927 research outputs found

    Application of stochastic grammars to understanding action

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    Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1998.Includes bibliographical references (leaves 69-72).by Yuri A. Ivanov.M.S

    A Survey on Behavior Analysis in Video Surveillance Applications

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    Multimodal human hand motion sensing and analysis - a review

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    Survey on 2D and 3D human pose recovery

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    Human Pose Recovery approaches have been studied in the eld of Computer Vision for the last 40 years. Several approaches have been reported, and signi cant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we de ne a global taxonomy to group the model based methods and discuss their main advantages and drawbacks.Peer ReviewedPostprint (published version

    Towards Developing an Effective Hand Gesture Recognition System for Human Computer Interaction: A Literature Survey

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    Gesture recognition is a mathematical analysis of movement of body parts (hand / face) done with the help of computing device. It helps computers to understand human body language and build a more powerful link between humans and machines. Many research works are developed in the field of hand gesture recognition. Each works have achieved different recognition accuracies with different hand gesture datasets, however most of the firms are having insufficient insight to develop necessary achievements to meet their development in real time datasets. Under such circumstances, it is very essential to have a complete knowledge of recognition methods of hand gesture recognition, its strength and weakness and the development criteria as well. Lots of reports declare its work to be better but a complete relative analysis is lacking in these works. In this paper, we provide a study of representative techniques for hand gesture recognition, recognition methods and also presented a brief introduction about hand gesture recognition. The main objective of this work is to highlight the position of various recognition techniqueswhich can indirectly help in developing new techniques for solving the issues in the hand gesture recognition systems. Moreover we present a concise description about the hand gesture recognition systems recognition methods and the instructions for future research

    Towards gestural understanding for intelligent robots

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    Fritsch JN. Towards gestural understanding for intelligent robots. Bielefeld: Universität Bielefeld; 2012.A strong driving force of scientific progress in the technical sciences is the quest for systems that assist humans in their daily life and make their life easier and more enjoyable. Nowadays smartphones are probably the most typical instances of such systems. Another class of systems that is getting increasing attention are intelligent robots. Instead of offering a smartphone touch screen to select actions, these systems are intended to offer a more natural human-machine interface to their users. Out of the large range of actions performed by humans, gestures performed with the hands play a very important role especially when humans interact with their direct surrounding like, e.g., pointing to an object or manipulating it. Consequently, a robot has to understand such gestures to offer an intuitive interface. Gestural understanding is, therefore, a key capability on the way to intelligent robots. This book deals with vision-based approaches for gestural understanding. Over the past two decades, this has been an intensive field of research which has resulted in a variety of algorithms to analyze human hand motions. Following a categorization of different gesture types and a review of other sensing techniques, the design of vision systems that achieve hand gesture understanding for intelligent robots is analyzed. For each of the individual algorithmic steps – hand detection, hand tracking, and trajectory-based gesture recognition – a separate Chapter introduces common techniques and algorithms and provides example methods. The resulting recognition algorithms are considering gestures in isolation and are often not sufficient for interacting with a robot who can only understand such gestures when incorporating the context like, e.g., what object was pointed at or manipulated. Going beyond a purely trajectory-based gesture recognition by incorporating context is an important prerequisite to achieve gesture understanding and is addressed explicitly in a separate Chapter of this book. Two types of context, user-provided context and situational context, are reviewed and existing approaches to incorporate context for gestural understanding are reviewed. Example approaches for both context types provide a deeper algorithmic insight into this field of research. An overview of recent robots capable of gesture recognition and understanding summarizes the currently realized human-robot interaction quality. The approaches for gesture understanding covered in this book are manually designed while humans learn to recognize gestures automatically during growing up. Promising research targeted at analyzing developmental learning in children in order to mimic this capability in technical systems is highlighted in the last Chapter completing this book as this research direction may be highly influential for creating future gesture understanding systems

    Augmenting spaces and creating interactive experiences using video camera networks

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    This research addresses the problem of creating interactive experiences to encourage people to explore spaces. Besides the obvious spaces to visit, such as museums or art galleries, spaces that people visit can be, for example, a supermarket or a restaurant. As technology evolves, people become more demanding in the way they use it and expect better forms of interaction with the space that surrounds them. Interaction with the space allows information to be transmitted to the visitors in a friendly way, leading visitors to explore it and gain knowledge. Systems to provide better experiences while exploring spaces demand hardware and software that is not in the reach of every space owner either because of the cost or inconvenience of the installation, that can damage artefacts or the space environment. We propose a system adaptable to the spaces, that uses a video camera network and a wi-fi network present at the space (or that can be installed) to provide means to support interactive experiences using the visitor’s mobile device. The system is composed of an infrastructure (called vuSpot), a language grammar used to describe interactions at a space (called XploreDescription), a visual tool used to design interactive experiences (called XploreBuilder) and a tool used to create interactive experiences (called urSpace). By using XploreBuilder, a tool built of top of vuSpot, a user with little or no experience in programming can define a space and design interactive experiences. This tool generates a description of the space and of the interactions at that space (that complies with the XploreDescription grammar). These descriptions can be given to urSpace, another tool built of top of vuSpot, that creates the interactive experience application. With this system we explore new forms of interaction and use mobile devices and pico projectors to deliver additional information to the users leading to the creation of interactive experiences. The several components are presented as well as the results of the respective user tests, which were positive. The design and implementation becomes cheaper, faster, more flexible and, since it does not depend on the knowledge of a programming language, accessible for the general public.NOVA Laboratory for Computer Science and Informatics (NOVA LINCS), Multimodal Systems, Departamento de Informática (DI), Faculdade de Ciências e Tecnologia (FCT), Universidade Nova de Lisboa (UNL) and Escola Superior de Tecnologia de Setúbal (EST Setúbal), Instituto Politécnico de Setúbal (IPS)
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