2 research outputs found
Empathic Robot for Group Learning: A Field Study
This work explores a group learning scenario with an autonomous empathic
robot. We address two research questions: (1) Can an autonomous robot designed
with empathic competencies foster collaborative learning in a group context?
(2) Can an empathic robot sustain positive educational outcomes in long-term
collaborative learning interactions with groups of students? To answer these
questions, we developed an autonomous robot with empathic competencies that is
able to interact with a group of students in a learning activity about
sustainable development. Two studies were conducted. The first study compares
learning outcomes in children across 3 conditions: learning with an empathic
robot; learning with a robot without empathic capabilities; and learning
without a robot. The results show that the autonomous robot with empathy
fosters meaningful discussions about sustainability, which is a learning
outcome in sustainability education. The second study features groups of
students who interact with the robot in a school classroom for two months. The
long-term educational interaction did not seem to provide significant learning
gains, although there was a change in game-actions to achieve more
sustainability during game-play. This result reflects the need to perform more
long-term research in the field of educational robots for group learning.Comment: ACM Transactions on Human-Robot Interaction, In pres
Interestingness Elements for Explainable Reinforcement Learning: Understanding Agents' Capabilities and Limitations
We propose an explainable reinforcement learning (XRL) framework that
analyzes an agent's history of interaction with the environment to extract
interestingness elements that help explain its behavior. The framework relies
on data readily available from standard RL algorithms, augmented with data that
can easily be collected by the agent while learning. We describe how to create
visual summaries of an agent's behavior in the form of short video-clips
highlighting key interaction moments, based on the proposed elements. We also
report on a user study where we evaluated the ability of humans to correctly
perceive the aptitude of agents with different characteristics, including their
capabilities and limitations, given visual summaries automatically generated by
our framework. The results show that the diversity of aspects captured by the
different interestingness elements is crucial to help humans correctly
understand an agent's strengths and limitations in performing a task, and
determine when it might need adjustments to improve its performance.Comment: To appear in: Artificial Intelligenc