop a video analytic framework, which is tailored particularly for the fog devices to realize video analytic service in a rapid manner. Also, the convolution neural networks are used as the core processing unit in the framework to facilitate the image analysing process

    Machine Understanding of Human Behavior

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    A widely accepted prediction is that computing will move to the background, weaving itself into the fabric of our everyday living spaces and projecting the human user into the foreground. If this prediction is to come true, then next generation computing, which we will call human computing, should be about anticipatory user interfaces that should be human-centered, built for humans based on human models. They should transcend the traditional keyboard and mouse to include natural, human-like interactive functions including understanding and emulating certain human behaviors such as affective and social signaling. This article discusses a number of components of human behavior, how they might be integrated into computers, and how far we are from realizing the front end of human computing, that is, how far are we from enabling computers to understand human behavior

    Citizen Engineers: Leaders in Building a Sustainable World

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    As with the “citizen soldiers” of World War II, the engineering industry must produce “citizen engineers” who will accept the leadership challenge necessary to deliver a combination of technical, economic, social, and environmental values to its stakeholders that will truly improve people’s quality of life

    MDA in practice (panel)

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