5 research outputs found

    Photometric stereo for strong specular highlights

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    Photometric stereo (PS) is a fundamental technique in computer vision known to produce 3-D shape with high accuracy. The setting of PS is defined by using several input images of a static scene taken from one and the same camera position but under varying illumination. The vast majority of studies in this 3-D reconstruction method assume orthographic projection for the camera model. In addition, they mainly consider the Lambertian reflectance model as the way that light scatters at surfaces. So, providing reliable PS results from real world objects still remains a challenging task. We address 3-D reconstruction by PS using a more realistic set of assumptions combining for the first time the complete Blinn-Phong reflectance model and perspective projection. To this end, we will compare two different methods of incorporating the perspective projection into our model. Experiments are performed on both synthetic and real world images. Note that our real-world experiments do not benefit from laboratory conditions. The results show the high potential of our method even for complex real world applications such as medical endoscopy images which may include high amounts of specular highlights

    Realistic photometric stereo using partial differential irradiance equation ratios

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    Shape from shading with multiple light sources is an active research area and a diverse range of approaches have been proposed in the last decades. However, devising a robust reconstruction technique still remains a challenging goal due to several highly non-linear physical factors being involved in the image acquisition process. Recent attempts at tackling the problem via photometric stereo rely on simplified hypotheses in order to make the problem solvable. Light propagation is still commonly assumed to be uniformly oriented, and the BRDF assumed to be diffuse, with limited interest for materials giving specular reflection. Taking into account realistic point light sources, in this paper we introduce a well-posed formulation based on partial differential equations for both diffuse and specular shading models. We base our derivation on the popular approach of image ratios, which makes the model independent from photometric invariants. The practical effectiveness of our method is confirmed with a wide range of experiments on both synthetic and real data, where we compare favorably to the state of the art
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