2 research outputs found

    Empathic Robot for Group Learning: A Field Study

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    This work explores a group learning scenario with an autonomous empathic robot. We address two research questions: (1) Can an autonomous robot designed with empathic competencies foster collaborative learning in a group context? (2) Can an empathic robot sustain positive educational outcomes in long-term collaborative learning interactions with groups of students? To answer these questions, we developed an autonomous robot with empathic competencies that is able to interact with a group of students in a learning activity about sustainable development. Two studies were conducted. The first study compares learning outcomes in children across 3 conditions: learning with an empathic robot; learning with a robot without empathic capabilities; and learning without a robot. The results show that the autonomous robot with empathy fosters meaningful discussions about sustainability, which is a learning outcome in sustainability education. The second study features groups of students who interact with the robot in a school classroom for two months. The long-term educational interaction did not seem to provide significant learning gains, although there was a change in game-actions to achieve more sustainability during game-play. This result reflects the need to perform more long-term research in the field of educational robots for group learning.Comment: ACM Transactions on Human-Robot Interaction, In pres

    Interestingness Elements for Explainable Reinforcement Learning: Understanding Agents' Capabilities and Limitations

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    We propose an explainable reinforcement learning (XRL) framework that analyzes an agent's history of interaction with the environment to extract interestingness elements that help explain its behavior. The framework relies on data readily available from standard RL algorithms, augmented with data that can easily be collected by the agent while learning. We describe how to create visual summaries of an agent's behavior in the form of short video-clips highlighting key interaction moments, based on the proposed elements. We also report on a user study where we evaluated the ability of humans to correctly perceive the aptitude of agents with different characteristics, including their capabilities and limitations, given visual summaries automatically generated by our framework. The results show that the diversity of aspects captured by the different interestingness elements is crucial to help humans correctly understand an agent's strengths and limitations in performing a task, and determine when it might need adjustments to improve its performance.Comment: To appear in: Artificial Intelligenc
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