10,478 research outputs found
Adaptive Filters for 2-D and 3-D Digital Images Processing
Práce se zabývá adaptivními filtry pro vizualizaci obrazů s vysokým rozlišením. V teoretické části je popsán princip činnosti konfokálního mikroskopu a matematicky korektně zaveden pojem digitální obraz. Pro zpracování obrazů je volen jak frekvenční přístup (s využitím 2-D a 3-D diskrétní Fourierovy transformace a frekvenčních filtrů), tak přístup pomocí digitální geometrie (s využitím adaptivní ekvalizace histogramu s adaptivním okolím). Dále jsou popsány potřebné úpravy pro práci s neideálními obrazy obsahujícími aditivní a impulzní šum. Závěr práce se věnuje prostorové rekonstrukci objektů na základě jejich optických řezů. Veškeré postupy a algoritmy jsou i prakticky zpracovány v softwaru, který byl vyvinut v rámci této práce.The thesis is concerned with filters for visualization of high dynamic range images. In the theoretical part, the principle of confocal microscopy is described and the term digital image is defined in a mathematically correct way. Both frequency approach (using 2-D and 3-D discrete Fourier transform and frequency filters) and digital geometry approach (using adaptive histogram equalization with adaptive neighbourhood) are chosen for the processing of images. Necessary adjustments when working with non-ideal images containing additive and impulse noise are described as well. The last part of the thesis is interested in 3-D reconstruction from optical cuts of an object. All the procedures and algorithms are also implemented in the software developed as a part of this thesis.
Visualization based on interactive clipping: application to confocal data
We have explored how clipping can be exploited in an interactive manner to visualize massive three-dimensional datasets. In essence, the proposed interactive clipping approach involves the dynamic adjustment of the clipping plane to expose any cross-section of the volume data and subsequent adjustment of the clipped surface to the best view position using a combination of rotation and translation. The thesis describes the design, implementation and application of our interactive-clipping-based visualization system. The implementation is done with OpenGL and C++, thus resulting in a highly portable and flexible system. For illustration, two types of scientific datasets, confocal data of a plant stem and calculated electronic charge density distributions are successfully visualized. The data are displayed using pixel- and texture-based rendering; the latter is shown to give a better performance
Virtual Reality Aided Mobile C-arm Positioning for Image-Guided Surgery
Image-guided surgery (IGS) is the minimally invasive procedure based on the pre-operative volume in conjunction with intra-operative X-ray images which are commonly captured by mobile C-arms for the confirmation of surgical outcomes. Although currently some commercial navigation systems are employed, one critical issue of such systems is the neglect regarding the radiation exposure to the patient and surgeons. In practice, when one surgical stage is finished, several X-ray images have to be acquired repeatedly by the mobile C-arm to obtain the desired image. Excessive radiation exposure may increase the risk of some complications. Therefore, it is necessary to develop a positioning system for mobile C-arms, and achieve one-time imaging to avoid the additional radiation exposure.
In this dissertation, a mobile C-arm positioning system is proposed with the aid of virtual reality (VR). The surface model of patient is reconstructed by a camera mounted on the mobile C-arm. A novel registration method is proposed to align this model and pre-operative volume based on a tracker, so that surgeons can visualize the hidden anatomy directly from the outside view and determine a reference pose of C-arm. Considering the congested operating room, the C-arm is modeled as manipulator with a movable base to maneuver the image intensifier to the desired pose. In the registration procedure above, intensity-based 2D/3D registration is used to transform the pre-operative volume into the coordinate system of tracker. Although it provides a high accuracy, the small capture range hinders its clinical use due to the initial guess. To address such problem, a robust and fast initialization method is proposed based on the automatic tracking based initialization and multi-resolution estimation in frequency domain. This hardware-software integrated approach provides almost optimal transformation parameters for intensity-based registration. To determine the pose of mobile C-arm, high-quality visualization is necessary to locate the pathology in the hidden anatomy. A novel dimensionality reduction method based on sparse representation is proposed for the design of multi-dimensional transfer function in direct volume rendering. It not only achieves the similar performance to the conventional methods, but also owns the capability to deal with the large data sets
A survey of exemplar-based texture synthesis
Exemplar-based texture synthesis is the process of generating, from an input
sample, new texture images of arbitrary size and which are perceptually
equivalent to the sample. The two main approaches are statistics-based methods
and patch re-arrangement methods. In the first class, a texture is
characterized by a statistical signature; then, a random sampling conditioned
to this signature produces genuinely different texture images. The second class
boils down to a clever "copy-paste" procedure, which stitches together large
regions of the sample. Hybrid methods try to combine ideas from both approaches
to avoid their hurdles. The recent approaches using convolutional neural
networks fit to this classification, some being statistical and others
performing patch re-arrangement in the feature space. They produce impressive
synthesis on various kinds of textures. Nevertheless, we found that most real
textures are organized at multiple scales, with global structures revealed at
coarse scales and highly varying details at finer ones. Thus, when confronted
with large natural images of textures the results of state-of-the-art methods
degrade rapidly, and the problem of modeling them remains wide open.Comment: v2: Added comments and typos fixes. New section added to describe
FRAME. New method presented: CNNMR
Neural Radiance Fields: Past, Present, and Future
The various aspects like modeling and interpreting 3D environments and
surroundings have enticed humans to progress their research in 3D Computer
Vision, Computer Graphics, and Machine Learning. An attempt made by Mildenhall
et al in their paper about NeRFs (Neural Radiance Fields) led to a boom in
Computer Graphics, Robotics, Computer Vision, and the possible scope of
High-Resolution Low Storage Augmented Reality and Virtual Reality-based 3D
models have gained traction from res with more than 1000 preprints related to
NeRFs published. This paper serves as a bridge for people starting to study
these fields by building on the basics of Mathematics, Geometry, Computer
Vision, and Computer Graphics to the difficulties encountered in Implicit
Representations at the intersection of all these disciplines. This survey
provides the history of rendering, Implicit Learning, and NeRFs, the
progression of research on NeRFs, and the potential applications and
implications of NeRFs in today's world. In doing so, this survey categorizes
all the NeRF-related research in terms of the datasets used, objective
functions, applications solved, and evaluation criteria for these applications.Comment: 413 pages, 9 figures, 277 citation
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